Firemonkey 实现简单的图片拉伸不变形,是利用原始图片的 "固定区" 及 "位伸区" 来达到此目的,因此必需要有此结构的图片才适合。
下面以聊天气泡为例,下图四个角为固定区,就是拉伸时,这四个区是不变的,而拉伸区,会自动依位伸的大小自动位伸:
实作效果:
代码,直接扩展 Canvas 功能:
//------------------------------------------------------------------------------
// Design by 龟山阿卍 -
// http://www.cnblogs.com/onechen/ -
//------------------------------------------------------------------------------ unit FMX.Graphics.Helper; interface uses
System.Types,
FMX.Graphics; type TCanvasHelper = class helper for TCanvas
// 图片四角张缩
procedure DrawBitmapCapInsets(
const Bitmap1: TBitmap; // 图片
const DesRect: TRectF; // 目的区域
const CapInsetsRect: TRectF; // 四角区域
const Opacity: Single = 1.0; // 透明度
const HighSpeed: Boolean = False); // 高速
end; implementation // 图片四角张缩
procedure TCanvasHelper.DrawBitmapCapInsets(
const Bitmap1: TBitmap; // 图片
const DesRect: TRectF; // 目的区域
const CapInsetsRect: TRectF; // 四角区域
const Opacity: Single = 1.0; // 透明度
const HighSpeed: Boolean = False); // 高速
var SrcRect: TRectF;
begin
SrcRect := RectF(, , Bitmap1.Width, Bitmap1.Height); //-------------------------------------------------------------------------
// 最内圈 (不张缩) -
//------------------------------------------------------------------------- // 左上
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Left,
SrcRect.Top,
SrcRect.Left + CapInsetsRect.Left,
SrcRect.Top + CapInsetsRect.Top),
RectF(DesRect.Left,
DesRect.Top,
DesRect.Left + CapInsetsRect.Left,
DesRect.Top + CapInsetsRect.Left),
Opacity, HighSpeed); // 右上
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Right - CapInsetsRect.Right,
SrcRect.Top,
SrcRect.Right,
SrcRect.Top + CapInsetsRect.Top),
RectF(DesRect.Right - CapInsetsRect.Right,
DesRect.Top,
DesRect.Right,
DesRect.Top + CapInsetsRect.Top),
Opacity, HighSpeed); // 左下
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Left,
SrcRect.Bottom - CapInsetsRect.Bottom,
SrcRect.Left + CapInsetsRect.Left,
SrcRect.Bottom),
RectF(DesRect.Left,
DesRect.Bottom - CapInsetsRect.Bottom,
DesRect.Left + CapInsetsRect.Left,
DesRect.Bottom),
Opacity, HighSpeed); // 右下
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Right - CapInsetsRect.Right,
SrcRect.Bottom - CapInsetsRect.Bottom,
SrcRect.Right,
SrcRect.Bottom),
RectF(DesRect.Right - CapInsetsRect.Right,
DesRect.Bottom - CapInsetsRect.Bottom,
DesRect.Right,
DesRect.Bottom),
Opacity, HighSpeed); // 左
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Left,
SrcRect.Top + CapInsetsRect.Top,
SrcRect.Left + CapInsetsRect.Left,
SrcRect.Bottom - CapInsetsRect.Bottom),
RectF(DesRect.Left,
DesRect.Top + CapInsetsRect.Top,
DesRect.Left + CapInsetsRect.Left,
DesRect.Bottom - CapInsetsRect.Bottom),
Opacity, HighSpeed); // 上
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Left + CapInsetsRect.Left,
SrcRect.Top,
SrcRect.Right - CapInsetsRect.Right,
SrcRect.Top + CapInsetsRect.Top),
RectF(DesRect.Left + CapInsetsRect.Left,
DesRect.Top,
DesRect.Right - CapInsetsRect.Right,
DesRect.Top + CapInsetsRect.Top),
Opacity, HighSpeed); // 右
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Right - CapInsetsRect.Right,
SrcRect.Top + CapInsetsRect.Top,
SrcRect.Right,
SrcRect.Bottom - CapInsetsRect.Bottom),
RectF(DesRect.Right - CapInsetsRect.Right,
DesRect.Top + CapInsetsRect.Top,
DesRect.Right,
DesRect.Bottom - CapInsetsRect.Bottom),
Opacity, HighSpeed); // 下
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Left + CapInsetsRect.Left,
SrcRect.Bottom - CapInsetsRect.Bottom,
SrcRect.Right - CapInsetsRect.Right,
SrcRect.Bottom),
RectF(DesRect.Left + CapInsetsRect.Left,
DesRect.Bottom - CapInsetsRect.Bottom,
DesRect.Right - CapInsetsRect.Right,
DesRect.Bottom),
Opacity, HighSpeed); // 中
Self.DrawBitmap(Bitmap1,
RectF(SrcRect.Left + CapInsetsRect.Left,
SrcRect.Top + CapInsetsRect.Top,
SrcRect.Right - CapInsetsRect.Right,
SrcRect.Bottom - CapInsetsRect.Bottom),
RectF(DesRect.Left + CapInsetsRect.Left,
DesRect.Top + CapInsetsRect.Top,
DesRect.Right - CapInsetsRect.Right,
DesRect.Bottom - CapInsetsRect.Bottom),
Opacity, HighSpeed);
end; end.
使用方法:
uses FMX.Graphics.Helper; procedure TForm1.PaintBox2Paint(Sender: TObject; Canvas: TCanvas);
begin
Canvas.DrawBitmapCapInsets(Image2.Bitmap, PaintBox2.LocalRect, RectF(, , , ));
end;
源码下载:
[原创]TestImageCapInsets_图片拉伸不变形.zip
参考资料: