<!DOCTYPE html>
<html>
<head>
<title>demo1</title>
</head>
<style type="text/css">
body{
margin:;
}
canvas{
width:%;
height:%;
}
</style>
<body>
<script src="jquery.min.js"></script>
<script src="../build/three.js"></script>
<script type="text/javascript">
var scene = new THREE.Scene();//创建场景
//创建一个摄像机对象
var camera = new THREE.PerspectiveCamera(,window.innerWidth / window.innerHeight, 0.1, ); //创建渲染器
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement);//渲染到浏览器 //创建形状BoxGeometry
var geometry = new THREE.BoxGeometry(,,); //创建材料 wireframe是否使用线条
var material = new THREE.MeshBasicMaterial({color:0xFFFFFF,wireframe:false}); //将材料和形状结合
var cube = new THREE.Mesh(geometry,material); //加入场景中
scene.add(cube); camera.position.z=;//设置相机的位置 //逻辑
var update=function(){
//物体随着XY轴旋转
cube.rotation.x +=0.01;
cube.rotation.y += 0.005;
} //绘画渲染
var render=function() {
renderer.render(scene,camera);
} //循环运行update,render
var loop=function() {
requestAnimationFrame(loop);
update();
render();
} loop();//循环开始
</script>
</body>
</html>