js实现三角形粒子运动

时间:2022-11-06 14:21:31

本文实例为大家分享了js实现三角形粒子运动的具体代码,供大家参考,具体内容如下

效果(这里只是截了一个静态图,实际上里面的粒子是运动状态的):

js实现三角形粒子运动

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
<!DOCTYPE html>
<html lang="en">
 
<head>
 <meta charset="UTF-8">
 <meta name="viewport" content="width=device-width, initial-scale=1.0">
 <title>粒子</title>
 <style>
  * {
   margin: 0;
   padding: 0;
  }
 
  body {
   overflow: hidden;
  }
 </style>
 <script>
  //随机数获取 3 10 *7+3
  function random(min, max) {
   return Math.random() * (max - min) + min;
 
  }
  //亮色系
  // colors = ['#7cb5ec', '#434348', '#90ed7d', '#f7a35c', '#8085e9', '#f15c80', '#e4d354', '#8085e8', '#8d4653', '#91e8e1'];
  //暗色系
  colors = ['#c23531', '#2f4554', '#61a0a8', '#d48265', '#91c7ae', '#749f83', '#ca8622', '#bda29a', '#6e7074', '#546570', '#c4ccd3']
  //获取窗口宽高
  var width = window.innerWidth;
  var height = window.innerHeight;
  function Bubble() {
   this.r = random(5, 100);
   this.x1 = random(this.r, this.r * 2);
   this.y1 = random(this.r, this.r * 2);
   this.x2 = random(this.r, this.r * 2);
   this.y2 = random(this.r, this.r * 2);
   this.x3 = random(this.r, this.r * 2);
   this.y3 = random(this.r, this.r * 2);
   //随机获取colors数组里的颜色
   this.color = colors[Math.floor(random(0, colors.length))];
   //偏移步长
   this.xr = random(-5, 5);
   this.yr = random(-5, 5);
  }
  Bubble.prototype = {
   //绘制
   draw: function (context) {
    //开始路径
    context.beginPath();
    context.moveTo(this.x1, this.y1);
    context.lineTo(this.x2, this.y2);
    context.lineTo(this.x3, this.y3);
    context.lineTo(this.x1, this.y1);
    context.fillStyle = this.color;
    context.fill();
   },
   //移动
   move: function (context) {
    this.x1 += this.xr;
    this.y1 += this.yr;
    this.x2 += this.xr;
    this.y2 += this.yr;
    this.x3 += this.xr;
    this.y3 += this.yr;
    //边缘检测
    (this.x1 > width || this.x1 < 0) ? this.xr = -this.xr : null;
    (this.y1 > height || this.y1 < 0) ? this.yr = -this.yr : null;
    (this.x2 > width || this.x2 < 0) ? this.xr = -this.xr : null;
    (this.y2 > height || this.y2 < 0) ? this.yr = -this.yr : null;
    (this.x3 > width || this.x3 < 0) ? this.xr = -this.xr : null;
    (this.y3 > height || this.y3 < 0) ? this.yr = -this.yr : null;
    this.draw(context);
   }
  }
 
  window.onload = function () {
   //获取画布dom
   var canvas = document.querySelector('canvas');
   //设置canvas的宽高
   canvas.width = width;
   canvas.height = height;
   //获取画布上下文对象
   var context = canvas.getContext('2d');
   //数组存储bubble
   var arr = [];
   //生成粒子
   var total = 100;
   //生成例子
   for (var i = 0; i < total; i++) {
    var bubble = new Bubble();
    bubble.draw(context);
    arr.push(bubble);
   }
   var id = setInterval(function () {
    //清除
    context.clearRect(0, 0, width, height);
    //开始移动
    for (var i = 0; i < arr.length; i++) {
     arr[i].move(context);
    }
   }, 1000 / 60)
   //点击次数
   var count = 0;
   canvas.onclick = function () {
    if (count++ % 2 == 0) {
     //停止
     clearInterval(id);
    } else {
     //运行
     id = setInterval(function () {
      //清除
      context.clearRect(0, 0, width, height);
      //开始移动
      for (var i = 0; i < arr.length; i++) {
       arr[i].move(context);
      }
     }, 1000 / 60)
    }
   }
  }
 </script>
</head>
 
<body>
 <canvas title="点击停止,再次点击活动"></canvas>
</body>
 
</html>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/barbed/article/details/108691063