【文件属性】:
文件名称:Bakery - GPU Lightmapper
文件大小:70B
文件格式:TXT
更新时间:2022-06-25 02:15:18
unity Bakery - GPU Lig
unity3d gpu灯光烘焙插件Bakery - GPU Lightmapper 1.4
Features:
- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.
- Performance: uses GPU for ray-tracing.
- Can take advantage of (but not requires) RTX hardware.
- Uses NVidia AI Denoiser to remove noise, powered by deep learning.
- Fixes common baking artifacts, such as lighting leaks and UV seams.
- Global Illumination (supports custom shaders).
- Sky lighting (HDRI or color).
- Emissive textured meshes.
- IES Lights.
- Directional, point, spot light sources.
- Materials: supports albedo, emissive, opacity.
- Can produce both complete and indirect lightmaps, or even mix both per-light.
- Can produce shadowmasks.
- Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse.
- Selective render is supported.
- Light probes.
- Automatic atlas packing.
- Supports Mesh Renderers and Terrains.
- Supports LODs.
- Supports baked prefabs.