PS2手柄遥控Arduino小车

时间:2022-09-04 17:15:20

使用手柄遥控小车是经常要用到的,看到PS2手柄很6,就拿来尝试一下。
PS2手柄是索尼的PlayStation2游戏机的遥控手柄,因为这款手柄性价比较高,按键丰富,方便扩展到其它应用中,后来有人将其通讯协议破解,使得手柄可以用在遥控其他电器上,比如遥控控制机器人小车。

最主要的是这款手柄,拿来就可以用,有人已经将其通讯协议破解了。
具体可以参考极客工坊。 其PS2X_lib库,可以参见Github.
这种摇杆有无线的和有线的,都是连接到Arduino上,我用的是有线的。

PS2手柄遥控Arduino小车

1. 手柄测试

将库文件放入Arduino IDE的安装的libaries文件夹中。 然后可以使用其中的example 例程测试一下。
程序如下:

#include <PS2X_lib.h>  //for v1.6

/******************************************************************
* set pins connected to PS2 controller:
* - 1e column: original
* - 2e colmun: Stef?
* replace pin numbers by the ones you use
******************************************************************/

#define PS2_DAT 13 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 12 //17

/******************************************************************
* select modes of PS2 controller:
* - pressures = analog reading of push-butttons
* - rumble = motor rumbling
* uncomment 1 of the lines for each mode selection
******************************************************************/

//#define pressures true
#define pressures false
//#define rumble true
#define rumble false

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.

int error = 0;
byte type = 0;
byte vibrate = 0;

// Reset func
void (* resetFunc) (void) = 0;

void setup(){

Serial.begin(115200);

delay(500); //added delay to give wireless ps2 module some time to startup, before configuring it

//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);

if(error == 0){
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type found ");
break;
case 1:
Serial.println("DualShock Controller found ");
break;
case 2:
Serial.println("GuitarHero Controller found ");
break;
case 3:
Serial.println("Wireless Sony DualShock Controller found ");
break;
}
}

void loop() {
/* You must Read Gamepad to get new values and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
You should call this at least once a second
*/

if(error == 1){ //skip loop if no controller found
resetFunc();
}

if(type == 2){ //Guitar Hero Controller
ps2x.read_gamepad(); //read controller

if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println("Green Fret Pressed");
if(ps2x.ButtonPressed(RED_FRET))
Serial.println("Red Fret Pressed");
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println("Yellow Fret Pressed");
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println("Blue Fret Pressed");
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed");

if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command");

if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
Serial.println("Up Strum");
if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum");

if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");

if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}
else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed

if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");

if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}

vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_TRIANGLE))
Serial.println("Triangle pressed");
}

if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
Serial.println("Square just released");

if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
}
delay(50);
}

在IDE中编译后下载到Arduino中,打开串口监视器,如果顺利,会看到显示下列提示:

如果提示未发现控制器,那就需要检查自己的连线等是不是有问题了,我在用的时候,因为杜邦线的问题,一直提示找不到控制器,我还怀疑是不是买的手柄有问题,又拿Stm32的板子来测试,折腾了半天竟然是线的问题。

连接后,按下手柄上的各个键都会有相应提示,可以看出哪个按键定义的什么名字。
在上述代码中,左边的四个按键只是显示按键按下,不会根据力的大小输出相应数值的,如果想要,就需要修改下列代码:

上述程序第20行到23行将注释调换一下条改为:

#define pressures   true
//#define pressures false
#define rumble true
//#define rumble false

这样就可以实现通过按左侧”上下左右“按键的力度,输出不同的模拟值。

2. 小车电机控制

电机:有刷直流电机
驱动器:L298n逻辑
控制器:Arduino Mega2560

程序功能实现:
- 按下START键,开始前进;
- 通过按PS2手柄左边的“上下左右”键实现前进 、后退、左转、右转。
- 按SELECT键停止;

#include <PS2X_lib.h>  //for v1.6

/******************************************************************
* set pins connected to PS2 controller:
* - 1e column: original
* - 2e colmun: Stef?
* replace pin numbers by the ones you use
******************************************************************/

//PS2手柄引脚;
#define PS2_DAT 13 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 12 //17

// 电机控制引脚;
#define IN1 4
#define IN2 5
#define IN3 6
#define IN4 7

//PWM控制引脚;
int speedPinA = 8;
int speedPinB = 9;

int speed;

/******************************************************************
* select modes of PS2 controller:
* - pressures = analog reading of push-butttons
* - rumble = motor rumbling
* uncomment 1 of the lines for each mode selection
******************************************************************/

#define pressures true
//#define pressures false
#define rumble true
//#define rumble false

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.

int error = 0;
byte type = 0;
byte vibrate = 0;

void setup(){

pinMode(IN1, OUTPUT);
pinMode(IN2, OUTPUT);
pinMode(IN3, OUTPUT);
pinMode(IN4, OUTPUT);

speed =200;

Serial.begin(57600);
delay(300) ; //added delay to give wireless ps2 module some time to startup, before configuring it
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);

if(error == 0){
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

// Serial.print(ps2x.Analog(1), HEX);

type = ps2x.readType();
switch(type) {
case 0:
Serial.print("Unknown Controller type found ");
break;
case 1:
Serial.print("DualShock Controller found ");
break;
case 2:
Serial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
break;
}
}

void turnLeft(){
digitalWrite(IN1,HIGH);
digitalWrite(IN2, LOW);
digitalWrite(IN3, LOW);
digitalWrite(IN4,HIGH);
}
void turnRight(){
digitalWrite(IN1, LOW);
digitalWrite(IN2, LOW);
digitalWrite(IN3, HIGH);
digitalWrite(IN4, LOW);
}

void forward(){
digitalWrite(IN1, HIGH);
digitalWrite(IN2, LOW);
digitalWrite(IN3, HIGH);
digitalWrite(IN4, LOW);
}

void back(){
digitalWrite(IN1, LOW);
digitalWrite(IN2, HIGH);
digitalWrite(IN3, LOW);
digitalWrite(IN4, HIGH);
}

void loop(){
/* You must Read Gamepad to get new values and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
You should call this at least once a second
*/

if(error == 1) //skip loop if no controller found
return;

if(type == 2) {//Guitar Hero Controller
return;
}
else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed


//start 开始运行,电机初PWM为120;
if(ps2x.Button(PSB_START)) {
Serial.println("Start is being held");
speed = 120;
analogWrite(speedPinA, speed);
analogWrite(speedPinB, speed);
forward();
}
// 电机正转;
if(ps2x.Button(PSB_PAD_UP)){
Serial.println("Up held this hard: ");
speed= 200;
analogWrite(speedPinA, speed);
analogWrite(speedPinB, speed);
forward();
}

// 电机反转;
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("Down held this hard: ");
speed= 200;
analogWrite(speedPinA, speed);
analogWrite(speedPinB, speed);
back();
}

//左转;
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.println("turn left ");
analogWrite(speedPinA, speed);
analogWrite(speedPinB, 0);
turnLeft();
}

//右转;
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.println("turn right");
analogWrite(speedPinA, 0);
analogWrite(speedPinB, speed);
turnRight();
}
// Stop
if(ps2x.Button(PSB_SELECT)){
Serial.println("stop");
speed = 0;
analogWrite(speedPinA,speed);
analogWrite(speedPinB,speed);
}

}
}

目前是拿来尝试一下,还是基于按键的实现,后面用摇杆来控制方向的速度。

3. 摇杆控制

功能实现:

  • 通过按PS2摇杆的“上下左右”移动实现前进 、后退、左转、右转。
  • 速度随摇杆位置变化而变化;


/* 功能:通过按PS2摇杆的“上下左右”移动实现前进 、后退、左转、右转。
*
* 作者:lcl;
*/

#include <PS2X_lib.h> //for v1.6
/******************************************************************
* set pins connected to PS2 controller:
* - 1e column: original
* - 2e colmun: Stef?
* replace pin numbers by the ones you use
******************************************************************/

//PS2手柄引脚;
#define PS2_DAT 13 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 12 //17
// 电机控制引脚;
#define IN1 4
#define IN2 5
#define IN3 6
#define IN4 7
int speedPinA = 8;
int speedPinB = 9;
int speed;
//speed =200;
/******************************************************************
* select modes of PS2 controller:
* - pressures = analog reading of push-butttons
* - rumble = motor rumbling
* uncomment 1 of the lines for each mode selection
******************************************************************/

#define pressures true
//#define pressures false
#define rumble true
//#define rumble false
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;
void setup(){

pinMode(IN1, OUTPUT);
pinMode(IN2, OUTPUT);
pinMode(IN3, OUTPUT);
pinMode(IN4, OUTPUT);


Serial.begin(57600);
delay(300) ; //added delay to give wireless ps2 module some time to startup, before configuring it
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);

if(error == 0){
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

// Serial.print(ps2x.Analog(1), HEX);

type = ps2x.readType();
switch(type) {
case 0:
Serial.print("Unknown Controller type found ");
break;
case 1:
Serial.print("DualShock Controller found ");
break;
case 2:
Serial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
break;
}
}
void turnLeft() //左转
{
digitalWrite(IN1,HIGH);
digitalWrite(IN2, LOW);
digitalWrite(IN3, LOW);
digitalWrite(IN4,LOW);
delay(20);
}
void turnRight()//右转
{
digitalWrite(IN1, LOW);
digitalWrite(IN2, LOW);
digitalWrite(IN3, HIGH);
digitalWrite(IN4, LOW);
delay(20);
}
void forward() // 前进
{
digitalWrite(IN1, HIGH);
digitalWrite(IN2, LOW);
digitalWrite(IN3, HIGH);
digitalWrite(IN4, LOW);
delay(20);
}
void stop() // 停止;
{
digitalWrite(IN1, LOW);
digitalWrite(IN2, LOW);
digitalWrite(IN3, LOW);
digitalWrite(IN4, LOW);
delay(20);
}
void back() //后退
{
digitalWrite(IN1, LOW);
digitalWrite(IN2, HIGH);
digitalWrite(IN3, LOW);
digitalWrite(IN4, HIGH);
}
void loop(){
/* You must Read Gamepad to get new values and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
You should call this at least once a second
*/

if(error == 1) //skip loop if no controller found
return;

if(type == 2) {//Guitar Hero Controller
return;
}
else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);

int LY=ps2x.Analog(PSS_LY);
int LX=ps2x.Analog(PSS_LX);
int RY=ps2x.Analog(PSS_RY);
int RX=ps2x.Analog(PSS_RX);

if (LY<128) //前进
{

speed = 2*(127-LY);
//speed = LY;
analogWrite(speedPinA, speed);
analogWrite(speedPinB, speed);
forward();
}
//后退
if (LY>128)
{
speed=2*(LY-128);
analogWrite(speedPinA, speed);
analogWrite(speedPinB, speed);
back();
}
//左转
if (LX<128)
{
speed = 2*(127-LX);
analogWrite(speedPinA, speed);
analogWrite(speedPinB, speed);
turnLeft();
}
//右转
if (LX>128)
{
speed=2*(LX -128);
analogWrite(speedPinA, speed);
analogWrite(speedPinB, speed);
turnRight();
}
//如果摇杆居中
if (LY>=128 && LY<=128 && LX>=128 && LX<=128)
{
stop();
}
}
}

相关参考:
1. http://yfrobot.com/forum.php?mod=viewthread&tid=11561&highlight=ps2
2. Sony PS2游戏手柄遥控智能小车https://sanwen8.cn/p/375swwM.html
3. SONY PS2电玩手柄遥控乐高小车