直接贴代码,网上找的,修改过的
#ifndef __CCSTROKELABEL_H__ #define __CCSTROKELABEL_H__ #include "cocos2d.h" USING_NS_CC; class CCStrokeLabel : public cocos2d::CCNode { public: CCStrokeLabel(); ~CCStrokeLabel(); public: static CCStrokeLabel * create(const char *string, const char *fontName, float fontSize); float getStrokeSize(); bool repaint(); static CCStrokeLabel* create(const char *string, const char *fontName, float fontSize, float strokeSize,const cocos2d::ccColor3B& colStroke = cocos2d::ccc3(0, 0, 0), cocos2d::CCTextAlignment hAlignment=cocos2d::kCCTextAlignmentCenter, cocos2d::CCVerticalTextAlignment vAlignment=cocos2d::kCCVerticalTextAlignmentTop); bool initWithString(const char *label, const char *fontName, float fontSize, float fStrokeSize, const cocos2d::ccColor3B& colStroke, cocos2d::CCTextAlignment hAlignment, cocos2d::CCVerticalTextAlignment vAlignment); public: void setColor(const cocos2d::ccColor3B& color3); void setString(const char *label); void setStrokeColor(cocos2d::ccColor3B col){ m_colStroke = col; updateStroke(); } void setStrokeSize(float StrokeSize){ m_fStrokeSize = StrokeSize; updateStroke();} protected: void updateStroke(); private: float m_fStrokeSize; cocos2d::ccColor3B m_colStroke; cocos2d::CCSprite* m_sprite; cocos2d::CCLabelTTF* m_label; }; #endif
#include "CCStrokeLabel.h" using namespace cocos2d; CCStrokeLabel::CCStrokeLabel() { } CCStrokeLabel::~CCStrokeLabel() { } CCStrokeLabel* CCStrokeLabel::create( const char *string, const char *fontName, float fontSize, float strokeSize,const cocos2d::ccColor3B& colStroke /*= cocos2d::ccc3(0, 0, 0)*/, cocos2d::CCTextAlignment hAlignment/*=cocos2d::kCCTextAlignmentCenter*/, cocos2d::CCVerticalTextAlignment vAlignment/*=cocos2d::kCCVerticalTextAlignmentTop*/ ) { CCStrokeLabel *pRet = new CCStrokeLabel(); if(pRet && pRet->initWithString(string, fontName, fontSize, strokeSize, colStroke, hAlignment, vAlignment)) { pRet->autorelease(); return pRet; } CC_SAFE_DELETE(pRet); return NULL; } CCStrokeLabel * CCStrokeLabel::create( const char *string, const char *fontName, float fontSize ) { return create(string,fontName,fontSize,3); } bool CCStrokeLabel::initWithString( const char *label, const char *fontName, float fontSize, float fStrokeSize, const cocos2d::ccColor3B& colStroke, cocos2d::CCTextAlignment hAlignment, cocos2d::CCVerticalTextAlignment vAlignment ) { m_fStrokeSize = fStrokeSize; m_colStroke = colStroke; m_label = CCLabelTTF::create(label, fontName, fontSize, CCSizeZero,hAlignment,vAlignment); m_label->retain(); updateStroke(); return true; } void CCStrokeLabel::setColor( const cocos2d::ccColor3B& color3 ) { if (m_label) { ccColor3B col = m_label->getColor(); if(color3.r!=col.r || color3.g!=col.g || color3.b!=col.b) { m_label->setColor(color3); updateStroke(); } } else { CCLOG("ERROR:CCLabelTTFStroke::setColor m_label=NULL"); } } void CCStrokeLabel::updateStroke() { if (m_sprite) { removeChild(m_sprite, true); } CCSize textureSize = m_label->getContentSize(); textureSize.width += 2 * m_fStrokeSize; textureSize.height += 2 * m_fStrokeSize; //call to clear error glGetError(); CCRenderTexture *rt = CCRenderTexture::create(textureSize.width, textureSize.height); if(!rt) { CCLOG("create render texture failed !!!!"); addChild(m_label); return; } ccColor3B col = m_label->getColor(); m_label->setColor(m_colStroke); ccBlendFunc originalBlend = m_label->getBlendFunc(); ccBlendFunc func = { GL_SRC_ALPHA, GL_ONE}; m_label->setBlendFunc(func); m_label->setAnchorPoint(ccp(0.5, 0.5)); rt->begin(); for(int i = 0; i < 360; i += 15) { float r = CC_DEGREES_TO_RADIANS(i); m_label->setPosition(ccp( textureSize.width * 0.5f + sin(r) * m_fStrokeSize, textureSize.height * 0.5f + cos(r) * m_fStrokeSize)); m_label->visit(); } m_label->setColor(col); m_label->setBlendFunc(originalBlend); m_label->setPosition(ccp(textureSize.width * 0.5f, textureSize.height * 0.5f)); m_label->visit(); rt->end(); CCTexture2D *texture = rt->getSprite()->getTexture(); texture->setAliasTexParameters(); m_sprite = CCSprite::createWithTexture(rt->getSprite()->getTexture()); setContentSize(m_sprite->getContentSize()); m_sprite->setAnchorPoint(ccp(0, 0)); m_sprite->setPosition(ccp(0, 0)); ((CCSprite *)m_sprite)->setFlipY(true); addChild(m_sprite); } void CCStrokeLabel::setString( const char *label ) { if (m_label) { if(0!=strcmp(label, m_label->getString())) { m_label->setString(label); updateStroke(); } } else { CCLOG("ERROR:CCLabelTTFStroke::setString m_label=NULL"); } }