cocos2d-x之初试内存管理机制

时间:2023-03-08 18:48:29
cocos2d-x之初试内存管理机制

bool HelloWorld::init()

{

if ( !Layer::init() )

{

return false;

}

Size visibleSize = Director::getInstance()->getVisibleSize();

Vec2 origin = Director::getInstance()->getVisibleOrigin();

auto icon=Sprite::create("CloseSelected.png");

//addChild(icon);

icon->setPosition(visibleSize/2);

auto size=icon->getContentSize();

CCLOG("SIZE:%f %f",size.width,size.height);

schedule([icon](float f){

auto size=icon->getContentSize();

CCLOG("SIZE:%f %f",size.width,size.height);

},"test");

icon->retain();

return true;

}