iOS开发--音乐文件播放工具类的封装(包含了音效的封装)

时间:2023-12-29 12:44:56

iOS开发--音乐文件播放工具类的封装(包含了音效的封装)

一.头文件

 #import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h> @interface ChaosAudioTool : NSObject #pragma mark - 播放音乐
// 播放音乐 musicName : 音乐的名称
+ (AVAudioPlayer *)playMusicWithMusicName:(NSString *)musicName;
// 暂停音乐 musicName : 音乐的名称
+ (void)pauseMusicWithMusicName:(NSString *)musicName;
// 停止音乐 musicName : 音乐的名称
+ (void)stopMusicWithMusicName:(NSString *)musicName; #pragma mark - 音效播放
// 播放声音文件soundName : 音效文件的名称
+ (void)playSoundWithSoundname:(NSString *)soundname; @end

二..m文件方法的实现

 #import "ChaosAudioTool.h"

 @implementation ChaosAudioTool

 static NSMutableDictionary *_soundIDs;
static NSMutableDictionary *_players; + (void)initialize
{
_soundIDs = [NSMutableDictionary dictionary];
_players = [NSMutableDictionary dictionary];
} + (AVAudioPlayer *)playMusicWithMusicName:(NSString *)musicName
{
assert(musicName); // 1.定义播放器
AVAudioPlayer *player = nil; // 2.从字典中取player,如果取出出来是空,则对应创建对应的播放器
player = _players[musicName];
if (player == nil) {
// 2.1.获取对应音乐资源
NSURL *fileUrl = [[NSBundle mainBundle] URLForResource:musicName withExtension:nil]; if (fileUrl == nil) return nil; // 2.2.创建对应的播放器
player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileUrl error:nil]; // 2.3.将player存入字典中
[_players setObject:player forKey:musicName]; // 2.4.准备播放
[player prepareToPlay];
} // 3.播放音乐
[player play]; return player;
} + (void)pauseMusicWithMusicName:(NSString *)musicName
{
assert(musicName); // 1.取出对应的播放
AVAudioPlayer *player = _players[musicName]; // 2.判断player是否nil
if (player) {
[player pause];
}
} + (void)stopMusicWithMusicName:(NSString *)musicName
{
assert(musicName); // 1.取出对应的播放
AVAudioPlayer *player = _players[musicName]; // 2.判断player是否nil
if (player) {
[player stop];
[_players removeObjectForKey:musicName];
player = nil;
}
} #pragma mark - 音效的播放
+ (void)playSoundWithSoundname:(NSString *)soundname
{
// 1.定义SystemSoundID
SystemSoundID soundID = ; // 2.从字典中取出对应soundID,如果取出是nil,表示之前没有存放在字典
soundID = [_soundIDs[soundname] unsignedIntValue];
if (soundID == ) {
CFURLRef url = (__bridge CFURLRef)[[NSBundle mainBundle] URLForResource:soundname withExtension:nil]; if (url == NULL) return; AudioServicesCreateSystemSoundID(url, &soundID); // 将soundID存入字典
[_soundIDs setObject:@(soundID) forKey:soundname];
} // 3.播放音效
AudioServicesPlaySystemSound(soundID);
} @end