《PCL点云库学习&VS2010(X64)》Part 41 图形学领域的关键算法及源码链接

时间:2022-11-08 15:55:59

《PCL点云库学习&VS2010(X64)》Part 41 图形学领域的关键算法及源码链接

原文链接

Conference papers

Mesh Libraries and Tools

  • Surface_Mesh (D. Sieger, M. Botsch)
  • GTS (2D dynamic/constrained Delaunay triangulation, robust geometric predicates, mesh boolean set operations, refinement/coarsening, view-independent continuous LOD, view-dependent LOD, AABB-trees, Kd-trees, graph partitioning, isosurfacing, area, volume, mean/gaussian/principal curvature, stripification)
  • trimesh2 mesh library (read PLY/OFF/3DS/OBJ, write PLY/OFF/OBJ, subdivision, smoothing, curvature estimation, triangle stripping, ICP, cleanup, decimation, basic shapes) (S. Rusinkiewicz)
  • OpenMesh (PLY/OBJ, halfedge mesh, decimation, Loop/Sqrt3 subdivision, view-dependent progressive meshes, stripification) (J. Möbius, M. Habbecke)
  • CGAL (2D/3D halfedge mesh, tet meshes) [full packages list] (Authors)
  • MeshLab (import PLY/STL/OFF/OBJ/3DS/COLLADA/PTX/V3D/PTS/APTS/XYZ/GTS/TRI/ASC/X3D/X3DV/VRML/ALN, export PLY/STL/OFF/OBJ/3DS/COLLADA/VRML/DXF/GTS/U3D/IDTF/X3D, selection/smoothing painting, linear measurements, export planar slices, mesh decimation/repair/optimization, mesh alignment) [All Filters] (Authors)
  • OpenFlipper (import/export OFF/OBJ/PLY/STL/STLA/STLB/OM, selection tools w/ surface/volume lasso and sphere brush, decimation, smoothing, edge/face editing) (J. Möbius)
  • mview (read/view PMesh/GTS/OFF/COFF/PLY/VRML/Shallo/VTK ASCII POLYDATA/OBJ) (H. Cantzler, T. Breckon)
  • PLY Tools (read/write PLY)
  • ply2vri (convert PLY mesh to signed-distance volumetric grid, VRI/PPM formats) (B.Allen)
  • JMeshLib (read/write OFF/PLY/STL/VRML1/VRML2/OBJ/IV 2.1) (M. Attene)
  • ReMESH (automatic manifold repair, isolated component removal, hole filling, handle removal, degenerate triangle removal, sharp feature recovery, defect detection and hilighting, manual repair tools) (M. Attenne)
  • GPUmesh - Easy Cross-Plateform Cross-API Mesh Management for GPUs (S. Lefebvre)
  • A48: A Dynamic Adaptive Mesh Library based on Stellar Operators (L. Velho)
  • Volumetric Mesh: tetrahedral and cube volumetric 3D meshes (J. Barbic)
  • 3d-workspace (quadric mesh simplification, re-meshing, recursive/monte-carlo/sphere-packing/voxel sampling, skeleton extraction, Laplacian/scale-dependent/mean-curvature-flow smoothing, Sqrt3/Loop/modified-butterfly/longest-edge subdivision, minimum bounding box, mean value coordinates, Green coordinates, curvature (polynomial fitting, two other implementations), FFD, voxel deformation, skinning with dual quaternions, mesh voxelization, octree, kd-tree, colormap, mesh slicing) (Authors)
  • SimplexMesh: general non-manifold, non-regular simplicial mesh for mixed dimensions \leq 3 (C. Batty)
  • CloudCompare:
  • GeoMagic:
  • Blender:
  • PCL: Point Cloud Library
  • SLAM: 
  • VCG:The Visualization and Computer Graphics Library (VCG for short) is a open source portable C++ templated library for manipulation, processing and displaying with OpenGL of triangle and tetrahedral meshes.

Shape Modeling

Segmentation

Parameterization

Mesh Processing

Point Set Processing

Curves and Surfaces

Computational Geometry

Intersections and Distances

Photorealistic Rendering

NonPhotorealistic Rendering

Visualization

Simulation / Animation

Texturing

2D

Image and Video Processing

Sampling

Data Structures and Compression

Numerics and Optimization

Data Sets

Vision

Machine Learning

  • Infer.Net - Bayesian Inference in Graphical Models (T. Minka, J. Winn, J. Guiver, A. Kannan)
  • ANN - C++ approximate neareset-neighbours in dimensions ~(8,20) (D. Mount, S. Arya)
  • FLANN - Fast Library for Approximate Nearest Neighbours (M. Muja, D. Lowe)
  • Basic Support Vector Machine (SVM) demo (linear and RBF kernel) (A. Vedaldi)

Bits and Pieces

 

  • HXA graphics library (halton sequence, sobol sequence, color space conversions, radiance RGBE IO, random number generators, 2D radial filters) (H. Ainsworth)