很好理解!就拿QQ来说,有几种状态,在线、隐身、忙碌等,每个状态对应不同的操作,而且你的好友也能看到你的状态,
所以,状态模式就两点:1、可以通过改变状态来获得不同的行为。2、你的好友能同时看到你的变化。
▼State类是个状态类(这里用DispenserState)及实现类 public interface DispenserState { void press(); } public class FullState implements DispenserState { @Override public void press() { System.out.println("Water is pouring!"); } } public class NullState implements DispenserState { @Override public void press() { System.out.println("There is not water poured!"); } }
▼Context类可以实现切换(这里是WaterDispenser) public class WaterDispenser { private static int capacity = 20; private static DispenserState dispenserState; public WaterDispenser(DispenserState state) { dispenserState = state; } private static void setState(DispenserState state) { dispenserState = state; } public DispenserState getState() { return dispenserState; } public void press() { capacity--; if (capacity <= 0) { setState(new NullState()); } dispenserState.press(); } }
▼测试: public class Test { public static void main(String[] args) { WaterDispenser dispenser = new WaterDispenser(new FullState()); for (int i = 0; i < 100; ++i) { dispenser.press(); } } } ▼输出:根据这个特性,状态模式在日常开发中用的挺多的,尤其是做网站的时候,我们有时希望根据对象的某一属性,区别开他们的一些功能,比如说简单的权限控制等。