cocos creator 判断滑动方向

时间:2023-12-05 13:51:02

定义变量

public firstX = null;
public firsty = null;

点击 获取坐标

this.viewNode.on(cc.Node.EventType.TOUCH_START,function(event){
let location = event.getLocation();// 获取节点坐标
this.firstX = location.x;
this.firstY = location.y;
// 获取触点在空间节点上的坐标
// var tempPlayer = node.parent.convertToNodeSpaceAR(location);
// node.setPosition(tempPlayer);
},this);

抬起后判断滑动方向

this.viewNode.on(cc.Node.EventType.TOUCH_END,function(event){
let touchPoint = event.getLocation();
let endX = this.firstX - touchPoint.x;
let endY = this.firstY - touchPoint.y;
// var tempPlayer = node.parent.convertToNodeSpaceAR(touchPoint);
// node.setPosition(tempPlayer); if (Math.abs(endX) > Math.abs(endY)){
//手势向左右
//判断向左还是向右
if (endX > 0){
//向左函数
console.log('left');
} else {
//向右函数
console.log('right');
}
} else {
//手势向上下
//判断手势向上还是向下
if (endY > 0){
//向下函数
console.log('down');
} else {
//向上函数
console.log('up');
}
}
},this);