本文实例为大家分享了python实现flappy bird游戏的具体代码,供大家参考,具体内容如下
flappygamemain.py
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# -*- coding: utf-8 -*-
from __future__ import unicode_literals
"""
Created on Dec 25 2016
@author: LINJUNJI
@mail: ljj6@mail2.sysu.edu.cn
"""
import pygame
from sys import exit
import random
from pygame. locals import *
from pygame.font import *
from gamerole import *
import os
import datetime
import numpy as np
import operator
#图片路径信息
BackGround_image_path1 = './sources/background/day.png' #背景图片
BackGround_image_path2 = './sources/background/night.png'
GetStart_image_path = './sources/guide/day/down.png' #开始界面
GameOver_image_path = './sources/other/gameover.png'
Restart_image_path = './sources/other/restart.png'
Grade_blackball_path = './sources/other/grade_blackball.png'
white_gold_Medal_image_path = './sources/medal/white_gold_medal.png' #奖牌图片
gold_image_path = './sources/medal/gold_medal.png'
silver_medal_image_path = './sources/medal/silver_medal.png'
bronze_medal_image_path = './sources/medal/bronze_medal.png'
Ground_image_path = './sources/background/ground.png' #地面图片
pilar_image_up_path = './sources/pilar/up.png' #柱子图片
pilar_image_down_path = './sources/pilar/down.png'
Bird_image1_path = './sources/bird/up.png' #小鸟图片
Bird_image2_path = './sources/bird/med.png'
Bird_image3_path = './sources/bird/down.png'
#游戏窗体设置
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption( 'falppy_bird' )
#图片载入
background_day = pygame.image.load(BackGround_image_path1)
background_night = pygame.image.load(BackGround_image_path2)
ground = pygame.image.load(Ground_image_path)
pilar_image_up = pygame.image.load(pilar_image_up_path)
pilar_image_down = pygame.image.load(pilar_image_down_path)
get_start_image = pygame.image.load(GetStart_image_path)
gameover_image = pygame.image.load(GameOver_image_path)
medal_blackball_image = pygame.image.load(Grade_blackball_path)
restart_image = pygame.image.load(Restart_image_path)
bird_images = []
bird_image_up = pygame.image.load(Bird_image1_path)
bird_image_med = pygame.image.load(Bird_image2_path)
bird_image_down = pygame.image.load(Bird_image3_path)
bird_images.append(bird_image_up)
bird_images.append(bird_image_med)
bird_images.append(bird_image_down)
medal_images = []
medal1 = pygame.image.load(white_gold_Medal_image_path)
medal2 = pygame.image.load(gold_image_path)
medal3 = pygame.image.load(silver_medal_image_path)
medal4 = pygame.image.load(bronze_medal_image_path)
medal_images.append(medal1)
medal_images.append(medal2)
medal_images.append(medal3)
medal_images.append(medal4)
#新建小鸟
bird_pos = [ 190 , 190 ] #小鸟初始位置
mybird = Bird(bird_images,bird_pos)
#柱子集合
pilar_set = pygame.sprite.Group()
#运行参数设置
pilar_frequency = 0 #柱子更新参数
bird_frequency = 0 #小鸟飞行频率
clock = pygame.time.Clock()
running = False
score = 0
flag = 1
def collide_circle(pilar, mybird): #碰撞检测函数
if mybird.rect.right > pilar.pilar1_rect.left and mybird.rect.left < pilar.pilar1_rect.right:
if (mybird.rect.top >pilar.pilar1_rect.bottom and mybird.rect.bottom <pilar.pilar2_rect.top):
return False
else :
return True
else :
if mybird.rect.bottom > 400 :
return True
else :
return False
def get_history_record(score): #获取记录的得分
record = []
index = 0
if os.path.isfile( "record.txt" ): #存在:获取记录到的内容
f = open ( "record.txt" )
line = f.readline()
line = f.readline()
while line ! = "":
record.append([ int (line.strip().split( "," )[ 0 ]),line.strip().split( "," )[ 1 ]])
line = f.readline()
f.close()
record.append([score, str (datetime.datetime.now())])
record.sort(key = operator.itemgetter( 0 ),reverse = True )
print record
while len (record)> 10 :
record.pop()
file_writer = open ( "record.txt" , 'w' )
file_writer.writelines( "time" + "," + "grade" + "\n" )
for i in range ( len (record)):
file_writer.writelines( str (record[i][ 0 ]) + "," + str (record[i][ 1 ]) + "\n" )
if int (record[i][ 0 ]) = = int (score):
index = i
file_writer.close()
if index > 3 :
index = 3
return record[ 0 ][ 0 ],index
while not running:
clock.tick( 60 )
screen.fill( 0 )
screen.blit(get_start_image, ( 0 , 0 ))
pygame.display.update()
x, y = pygame.mouse.get_pos()
for event in pygame.event.get():
if event. type = = pygame.QUIT:
pygame.quit()
exit()
elif event. type = = pygame.MOUSEBUTTONDOWN:
if y< 380 and y> 300 and x> 180 and x < 210 :
running = True
while True :
clock.tick( 60 )
pilar_frequency + = 1
#生成柱子
if pilar_frequency % 100 = = 0 :
pilar_pos = [ 384 ,random.randint( 130 , 250 )]
new_pilar = Pilar(pilar_image_up, pilar_image_down, pilar_pos)
pilar_set.add(new_pilar)
if pilar_frequency > = 1000 :
pilar_frequency = 0
flag = ( - 1 ) * flag
#移动柱子
for pilar in pilar_set:
pilar.move()
if collide_circle(pilar, mybird): #碰撞检测代码
mybird.is_hit = True
for pilar in pilar_set:
pilar.stop()
if pilar.pilar1_rect.right < 0 :
pilar_set.remove(pilar)
#小鸟降落
mybird.SelfMoveDown()
# 绘制背景
screen.fill( 0 )
if flag = = 1 :
screen.blit(background_day, ( 0 , 0 ))
else :
screen.blit(background_night, ( 0 , 0 ))
#绘制柱子
for pilar in pilar_set:
screen.blit(pilar.pilar1_image,pilar.pilar1_rect)
screen.blit(pilar.pilar2_image,pilar.pilar2_rect)
#绘制地面
screen.blit(ground,( 0 , 384 ))
#绘制玩家小鸟
bird_frequency + = 1
if not mybird.is_hit: #未发生碰撞
score + = 10
screen.blit(mybird.image[mybird.image_index],mybird.rect)
mybird.image_index = bird_frequency % 3
else : #发生碰撞
running = False
mybird.SelfDiedDown()
screen.blit(mybird.image[ 0 ],mybird.rect)
has_log = False
while not running and mybird.is_downtoground: #画面切换到结束界面
screen.blit(gameover_image,( 64 , 30 ))
screen.blit(medal_blackball_image,( 42 , 100 ))
screen.blit(restart_image,( 122 , 270 ))
if not has_log:
bestscore,index = get_history_record(score / 100 ) #获取历史记录情况
print score / 100
print bestscore,index
has_log = True
screen.blit(medal_images[index],( 75 , 160 )) #要读取之前保存的信息,
x, y = pygame.mouse.get_pos()
#目前得分
score_font = pygame.font.Font( None , 36 )
score_text = score_font.render( str (score / 100 ), True , ( 255 , 255 , 255 ))
text_rect = score_text.get_rect()
text_rect.midtop = [ 290 , 145 ]
screen.blit(score_text, text_rect)
#历史最佳得分
score_font = pygame.font.Font( None , 36 )
score_text = score_font.render( str (bestscore), True , ( 255 , 255 , 255 ))
text_rect = score_text.get_rect()
text_rect.midtop = [ 290 , 200 ]
screen.blit(score_text, text_rect)
for event in pygame.event.get():
if event. type = = pygame.QUIT:
pygame.quit()
exit()
elif event. type = = pygame.MOUSEBUTTONDOWN:
if y< 360 and y> 280 and x> 150 and x < 240 : #重新开始
pilar_set = pygame.sprite.Group()
mybird = Bird(bird_images,bird_pos)
score = 0
running = True
pygame.display.update()
# 绘制得分
score_font = pygame.font.Font( None , 36 )
score_text = score_font.render( str (score / 100 ), True , ( 255 , 255 , 255 ))
text_rect = score_text.get_rect()
text_rect.midtop = [ 185 , 30 ]
screen.blit(score_text, text_rect)
#屏幕更新
pygame.display.update()
#绘制按键执行代码
key_pressed = pygame.key.get_pressed()
if not mybird.is_hit:
if key_pressed[K_w] or key_pressed[K_UP]:
mybird.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
mybird.moveDown()
for event in pygame.event.get():
if event. type = = pygame.QUIT:
pygame.quit()
exit()
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gamerole.py
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# -*- coding: utf-8 -*-
from __future__ import unicode_literals
"""
Created on Thu Dec 25 2016
@author: LINJUNJI
@mail: ljj6@mail2.sysu.edu.cn
"""
import pygame
import random
SCREEN_WIDTH = 384
SCREEN_HEIGHT = 448
INTERVEL = 120 #两个障碍之间的间隔
UP_LIMIT = 60
DOWN_LIMIT = 360
#小鸟类
class Bird(pygame.sprite.Sprite):
def __init__( self ,bird_imgs,init_pos):
pygame.sprite.Sprite.__init__( self )
self .image = bird_imgs
self .rect = self .image[ 0 ].get_rect()
self .rect.midbottom = init_pos
self .up_speed = 5
self .down_speed = 2
self .selfdown_speed = 2
self .image_index = 0 #图片索引参数,控制小鸟飞行姿态变化
self .is_hit = False
self .is_downtoground = False
def SelfMoveDown( self ):
self .rect.top + = self .selfdown_speed
def SelfDiedDown( self ):
self .up_speed = 0
self .down_speed = 0
self .rect.bottom + = self .selfdown_speed * 2
if self .rect.bottom > = 400 :
self .rect.bottom = 400
self .is_downtoground = True
def moveUp( self ):
if self .rect.top< = 0 :
self .rect.top = 0
else :
self .rect.top - = self .up_speed
def moveDown( self ):
if self .rect.top> = SCREEN_HEIGHT - self .rect.height:
self .rect.top = SCREEN_HEIGHT - self .rect.height
else :
self .rect.top + = self .down_speed
'''
def moveLeft(self):
if self.rect.left <= 0:
self.rect.left = 0
else:
self.rect.left -= self.speed
def moveRight(self):
if self.rect.left >= SCREEN_WIDTH - self.rect.width:
self.rect.left = SCREEN_WIDTH - self.rect.width
else:
self.rect.left += self.speed
'''
#柱子类
class Pilar(pygame.sprite.Sprite):
def __init__( self ,pilar_image_up,pilar_image_down,init_pos):
pygame.sprite.Sprite.__init__( self )
self .pilar1_image = pilar_image_up
self .pilar2_image = pilar_image_down
self .pilar1_rect = self .pilar1_image.get_rect()
self .pilar2_rect = self .pilar2_image.get_rect()
self .pilar1_rect.bottomleft = init_pos
self .pilar2_rect.topleft = [init_pos[ 0 ],init_pos[ 1 ] + INTERVEL]
self .horizontal_speed = 2 #柱子平移的速度
self .vertical_speed = 0.3 #柱子上下移动的速度
self .direction = random.randint( 0 , 1 ) #柱子上下移动的方向
def move( self ):
self .pilar1_rect.left - = self .horizontal_speed #柱子左右移动
self .pilar2_rect.left - = self .horizontal_speed
if self .direction = = 1 : #控制柱子上下移动
self .pilar1_rect.bottom + = self .vertical_speed
self .pilar2_rect.top + = self .vertical_speed
if self .pilar2_rect.top > DOWN_LIMIT:
self .direction = 0
else :
self .pilar1_rect.bottom - = self .vertical_speed
self .pilar2_rect.top - = self .vertical_speed
if self .pilar1_rect.bottom < UP_LIMIT:
self .direction = 1
def stop( self ):
self .horizontal_speed = 0
self .vertical_speed = 0
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。