Cocos2d-x实例:设置背景音乐与音效-HelloWorld场景实现

时间:2023-03-09 20:06:10
Cocos2d-x实例:设置背景音乐与音效-HelloWorld场景实现

HelloWorld场景就是游戏中的主菜单场景。HelloWorld.h文件代码如下:

  1. #define __HELLOWORLD_SCENE_H__
  2. #include "cocos2d.h"
  3. #include "SimpleAudioEngine.h"                                          ①
  4. #include "SettingScene.h"
  5. class HelloWorld : public cocos2d::Layer
  6. {
  7. public:
  8. static cocos2d::Scene* createScene();
  9. virtual bool init();                                                    ②
  10. virtual void onEnter();
  11. virtual void onEnterTransitionDidFinish();
  12. virtual void onExit();
  13. virtual void onExitTransitionDidStart();
  14. virtual void cleanup();                                                 ③
  15. void menuItemHelpCallback(cocos2d::Ref* pSender);
  16. void menuItemStartCallback(cocos2d::Ref* pSender);
  17. void menuItemSettingCallback(cocos2d::Ref* pSender);
  18. CREATE_FUNC(HelloWorld);
  19. };
  20. bool HelloWorld::init()
  21. {
  22. if ( !Layer::init() )
  23. {
  24. return false;
  25. }
  26. log("HelloWorld init");
  27. Size visibleSize = Director::getInstance()->getVisibleSize();
  28. Point origin = Director::getInstance()->getVisibleOrigin();
  29. Sprite *bg = Sprite::create("background.png");
  30. bg->setPosition(Point(origin.x + visibleSize.width/2,
  31. origin.y + visibleSize.height /2));
  32. this->addChild(bg);
  33. //开始精灵
  34. Sprite *startSpriteNormal = Sprite::create("start-up.png");
  35. Sprite *startSpriteSelected = Sprite::create("start-down.png");
  36. MenuItemSprite *startMenuItem = MenuItemSprite::create(startSpriteNormal,
  37. startSpriteSelected,
  38. CC_CALLBACK_1(HelloWorld::menuItemStartCallback, this));
  39. startMenuItem->setPosition(Director::getInstance()->convertToGL(Point(700, 170)));
  40. // 设置图片菜单
  41. MenuItemImage *settingMenuItem = MenuItemImage::create(
  42. "setting-up.png",
  43. "setting-down.png",
  44. CC_CALLBACK_1(HelloWorld::menuItemSettingCallback, this));
  45. settingMenuItem->setPosition(Director::getInstance()->convertToGL(Point(480, 400)));
  46. // 帮助图片菜单
  47. MenuItemImage *helpMenuItem = MenuItemImage::create(
  48. "help-up.png",
  49. "help-down.png",
  50. CC_CALLBACK_1(HelloWorld::menuItemHelpCallback, this));
  51. helpMenuItem->setPosition(Director::getInstance()->convertToGL(Point(860, 480)));
  52. Menu* mu = Menu::create(startMenuItem, settingMenuItem, helpMenuItem, NULL);
  53. mu->setPosition(Point::ZERO);
  54. this->addChild(mu);
  55. return true;
  56. }
  57. void HelloWorld::menuItemSettingCallback(Ref* pSender)
  58. {
  59. auto sc = Setting::createScene();
  60. auto reScene = TransitionJumpZoom::create(1.0f, sc);
  61. Director::getInstance()->pushScene(reScene);
  62. SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav");                  ②
  63. }
  64. void HelloWorld::menuItemHelpCallback(Ref* pSender)
  65. {
  66. MenuItem* item = (MenuItem*)pSender;
  67. log("Touch Help %p", item);
  68. SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav");                  ③
  69. }
  70. void HelloWorld::menuItemStartCallback(Ref* pSender)
  71. {
  72. MenuItem* item = (MenuItem*)pSender;
  73. log("Touch Start %p", item);
  74. SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav");                  ④
  75. }
  76. void HelloWorld::onEnter()
  77. {
  78. Layer::onEnter();
  79. log("HelloWorld onEnter");
  80. }
  81. void HelloWorld::onEnterTransitionDidFinish()
  82. {
  83. Layer::onEnterTransitionDidFinish();
  84. log("HelloWorld onEnterTransitionDidFinish");
  85. //播放
  86. SimpleAudioEngine::getInstance()->playBackgroundMusic("sound/Jazz.mp3", true);       ⑤
  87. }
  88. void HelloWorld::onExit()
  89. {
  90. Layer::onExit();
  91. log("HelloWorld onExit");
  92. }
  93. void HelloWorld::onExitTransitionDidStart()
  94. {
  95. Layer::onExitTransitionDidStart();
  96. log("HelloWorld onExitTransitionDidStart");
  97. }
  98. void HelloWorld::cleanup()
  99. {
  100. Layer::cleanup();
  101. log("HelloWorld cleanup");
  102. //停止
  103. SimpleAudioEngine::getInstance()->stopBackgroundMusic("sound/Jazz.mp3");         ⑥
  104. }

上述代码第①行using namespace CocosDenshion是使用命名空间CocosDenshion,它是CocosDenshion引擎所需要的。代码②、③、④行SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav")是在点击菜单时候播放音效。第⑤行代码是onEnterTransitionDidFinish()函数中播放背景音乐。第⑥行代码是cleanup()函数中停止播放背景音乐。

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