Cocos2d-x移植android增加震动效果

时间:2023-03-09 21:56:03
Cocos2d-x移植android增加震动效果

cpp部分通过jni调用java静态函数

头文件:

#include <jni.h>
#include "cocos2d.h"
#include "platform/android/jni/JniHelper.h"

在cpp类中定义方法去调用Cocos2dxSound.java中vibrate方法:

static void vibrateJNI(long longtime)
{
JniMethodInfo methodInfo;
if(!JniHelper::getStaticMethodInfo(methodInfo, "org/cocos2dx/lib/Cocos2dxSound", "vibrate","(J)V"))
{
CCLOG("Error: vibrate is 不存在。");
return; }
methodInfo.env->CallStaticVoidMethod(methodInfo.classID,methodInfo.methodID,time);
methodInfo.env->DeleteLocalRef(methodInfo.classID);
}

在androidprojectsrc/org/cocos2dx/lib/Cocos2dxSound.java定义vibrate方法:

private static Context mContext2;

Cocos2dxSound()方法中增加

this.mContext2 = pContext;

定义vibrate方法

	public static void vibrate(long time)
{
Vibrator v = (Vibrator) mContext2.getSystemService(Context.VIBRATOR_SERVICE);
v.vibrate(time);
}

致此在cpp代码中须要震动处调用下面就可以

JNIUtil::vibrateJNI(500);