Unity之流光效果

时间:2023-03-08 22:07:31
Unity之流光效果

效果如图:

Unity之流光效果

shader如下:

Shader "Unlit/Walk light"
{
Properties
{
_MainTex ("Base (RGB), Alpha (A)", 2D) = "black" {}
_LightTex ("Light", 2D) = "black" {}
} SubShader
{
LOD Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
} Pass
{
Cull Off
Lighting Off
ZWrite Off
Fog { Mode Off }
Offset -, -
Blend SrcAlpha OneMinusSrcAlpha CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc" sampler2D _MainTex;
sampler2D _LightTex; struct appdata_t
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
fixed4 color : COLOR;
}; struct v2f
{
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
fixed4 color : COLOR;
}; v2f o; v2f vert (appdata_t v)
{
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = v.texcoord;
o.color = v.color;
return o;
} fixed4 frag (v2f IN) : COLOR
{
fixed4 main = tex2D(_MainTex, IN.texcoord); half lightU = IN.texcoord.x - frac(_Time.y);
half2 lightUV = half2(lightU, IN.texcoord.y);
fixed4 light = tex2D(_LightTex, lightUV); fixed4 col = main + main * light.a;
return col * IN.color;
}
ENDCG
}
} SubShader
{
LOD Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
} Pass
{
Cull Off
Lighting Off
ZWrite Off
Fog { Mode Off }
Offset -, -
ColorMask RGB
Blend SrcAlpha OneMinusSrcAlpha
ColorMaterial AmbientAndDiffuse SetTexture [_MainTex]
{
Combine Texture * Primary
}
}
}
}

资源在:https://files.cnblogs.com/files/jietian331/WalkLight.rar

转载请注明出处:http://www.cnblogs.com/jietian331/p/8951980.html