#if UNITY_ANDROID float physicscreen = Mathf.Sqrt(Screen.width * Screen.width + Screen.height * Screen.height) / Screen.dpi; if (physicscreen >= 7f) { Debug.Log("安卓平板"); } else { Debug.Log("安卓手机"); } #elif UNITY_IPHONE Debug.Log(iPhone.generation); string iP_genneration = UnityEngine.iOS.Device.generation.ToString(); //The second Mothod: //string iP_genneration=SystemInfo.deviceModel.ToString(); if (iP_genneration.Substring(0, 3) == "iPa") { Debug.Log("苹果平板"); } else { Debug.Log("苹果手机"); } #endif