Rigidbody:我自己在Unity(C#)中进行的刚体仿真

时间:2021-05-14 09:34:30
【文件属性】:
文件名称:Rigidbody:我自己在Unity(C#)中进行的刚体仿真
文件大小:909KB
文件格式:ZIP
更新时间:2021-05-14 09:34:30
C# 刚体 我自己在Unity(C#)中的刚体行为模拟
【文件预览】:
Rigidbody-master
----ProjectSettings()
--------ProjectVersion.txt(28B)
--------InputManager.asset(5KB)
--------TagManager.asset(4KB)
--------EditorSettings.asset(4KB)
--------GraphicsSettings.asset(4KB)
--------PresetManager.asset(4KB)
--------DynamicsManager.asset(4KB)
--------ClusterInputManager.asset(4KB)
--------ProjectSettings.asset(54KB)
--------NavMeshAreas.asset(4KB)
--------UnityConnectSettings.asset(4KB)
--------Physics2DSettings.asset(4KB)
--------NetworkManager.asset(4KB)
--------AudioManager.asset(4KB)
--------TimeManager.asset(4KB)
--------QualitySettings.asset(5KB)
--------EditorBuildSettings.asset(4KB)
----LICENSE(34KB)
----Assets()
--------Exercise2.unity(26KB)
--------Source.meta(192B)
--------Exercise1.unity.meta(175B)
--------Exercise1.unity(23KB)
--------Exercise2.unity.meta(175B)
--------Plugins.meta(192B)
--------Plugins()
--------Source()
----README.md(64B)
----.gitattributes(66B)

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