iOS 水波效果

时间:2023-12-03 19:08:02

将水波效果放在子视图上,主控制器只负责加载

#import "WaveProgress.h"

@interface WaveProgress ()

@property (nonatomic,assign)CGFloat yHeight;/**< 当前进度对应的y值,由于y是向下递增,所以要注意 */

@property (nonatomic,assign)CGFloat offset;/**< 偏移量,决定了这个点在y轴上的位置,以此来实现动态效果*/

@property (nonatomic,strong)CADisplayLink * link;/**< 定时器*/

@property (nonatomic,strong)CAShapeLayer * waveLayer;/**< 水波的layer */

@property (nonatomic,assign)CGFloat speed;/**< 波动的速度*/

@property (nonatomic,strong)UIColor * waveColor;

@property (nonatomic,assign)CGFloat waveHeight;

@end

@implementation WaveProgress

- (instancetype)initWithFrame:(CGRect)frame

{

self = [super initWithFrame:frame];

if (self) {

self.layer.borderColor = [UIColor lightGrayColor].CGColor;

self.layer.borderWidth = 1.0f;

self.waveHeight = 5.0;

self.speed = 1.0;

self.waveColor = [UIColor greenColor];

self.waveLayer = [CAShapeLayer layer];

self.waveLayer.frame = self.bounds;

self.waveLayer.fillColor = [UIColor whiteColor].CGColor;

[self.layer addSublayer:self.waveLayer];

//由于y坐标轴的方向是由上向下,逐渐增加的,所以这里对于y坐标进行处理

self.yHeight = self.bounds.size.height * 0.2;

//先停止动画,然后在开始动画,保证不会有什么冲突和重复.

[self stopWaveAnimation];

[self startWaveAnimation];

}

return self;

}

#pragma mark -- 开始波动动画

- (void)startWaveAnimation

{

//相对于NSTimer CADisplayLink更准确,每一帧调用一次.

self.link = [CADisplayLink displayLinkWithTarget:self selector:@selector(waveAnimation)];

[self.link addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];

}

#pragma mark -- 停止波动动画

- (void)stopWaveAnimation

{

[self.link invalidate];

self.link = nil;

}

#pragma mark -- 波动动画实现

- (void)waveAnimation

{

CGFloat waveHeight = self.waveHeight;

//如果是0或者1,则不需要wave的高度,否则会看出来一个小的波动.

//    if (self.progress == 0.0f || self.progress == 1.0f) {

//        waveHeight = 0.f;

//    }

//累加偏移量,这样就可以通过speed来控制波动的速度了.对于正弦函数中的各个参数,你可以通过上面的注释进行了解.

self.offset += self.speed;

CGMutablePathRef pathRef = CGPathCreateMutable();

CGFloat startOffY = waveHeight * sinf(self.offset * M_PI * 2 / self.bounds.size.width);

CGFloat orignOffY = 0.0;

CGPathMoveToPoint(pathRef, NULL, 0, startOffY);

for (CGFloat i = 0.f; i <= self.bounds.size.width; i++) {

orignOffY = waveHeight * sinf(2 * M_PI / self.bounds.size.width * i + self.offset * M_PI * 2 / self.bounds.size.width) + self.yHeight;

CGPathAddLineToPoint(pathRef, NULL, i, orignOffY);

}

//连接四个角和以及波浪,共同组成水波.

CGPathAddLineToPoint(pathRef, NULL, self.bounds.size.width, orignOffY);

CGPathAddLineToPoint(pathRef, NULL, self.bounds.size.width, self.bounds.size.height);

CGPathAddLineToPoint(pathRef, NULL, 0, self.bounds.size.height);

CGPathAddLineToPoint(pathRef, NULL, 0, startOffY);

CGPathCloseSubpath(pathRef);

self.waveLayer.path = pathRef;

self.waveLayer.fillColor = self.waveColor.CGColor;

CGPathRelease(pathRef);

}

@end

在主控制器中就懒加载一次就可以

- (WaveProgress *)progressView

{

if (!_progressView) {

_progressView = [[WaveProgress alloc]initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 150)];

}

return _progressView;

}

效果图如下

iOS 水波效果