十四 手游开发神器 cocos2d-x editor 之串联游戏流程

时间:2023-02-08 14:41:42

一般游戏都包括几个流程,加载界面,开始界面,选关界面,主界面,暂停界面等等;这节我将这些流程都串联起来;


代码下载:http://share.weiyun.com/c3f24a752d5e6f26ca3e1e97855807f6(snow-flow)


loading界面;

十四 手游开发神器  cocos2d-x  editor 之串联游戏流程

LoadingLayer.ccbx

<?xml version="1.0" encoding="UTF-8"?>

<Document
jsControlled="true"
jsController=""
resolution="default"
>

<Resolutions>
<Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/>
<Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/>
</Resolutions>

<Animations>
<Animation autoPlay="true"
id="0"
name="Default Timeline"
length="10"
chainedId="0"
offset="0.0"
position="0.0"
resolution="30"
scale="128">
<CallbackChannel>
</CallbackChannel>
<SoundChannel>
</SoundChannel>
</Animation>

</Animations>

<Layer
positionX="0" positionY="0"
width="100" height="100" sizeType="Percent"
anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true"
scaleX="1" scaleY="1"
touchEnabled="true" positionType="LeftBottom" target="Owner">
<LayerColor positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0"
anchorPointY="0" color="#ffff40b8" target="Doc"/>
<Sprite positionType="LeftBottom" width="245.0" height="72.0" positionX="381.0" positionY="661.0" anchorPointX="0.5"
anchorPointY="0.5" src="Resources/snow_packer.plist/sa_loading_0001.png"
target="Owner"/>
</Layer>


</Document>


开始界面;

十四 手游开发神器  cocos2d-x  editor 之串联游戏流程

StartLayer.ccbx

<?xml version="1.0" encoding="UTF-8"?>

<Document
jsControlled="true"
jsController="StartLayer"
resolution="default"
>

<Resolutions>
<Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/>
<Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/>
</Resolutions>

<Animations>
<Animation autoPlay="true"
id="0"
name="Default Timeline"
length="10"
chainedId="0"
offset="0.0"
position="0.0"
resolution="30"
scale="128">
<CallbackChannel>
</CallbackChannel>
<SoundChannel>
</SoundChannel>
</Animation>

</Animations>

<Layer
positionX="0" positionY="0"
width="100" height="100" sizeType="Percent"
anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true"
scaleX="1" scaleY="1"
touchEnabled="true" positionType="LeftBottom" visible="true">
<LayerColor positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0"
anchorPointY="0" color="#ff10ff9e"/>
<Menu positionType="LeftBottom" width="40" height="40" positionX="354.0" positionY="712.0" anchorPointX="0.5"
anchorPointY="0.5">
<MenuItem positionType="LeftBottom" width="203" height="129" positionX="0" positionY="0" anchorPointX="0.5"
anchorPointY="0.5" onClick="onPlayClicked" normalImage="Resources/snow_packer.plist/m_play.png"
target="Doc" selectedImage="Resources/snow_packer.plist/m_play.png"/>
</Menu>
</Layer>


</Document>

StartLayer.js

//
// CleanerScoreScene class
//
var StartLayer = function () {
cc.log("StartLayer")
this.LoadingLayer = this.LoadingLayer || {};
this.passTime = 0;
this.goStart = false;
};

StartLayer.prototype.onDidLoadFromCCB = function () {
// this.rootNode.onUpdate = function (dt)
// {
// this.controller.onUpdate();
// };
// this.rootNode.schedule(this.rootNode.onUpdate);

if (sys.platform == 'browser') {
this.onEnter();
}
else {
this.rootNode.onEnter = function () {
this.controller.onEnter();
};
}

this.rootNode.onExit = function () {
this.controller.onExit();
};

this.rootNode.schedule(function (dt) {
this.controller.onUpdate(dt);
});
};

StartLayer.prototype.onEnter = function () {
this.LoadingLayer = cc.BuilderReader.loadAsNodeFrom("", "LoadingLayer", this);
this.LoadingLayer.setPosition(cc.p(0, 0));
this.LoadingLayer.setZOrder(200);
this.rootNode.addChild(this.LoadingLayer);
// cc.Director.getInstance().pause();
/*this.LoadingLayer.scheduleOnce(this.removeLoading, 1);*/
this.goStart = true;
this.startTime = this.passTime;

}

StartLayer.prototype.removeLoading = function () {
// if (this.LoadingLayer) {
cc.log("removeLoading");
// cc.Director.getInstance().resume();
this.LoadingLayer.removeFromParent();
}

StartLayer.prototype.onUpdate = function (dt) {
this.passTime += dt;
if (this.passTime - this.startTime > 3 && this.goStart) {
this.removeLoading();
this.goStart = false;
}
}

StartLayer.prototype.onPlayClicked = function () {
cc.BuilderReader.runScene("", "GameSelectLayer");
}

StartLayer.prototype.onExit = function () {

}


选关界面

十四 手游开发神器  cocos2d-x  editor 之串联游戏流程

GameSelectLayer.ccbx

<?xml version="1.0" encoding="UTF-8"?>

<Document
jsControlled="true"
jsController="GameSelectLayer"
resolution="default"
>

<Resolutions>
<Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/>
<Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/>
</Resolutions>

<Animations>
<Animation autoPlay="true"
id="0"
name="Default Timeline"
length="10"
chainedId="0"
offset="0.0"
position="0.0"
resolution="30"
scale="128">
<CallbackChannel>
</CallbackChannel>
<SoundChannel>
</SoundChannel>
</Animation>

</Animations>

<Layer
positionX="0" positionY="0"
width="100" height="100" sizeType="Percent"
anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true"
scaleX="1" scaleY="1"
touchEnabled="true" positionType="LeftBottom">

<LayerColor positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0"
anchorPointY="0" color="#ff20b4ff"/>
<Sprite name="bg_g" var="b1" target="Doc" positionX="360" positionY="641"
positionType="LeftBottom" anchorPointX="0.5" anchorPointY="0.5"
scaleX="1" scaleY="1" scaleType="Absolute" ignoreAnchorPoint="false"
src="Resources/s_bg_grade.png" visible="false" color="#ffffffff"/>
<Sprite positionType="LeftBottom" width="587.0" height="834" positionX="361.0" positionY="689.0" anchorPointX="0.5"
anchorPointY="0.5" src="Resources/s_bg_grade.png">
<Node positionType="LeftBottom" width="40" height="100" positionX="42.0" positionY="42.0" anchorPointX="0"
anchorPointY="0" target="Doc" var="listTop">
<ScrollView name="levelScrollPanel"
var="levelScrollPanel" target="Doc" positionX="0" positionY="100"
positionType="LeftBottom" width="510" height="500"
sizeType="Absolute" anchorPointX="0" anchorPointY="0"
scaleX="1" scaleY="1"
clipsToBounds="true"
direction="Horizontal"
bounces="true"
ignoreAnchorPoint="true" visible="true" touchEnabled="true" mouseEnabled="true">
</ScrollView></Node>
<Node positionType="LeftBottom" width="40" height="40" positionX="268.0" positionY="73.0" anchorPointX="0.5"
anchorPointY="0.5" var="dotNode" target="Doc"/>

</Sprite>
</Layer>


</Document>

GameSelectLayer.js

GAME_LEVEL = 0;
var GameSelectLayer = function () {
cc.log("GameSelectLayer");
this.levelScrollPanel = this.levelScrollPanel || {};
this.pageIndex = 0;
this.pageMax = 4;
this.dotNode = this.dotNode || {};
this.start = false;

};

GameSelectLayer.prototype.onDidLoadFromCCB = function () {
if (sys.platform == 'browser') {
this.onEnter();
}
else {
this.rootNode.onEnter = function () {
this.controller.onEnter();
};
}

this.rootNode.onExit = function () {
this.controller.onExit();
};


this.rootNode.onTouchesBegan = function (touches, event) {
this.controller.onTouchesBegan(touches, event);
return true;
};

this.rootNode.onTouchesMoved = function (touches, event) {
this.controller.onTouchesMoved(touches, event);
return true;
};
this.rootNode.onTouchesEnded = function (touches, event) {
this.controller.onTouchesEnded(touches, event);
return true;
};
this.rootNode.setTouchEnabled(true);
};

GameSelectLayer.prototype.onEnter = function () {
this.maxColumns = 3;
this.columnSize = 177;
this.maxRows = 5;
this.rowSize = 104;
cc.log("GameSelectLayer");

this.itemDatas = [];
var itemName = "";
var levelPan = cc.Layer.create();
var currentLevel = sys.localStorage.getItem("pb_level");
if (currentLevel == null) {
currentLevel = 0;
}

sys.localStorage.setItem("pb_level_score_1", "S");
currentLevel = 3;

for (var i = 0; i < 50; i++) {
var xIndex = Math.floor(i % 3) + Math.floor(i / 15) * 3;
var yIndex = Math.floor(i / 3 % 5);
var levelScore = "A"
if (i < currentLevel) {
levelScore = sys.localStorage.getItem("pb_level_score_" + i);
if (levelScore == null || levelScore == '') {
levelScore = "A";
}
if ("S" == levelScore) {
itemName = "GameSelectItemScoreS";
}
else {
itemName = "GameSelectItemScore";
}
}
else if (i == currentLevel) {
itemName = "GameSelectItemLevel";
}
else {
itemName = "GameSelectItemLocked";
}
var itemData = {
xIndex: xIndex,
yIndex: yIndex,
index: i,
type: itemName,
onItemAction: function () {
cc.log("onItemAction");
var action = cc.ScaleBy.create(0.5, 0.8);
this.rootNode.runAction(cc.Sequence.create(
action, action.reverse(), cc.DelayTime.create(2)
// cc.CallFunc.create(this.onItemClicked())
));
},
onItemClicked: function () {
cc.log("onItemClicked");
GAME_LEVEL = (this.index + 1);
require("MainLayer.js");
cc.BuilderReader.runScene("", "MainLayer");
},
onLockOpened: function () {
}
};
var item = cc.BuilderReader.loadAsNodeFrom("", "GameSelectItemSprite", itemData);
if (item == null) {
continue;
}
item.setPosition(cc.p(this.columnSize * xIndex, this.rowSize * (4 - yIndex)));
item.setZOrder(11);
itemData.rootNode = item;
itemData.controller = this;
this.itemDatas.push(itemData);
itemData.levelNum.setString("" + (i + 1));
levelPan.addChild(item);
}
levelPan.setContentSize(cc.size(this.columnSize * 12, this.rowSize * 5));
this.levelScrollPanel.setTouchEnabled(false);
this.levelScrollPanel.setBounceable(true);
this.levelScrollPanel.setContainer(levelPan);
this.levelScrollPanel.setTouchPriority(-99999);

this.pageDots(0);
}

GameSelectLayer.prototype.onUpdate = function () {

}

GameSelectLayer.prototype.onExit = function () {

}

GameSelectLayer.prototype.onTouchesBegan = function (touches, event) {
cc.log("onTouchesBegan");
this.beganPosition = touches[0].getLocation();
}

GameSelectLayer.prototype.onTouchesMoved = function (touches, event) {
this.movePosition = touches[0].getLocation();
}

GameSelectLayer.prototype.onTouchesEnded = function (touches, event) {
cc.log("onTouchesEnded");
var loc = touches[0].getLocation();
var distanceX = this.beganPosition.x - loc.x;

var x = this.levelScrollPanel.getContentOffset().x;
var y = this.levelScrollPanel.getContentOffset().y;
this.levelScrollPanel.unscheduleAllCallbacks();

if (distanceX > 50) {
if (this.pageIndex < 4) {
this.pageIndex += 1;
}
this.pageDots(this.pageIndex);
}
else if (distanceX < -50) {
if (this.pageIndex > 0) {
this.pageIndex -= 1;
}
this.pageDots(this.pageIndex);
}
else {
this.onItemClicked(loc);
}
this.levelScrollPanel.setContentOffsetInDuration(cc.p(-this.columnSize * 3 * this.pageIndex, y), 0.5);
}

GameSelectLayer.prototype.onItemClicked = function (location) {
var x = location.x;
var y = location.y;

if (!isInScroll(location)) {
cc.log("out");
return;
}

var scrollPanelRect = this.levelScrollPanel.getBoundingBox();
var xIndex = Math.floor((x - 110) / this.columnSize) + this.pageIndex * 3;
var yIndex = 4 - Math.floor((y - 385) / this.rowSize);
cc.log("scrollX==" + scrollPanelRect.x + ",scrollY==" + scrollPanelRect.y);
cc.log("xIndex==" + xIndex + ",yIndex==" + yIndex);

for (var i = 0; i < this.itemDatas.length; i++) {
if (this.itemDatas[i].xIndex == xIndex && this.itemDatas[i].yIndex == yIndex) {
cc.log("click i=" + i);
this.itemDatas[i].onItemClicked();
break;
}
}
}

GameSelectLayer.prototype.pageDots = function (position) {
this.dotNode.removeAllChildren();
for (var i = 0; i < 4; i++) {
var dots = ["s_point.png", "s_point_s.png"];
var type = 0;
if (position == i) {
type = 1;
}
var dotSprite = cc.Sprite.createWithSpriteFrameName(dots[type]);
dotSprite.setAnchorPoint(cc.p(0, 1));
dotSprite.setPosition(cc.p(30 * i, 60));
dotSprite.setZOrder(100);
this.dotNode.addChild(dotSprite);
}
}

function isInScroll(location) {
var x = location.x;
var y = location.y;
if (x > 110 && x < (110 + 510) && y > 385 && y < (385 + 500)) {
return true;
}
return false
}

GameSelectItemSprite.ccbx

<?xml version="1.0" encoding="UTF-8"?>

<Document
jsControlled="true"
jsController=""
resolution="default"
>

<Resolutions>
<Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/>
<Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/>
</Resolutions>

<Animations>
<Animation autoPlay="true"
id="0"
name="Default Timeline"
length="10"
chainedId="0"
offset="0.0"
position="0.0"
resolution="30"
scale="128">
<CallbackChannel>
</CallbackChannel>
<SoundChannel>
</SoundChannel>
</Animation>

</Animations>
<Sprite
positionX="0" positionY="0"
sizeType="Absolute"
anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true"
scaleX="1.0" scaleY="1.0"
positionType="LeftBottom" src="Resources/snow_packer.plist/s_bun_red_normal.png" target="Owner" var="bgSprite" width="156" height="83"
color="#ff15ffa0">
<LayerColor positionType="LeftBottom" width="156" height="83" positionX="0" positionY="0" anchorPointX="0"
anchorPointY="0" color="#ff0cffa2" visible="true"/>
<Sprite positionType="LeftBottom" width="77.0" height="77.0" positionX="113.0" positionY="40.0" anchorPointX="0.5"
anchorPointY="0.5" src="Resources/snow_packer.plist/m_star_s.png"
scaleX="0.6" scaleY="0.6"/>
<LabelBMFont positionType="LeftBottom" width="40" height="40" positionX="39.0" positionY="56.0" anchorPointX="0.5"
anchorPointY="0.5" text="2" src="Resources/fonts/s_number_gold.fnt" var="levelNum" target="Owner" name="levelNum"
scaleX="1.5" scaleY="1.5"/>
</Sprite>


</Document>



主游戏场景;

十四 手游开发神器  cocos2d-x  editor 之串联游戏流程

MainLayer.ccbx

<?xml version="1.0" encoding="UTF-8"?>

<Document
jsControlled="true"
jsController="MainLayer"
resolution="default"
>

<Resolutions>
<Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/>
<Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/>
</Resolutions>

<Animations>
<Animation autoPlay="true"
id="0"
name="Default Timeline"
length="10"
chainedId="0"
offset="0.0"
position="0.0"
resolution="30"
scale="128">
<CallbackChannel>
</CallbackChannel>
<SoundChannel>
</SoundChannel>
</Animation>

</Animations>
<Layer
positionX="0" positionY="0.0"
sizeType="Percent"
width="100" height="100"
anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true"
scaleX="1" scaleY="1"
>

<Sprite positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0"
anchorPointX="0"
anchorPointY="0" src="Resources/m_bg_main.jpg">
<Sprite positionType="LeftBottom" width="182.0" height="238.0" positionX="117.0" positionY="1133.0" anchorPointX="0.5"
anchorPointY="0.5" src="Resources/snow_packer.plist/m_indicator2.png"/>
<LabelTTF positionType="LeftBottom" width="200" height="50" positionX="303.0" positionY="1177.0" anchorPointX="0.5"
anchorPointY="0.5" text="分数:" fontSize="30" vAlign="Center" hAlign="Top" color="#ffff3219"
visible="false"/>
<LabelBMFont positionType="LeftBottom" width="40" height="40" positionX="241.0" positionY="1068.0" anchorPointX="0.5"
anchorPointY="0.5" src="Resources/fonts/score.fnt" text="123" scaleX="1" scaleY="1"
var="scoreLabel" target="Doc" visible="false"/>
<Sprite positionType="LeftBottom" width="113.0" height="120.0" positionX="350.0" positionY="747.0" anchorPointX="0.5"
anchorPointY="0.5" src="Resources/snow_packer.plist/m_monster_g_0001.png"
var="monster" target="Doc"/>
<Menu positionType="LeftBottom" width="100" height="100" positionX="608.0" positionY="1166.0" anchorPointX="0.5"
anchorPointY="0.5">
<MenuItem positionType="LeftBottom" width="107" height="112" positionX="13.0" positionY="18.0"
anchorPointX="0.5"
anchorPointY="0.5" normalImage="Resources/snow_packer.plist/m_bun_pause_s.png"
onClick="onPauseClicked" target="Doc"/>
</Menu>
</Sprite>
<Menu positionType="LeftBottom" width="40" height="40" positionX="371.0" positionY="299.0" anchorPointX="0.5"
anchorPointY="0.5" scaleX="2.4" scaleY="1.725" visible="false">
<MenuItem positionType="LeftBottom" width="40" height="40" positionX="0" positionY="0"
anchorPointX="0"
anchorPointY="0"
normalImage="Resources/CloseNormal.png"
selectedImage="Resources/CloseSelected.png" disabledImage="Resources/CloseSelected.png"
target="Doc" onClick="onExitClicked"/>
</Menu>
</Layer>


</Document>

MainLayer.js

//
// CleanerScoreScene class
//

var MainLayer = function () {
cc.log("MainLayer")
this.scoreLabel = this.scoreLabel || {};
this.monster = this.monster || {};
this.score = 123;
};

MainLayer.prototype.onDidLoadFromCCB = function () {
if (sys.platform == 'browser') {
this.onEnter();
}
else {
this.rootNode.onEnter = function () {
this.controller.onEnter();
};
}

this.rootNode.schedule(function (dt) {
this.controller.onUpdate(dt);
});

this.rootNode.onExit = function () {
this.controller.onExit();
};

this.rootNode.onTouchesBegan = function (touches, event) {
this.controller.onTouchesBegan(touches, event);
return true;
};

this.rootNode.onTouchesMoved = function (touches, event) {
this.controller.onTouchesMoved(touches, event);
return true;
};
this.rootNode.onTouchesEnded = function (touches, event) {
this.controller.onTouchesEnded(touches, event);
return true;
};
this.rootNode.setTouchEnabled(true);
};

MainLayer.prototype.onEnter = function () {
var flowerParticle = cc.ParticleSystem.create("Resources/particles/flower.plist");
flowerParticle.setAnchorPoint(cc.p(0.5, 0.5));
flowerParticle.setPosition(cc.p(60, 160));
flowerParticle.setPositionType(1);
this.monster.addChild(flowerParticle);

cc.AudioEngine.getInstance().playMusic("Resources/sounds/bg_music.mp3", true);
}

MainLayer.prototype.monsterMove = function (x, y) {
this.monster.stopAllActions();
cc.AnimationCache.getInstance().addAnimations("Resources/snow_frame.plist");//添加帧动画文件
var action0 = cc.Sequence.create(cc.MoveTo.create(5, cc.p(x, y))); //向前移动
var actionFrame = cc.Animate.create(cc.AnimationCache.getInstance().getAnimation("monster")); //获取帧动画
var action1 = cc.Repeat.create(actionFrame, 90000);
var action2 = cc.Spawn.create(action0, action1); //同步动画
this.monster.runAction(action2);
}

MainLayer.prototype.createParticle = function (name, x, y) {
var particle = cc.ParticleSystem.create("Resources/particles/" + name + ".plist");
particle.setAnchorPoint(cc.p(0.5, 0.5));
particle.setPosition(cc.p(x, y));
particle.setPositionType(1);
particle.setDuration(3);
this.rootNode.addChild(particle);
}


MainLayer.prototype.onUpdate = function (dt) {
this.score += dt;
this.scoreLabel.setString(Math.floor(this.score));
}

MainLayer.prototype.onExitClicked = function () {
cc.log("onExitClicked");
}


MainLayer.prototype.onExit = function () {
cc.log("onExit");
}

MainLayer.prototype.onRenewClicked = function () { //返回到开始界面
cc.Director.getInstance().resume();
cc.log("onRenewClicked");
cc.BuilderReader.runScene("", "StartLayer");
}

MainLayer.prototype.onSelectClicked = function () { //选关
cc.Director.getInstance().resume();
cc.log("onListClicked");
cc.BuilderReader.runScene("", "GameSelectLayer");
}

MainLayer.prototype.onReplayClicked = function () { //新游戏
cc.Director.getInstance().resume();
cc.log("onReplayClicked");
cc.BuilderReader.runScene("", "MainLayer");
}

/*MainLayer.prototype.onReturnClicked = function () { //返回游戏
cc.log("onReturnClicked");
if (this.paused) {
if (this.pausedLayer) {
this.pausedLayer.removeFromParent();
this.pausedLayer = null;
}
cc.Director.getInstance().resume();
this.paused = false;
}
}*/

MainLayer.prototype.onPauseClicked = function () { //点击暂停游戏
this.pausedLayer = cc.BuilderReader.loadAsNodeFrom("", "PauseLayer", this);
this.pausedLayer.setPosition(cc.p(0, 0));
this.pausedLayer.setZOrder(200);
this.rootNode.addChild(this.pausedLayer);
this.paused = true;
cc.AudioEngine.getInstance().stopMusic();
cc.Director.getInstance().pause();
}

MainLayer.prototype.onTouchesBegan = function (touches, event) {
var loc = touches[0].getLocation();
}

MainLayer.prototype.onTouchesMoved = function (touches, event) {
cc.log("onTouchesMoved");
}

MainLayer.prototype.onTouchesEnded = function (touches, event) {
cc.log("onTouchesEnded");
var loc = touches[0].getLocation();
cc.AudioEngine.getInstance().playEffect("Resources/sounds/bomb.mp3", false);
this.monsterMove(loc.x, loc.y);
this.createParticle("around", loc.x, loc.y);
}





暂停界面;

十四 手游开发神器  cocos2d-x  editor 之串联游戏流程

PauseLayer.ccbx

<?xml version="1.0" encoding="UTF-8"?>

<Document
jsControlled="true"
jsController=""
resolution="default"
>

<Resolutions>
<Resolution centeredOrigin="false" ext="iphone" height="1280" width="720" name="default" scale="1"/>
<Resolution centeredOrigin="false" ext="iphone" height="720" width="1280" name="default1" scale="1"/>
</Resolutions>

<Animations>
<Animation autoPlay="true"
id="0"
name="Default Timeline"
length="10"
chainedId="0"
offset="0.0"
position="0.0"
resolution="30"
scale="128">
<CallbackChannel>
</CallbackChannel>
<SoundChannel>
</SoundChannel>
</Animation>

</Animations>

<Layer
positionX="0" positionY="0"
width="100" height="100" sizeType="Percent"
anchorPointX="0.5" anchorPointY="0.5" ignoreAnchorPoint="true"
scaleX="1" scaleY="1"
touchEnabled="true" positionType="LeftBottom" target="Owner" mouseEnabled="true" keyboardEnabled="true">
<LayerColor positionType="LeftBottom" width="720" height="1280" positionX="0" positionY="0" anchorPointX="0"
anchorPointY="0" color="#5757565a" touchEnabled="true" mouseEnabled="true" keyboardEnabled="true"/>
<Sprite positionType="LeftBottom" width="587.0" height="834.0" positionX="362.0" positionY="645.0"
anchorPointX="0.5"
anchorPointY="0.5" src="Resources/s_bg_grade.png">
<!--<LayerColor positionType="LeftBottom" width="600" height="800" positionX="66.0" positionY="234.0"
anchorPointX="0"
anchorPointY="0" color="#ffff55fd" touchEnabled="true" mouseEnabled="true" keyboardEnabled="true"
accelerometerEnabled="true">-->
<Sprite positionType="LeftBottom" width="113.0" height="120.0" positionX="307.0" positionY="588.0"
anchorPointX="0.5"
anchorPointY="0.5" src="Resources/snow_packer.plist/m_monster_g_0002.png"
scaleX="2" scaleY="2"/>
<Menu positionType="LeftBottom" width="40" height="40" positionX="281.0" positionY="259.0"
anchorPointX="0.5"
anchorPointY="0.5">
<MenuItem positionType="LeftBottom" width="99" height="94" positionX="-136.0" positionY="-4.0"
anchorPointX="0.5" anchorPointY="0.5" normalImage="Resources/snow_packer.plist/m_bun_back.png"
target="Owner" onClick="onRenewClicked"
selectedImage="Resources/snow_packer.plist/m_bun_back.png"/>
<MenuItem positionType="LeftBottom" width="99" height="94" positionX="30.0" positionY="-3.0"
anchorPointX="0.5"
anchorPointY="0.5" normalImage="Resources/snow_packer.plist/m_bun_again.png" target="Owner"
onClick="onReplayClicked" selectedImage="Resources/snow_packer.plist/m_bun_again.png"/>
<MenuItem positionType="LeftBottom" width="99" height="94" positionX="201.0" positionY="-1.0"
anchorPointX="0.5" anchorPointY="0.5" normalImage="Resources/snow_packer.plist/m_bun_list.png"
target="Owner" onClick="onSelectClicked"
selectedImage="Resources/snow_packer.plist/m_bun_list.png"/>
</Menu>
<!--</LayerColor>-->
</Sprite>

</Layer>


</Document>

最后主函数Main,js,Main.xml;

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>name</key>
<string>Game</string>
<key>language</key>
<string>Javascript</string>
<key>main</key>
<string>main.js</string>
<key>designWidth</key>
<string>720</string>
<key>designHeight</key>
<string>1280</string>
<key>designPolicy</key>
<string>NO_BORDER</string>
<key>viewWidth</key>
<string>360</string>
<key>viewHeight</key>
<string>640</string>
<key>debug</key>
<string>false</string>
</dict>
</plist>

if (sys.platform == 'browser') {
var require = function (file) {
var d = document;
var s = d.createElement('script');
s.src = file;
d.body.appendChild(s);
}
} else {
require("jsb.js");
}

cc.debug = function (msg) {
cc.log(msg);
}

cc.BuilderReader.replaceScene = function (path, ccbName) {
var scene = cc.BuilderReader.loadAsSceneFrom(path, ccbName);
cc.Director.getInstance().replaceScene(scene);
return scene;
}

cc.BuilderReader.loadAsScene = function (file, owner, parentSize) {
var node = cc.BuilderReader.load(file, owner, parentSize);
var scene = cc.Scene.create();
scene.addChild(node);
return scene;
};

cc.BuilderReader.loadAsSceneFrom = function (path, ccbName) {
cc.BuilderReader.setResourcePath(path + "/");
return cc.BuilderReader.loadAsScene(path + "/" + ccbName);
}

cc.BuilderReader.loadAsNodeFrom = function (path, ccbName, owner) {
cc.BuilderReader.setResourcePath(path + "/");
return cc.BuilderReader.load(path + "/" + ccbName, owner);
}

cc.BuilderReader.runScene = function (module, name) {
var director = cc.Director.getInstance();
var scene = cc.BuilderReader.loadAsSceneFrom(module, name);
var runningScene = director.getRunningScene();
if (runningScene === null) {
cc.log("runWithScene");
director.runWithScene(scene);
}
else {
cc.log("replaceScene");
director.replaceScene(scene);
}
}

var ccb_resources = [
{type: 'image', src: "Resources/HelloWorld.png"},
{type: 'image', src: "Resources/CloseNormal.png"},
{type: 'image', src: "Resources/CloseSelected.png"}
];

require("MainLayer.js");
require("StartLayer.js");
require("GameSelectLayer.js");

if (sys.platform == 'browser') {

var Cocos2dXApplication = cc.Application.extend({
config: document['ccConfig'],
ctor: function () {
this._super();
cc.COCOS2D_DEBUG = this.config['COCOS2D_DEBUG'];
cc.initDebugSetting();
cc.setup(this.config['tag']);
cc.AppController.shareAppController().didFinishLaunchingWithOptions();
},
applicationDidFinishLaunching: function () {
var director = cc.Director.getInstance();
// director->enableRetinaDisplay(true);
// director.setDisplayStats(this.config['showFPS']);
// set FPS. the default value is 1.0/60 if you don't call this
director.setAnimationInterval(1.0 / this.config['frameRate']);
var glView = director.getOpenGLView();
glView.setDesignResolutionSize(1280, 720, cc.RESOLUTION_POLICY.SHOW_ALL);
cc.Loader.preload(ccb_resources, function () {
cc.BuilderReader.runScene("", "StartLayer");
}, this);
return true;
}
});
var myApp = new Cocos2dXApplication();
} else {
cc.BuilderReader.runScene("", "StartLayer");
}



下一篇文章 我会介绍cocos2d-x  editor的其他特性    笔者(李元友)

资料来源:cocos2d-x  editor