Android自定义View——可设置形状(圆形、圆角矩形、椭圆)的ImageView,抗锯齿

时间:2021-12-08 20:38:02
(如果对自定义View不太熟悉,可以查看上篇文章《 Android自定义View——基础知识篇》)

有时显示的图片(如用户头像)是圆形或者圆角矩形的,如果我们把每一种形状的图片都裁剪成一个图片文件,这样既麻烦也浪费空间,所以最好的办法是通过代码来设置图片的显示形状。显示图片用到的是ImageView,最简单的设置图片形状的方法就是在draw()里面通过canvas.clipPath()把画布裁剪成相应形状,但这种方法有个很大的缺点,就是边缘锯齿明显。

这里我通过BitmapShader来绘制图片,可以很好地解决锯齿的问题,将画笔的渲染器设置成BitmapShader,则通过画笔绘制的图案则以图片为背景。关键步骤为:

// 获取图片
Bitmap bitmap = Util.getBitmapFromDrawable(getDrawable());
// 设置图片渲染器
mBitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
// 把渲染器放入画笔中
mBitmapPaint.setShader(mBitmapShader);
// 在画布上画圆,即可绘制出圆形图片
canvas.drawCircle(cx, cy, radius, mBitmapPaint);

效果如下:

Android自定义View——可设置形状(圆形、圆角矩形、椭圆)的ImageView,抗锯齿


关键代码:
public class ShapeImageView extends ImageView {

public static int SHAPE_REC = 1; // 矩形
public static int SHAPE_CIRCLE = 2; // 圆形
public static int SHAPE_OVAL = 3; // 椭圆

private float mBorderSize = 0; // 边框大小,默认为0,即无边框
private int mBorderColor = Color.WHITE; // 边框颜色,默认为白色
private int mShape = SHAPE_REC; // 形状,默认为直接矩形
private float mRoundRadius = 0; // 矩形的圆角半径,默认为0,即直角矩形
private Paint mBorderPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private RectF mViewRect = new RectF(); // imageview的矩形区域
private RectF mBorderRect = new RectF(); // 边框的矩形区域

private final Matrix mShaderMatrix = new Matrix();
private Paint mBitmapPaint = new Paint();
private BitmapShader mBitmapShader;
private Bitmap mBitmap;

public ShapeImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}

public ShapeImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle); // 虽然此处会调用setImageDrawable,但此时成员变量还未被正确初始化
init(attrs);
mBorderPaint.setStyle(Style.STROKE);
mBorderPaint.setStrokeWidth(mBorderSize);
mBorderPaint.setColor(mBorderColor);
mBorderPaint.setAntiAlias(true);
mBitmapPaint.setAntiAlias(true);
super.setScaleType(ScaleType.CENTER_CROP); // 固定为CENTER_CROP,其他不生效
}


@Override
public void setImageResource(int resId) {
super.setImageResource(resId);
mBitmap = Util.getBitmapFromDrawable(getDrawable());
setupBitmapShader();
}

@Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
mBitmap = Util.getBitmapFromDrawable(drawable);
setupBitmapShader();
}

@Override
public void setScaleType(ScaleType scaleType) {
if (scaleType != ScaleType.CENTER_CROP) {
throw new IllegalArgumentException(String.format("ScaleType %s not supported.", scaleType));
}
}

private void init(AttributeSet attrs) {

TypedArray a = getContext().obtainStyledAttributes(attrs,
R.styleable.ShapeImageView);
mShape = a.getInt(R.styleable.ShapeImageView_shape, mShape);
mRoundRadius = a.getDimension(R.styleable.ShapeImageView_round_radius, mRoundRadius);
mBorderSize = a.getDimension(R.styleable.ShapeImageView_border_size, mBorderSize);
mBorderColor = a.getColor(R.styleable.ShapeImageView_border_color, mBorderColor);
a.recycle();
}

/**
* 对于普通的view,在执行到onDraw()时,背景图已绘制完成
* <p/>
* 对于ViewGroup,当它没有背景时直接调用的是dispatchDraw()方法, 而绕过了draw()方法,
* 当它有背景的时候就调用draw()方法,而draw()方法里包含了dispatchDraw()方法的调用,
*/
@Override
public void onDraw(Canvas canvas) {

if (getDrawable() != null) {
if (mShape == SHAPE_CIRCLE) {
canvas.drawCircle(getWidth() / 2, getHeight() / 2,
Math.min(getWidth(), getHeight()) / 2, mBitmapPaint);
} else if (mShape == SHAPE_OVAL) {
canvas.drawOval(mViewRect, mBitmapPaint);
} else {
canvas.drawRoundRect(mViewRect, mRoundRadius, mRoundRadius, mBitmapPaint);
}
}


if (mBorderSize > 0) { // 绘制边框
if (mShape == SHAPE_CIRCLE) {
canvas.drawCircle(mViewRect.right / 2, mViewRect.bottom / 2,
Math.min(mViewRect.right, mViewRect.bottom) / 2 - mBorderSize / 2, mBorderPaint);
} else if (mShape == SHAPE_OVAL) {
canvas.drawOval(mBorderRect, mBorderPaint);
} else {
canvas.drawRoundRect(mBorderRect, mRoundRadius, mRoundRadius, mBorderPaint);
}
}
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
initRect();
setupBitmapShader();
}

// 不能在onLayout()调用invalidate(),否则导致绘制异常。(setupBitmapShader()中调用了invalidate())
@Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
super.onLayout(changed, left, top, right, bottom);
// initRect();
// setupBitmapShader();
}

private void setupBitmapShader() {
// super(context, attrs, defStyle)调用setImageDrawable时,成员变量还未被正确初始化
if (mBitmapPaint == null) {
return;
}
if (mBitmap == null) {
invalidate();
return;
}
mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mBitmapPaint.setShader(mBitmapShader);

// 固定为CENTER_CROP,使图片在view中居中并裁剪
mShaderMatrix.set(null);
// 缩放到高或宽 与view的高或宽 匹配
float scale = Math.max(getWidth() * 1f / mBitmap.getWidth(), getHeight() * 1f / mBitmap.getHeight());
// 由于BitmapShader默认是从画布的左上角开始绘制,所以把其平移到画布中间,即居中
float dx = (getWidth() - mBitmap.getWidth() * scale) / 2;
float dy = (getHeight() - mBitmap.getHeight() * scale) / 2;
mShaderMatrix.setScale(scale, scale);
mShaderMatrix.postTranslate(dx, dy);
mBitmapShader.setLocalMatrix(mShaderMatrix);
invalidate();
}

// 设置图片的绘制区域
private void initRect() {

mViewRect.top = 0;
mViewRect.left = 0;
mViewRect.right = getWidth(); // 宽度
mViewRect.bottom = getHeight(); // 高度

// 边框的矩形区域不能等于ImageView的矩形区域,否则边框的宽度只显示了一半
mBorderRect.top = mBorderSize / 2;
mBorderRect.left = mBorderSize / 2;
mBorderRect.right = getWidth() - mBorderSize / 2;
mBorderRect.bottom = getHeight() - mBorderSize / 2;
}

public int getShape() {
return mShape;
}

public void setShape(int shape) {
mShape = shape;
}

public float getBorderSize() {
return mBorderSize;
}

public void setBorderSize(int mBorderSize) {
this.mBorderSize = mBorderSize;
mBorderPaint.setStrokeWidth(mBorderSize);
initRect();
invalidate();
}

public int getBorderColor() {
return mBorderColor;
}

public void setBorderColor(int mBorderColor) {
this.mBorderColor = mBorderColor;
mBorderPaint.setColor(mBorderColor);
invalidate();
}

public float getRoundRadius() {
return mRoundRadius;
}

public void setRoundRadius(float mRoundRadius) {
this.mRoundRadius = mRoundRadius;
invalidate();
}
}



 res/values/attrs.xml
<declare-styleable name="ShapeImageView">
<attr name="shape" format="enum">
<enum name="rect" value="1"/>
<enum name="circle" value="2"/>
<enum name="oval" value="3"/>
</attr>
<attr name="round_radius" format="dimension"/>
<attr name="border_size" format="dimension"/>
<attr name="border_color" format="color"/>
</declare-styleable>


相关代码我放在了github上: https://github.com/1993hzw/Androids , 接下来的项目代码我都会放在上面,争取做一个类型工具的库。

关于自定义样式的使用,我将 在下一节 用这个例子说明。