FPSCalc——简单FPS观测类

时间:2024-01-06 12:36:56

利用Unity做的手游项目很多时候要保证流畅度,流畅度最直观的表现就是帧率FPS。Unity编辑器模式下的帧率观测几乎没有意义,所以还是自己实现的好。

这里给一个前人写的类,我几乎原封不动,该类只有一个对外设置显示和隐藏的接口,并没有提供其他多余操作。

using UnityEngine;
using System.Collections; /// <summary>
/// FPS calculate.
/// </summary>
public class FPSCalc : MonoSingleton<FPSCalc>
{
public bool ShowFPS = false; public float updateInterval = 0.1f;
private float lastInterval;
private int frames = ;
private float fps; public void SetVisible(bool visible)
{
if (instance.ShowFPS != visible)
{
instance.ShowFPS = visible;
}
} void Start()
{
lastInterval = Time.realtimeSinceStartup;
frames = ;
} void OnGUI()
{
if (ShowFPS)
{
if (fps > 30f)
GUI.color = Color.green;
else if (fps > 15f)
GUI.color = Color.yellow;
else
GUI.color = Color.red; GUILayout.Label(fps.ToString("f0"));
}
} void Update()
{
if (ShowFPS)
{
++frames;
float timeNow = Time.realtimeSinceStartup;
if (timeNow > lastInterval + updateInterval)
{
fps = (float)frames / (timeNow - lastInterval);
frames = ;
lastInterval = timeNow;
}
}
}
}