python实现A*寻路算法

时间:2022-09-15 23:37:31

a* 算法简介

a* 算法需要维护两个数据结构:open 集和 closed 集。open 集包含所有已搜索到的待检测节点。初始状态,open集仅包含一个元素:开始节点。closed集包含已检测的节点。初始状态,closed集为空。每个节点还包含一个指向父节点的指针,以确定追踪关系。

a* 算法会给每个搜索到的节点计算一个g+h 的和值f:

  • f = g + h
  • g:是从开始节点到当前节点的移动量。假设开始节点到相邻节点的移动量为1,该值会随着离开始点越来越远而增大。
  • h:是从当前节点到目标节点的移动量估算值。
    • 如果允许向4邻域的移动,使用曼哈顿距离。
    • 如果允许向8邻域的移动,使用对角线距离。

算法有一个主循环,重复下面步骤直到到达目标节点:
1 每次从open集中取一个最优节点n(即f值最小的节点)来检测。
2 将节点n从open集中移除,然后添加到closed集中。
3 如果n是目标节点,那么算法结束。
4 否则尝试添加节点n的所有邻节点n'。

  • 邻节点在closed集中,表示它已被检测过,则无需再添加。
  • 邻节点在open集中:
    • 如果重新计算的g值比邻节点保存的g值更小,则需要更新这个邻节点的g值和f值,以及父节点;
    • 否则不做操作
  • 否则将该邻节点加入open集,设置其父节点为n,并设置它的g值和f值。

有一点需要注意,如果开始节点到目标节点实际是不连通的,即无法从开始节点移动到目标节点,那算法在第1步判断获取到的节点n为空,就会退出

关键代码介绍

保存基本信息的地图类

地图类用于随机生成一个供寻路算法工作的基础地图信息

先创建一个map类, 初始化参数设置地图的长度和宽度,并设置保存地图信息的二维数据map的值为0, 值为0表示能移动到该节点。

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class map():
    def __init__(self, width, height):
        self.width = width
        self.height = height
        self.map = [[0 for x in range(self.width)] for y in range(self.height)]

在map类中添加一个创建不能通过节点的函数,节点值为1表示不能移动到该节点。

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def createblock(self, block_num):
    for i in range(block_num):
        x, y = (randint(0, self.width-1), randint(0, self.height-1))
        self.map[y][x] = 1

在map类中添加一个显示地图的函数,可以看到,这边只是简单的打印出所有节点的值,值为0或1的意思上面已经说明,在后面显示寻路算法结果时,会使用到值2,表示一条从开始节点到目标节点的路径。

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def showmap(self):
    print("+" * (3 * self.width + 2))
    for row in self.map:
        s = '+'
        for entry in row:
            s += ' ' + str(entry) + ' '
        s += '+'
        print(s)
    print("+" * (3 * self.width + 2))

添加一个随机获取可移动节点的函数

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def generatepos(self, rangex, rangey):
    x, y = (randint(rangex[0], rangex[1]), randint(rangey[0], rangey[1]))
    while self.map[y][x] == 1:
        x, y = (randint(rangex[0], rangex[1]), randint(rangey[0], rangey[1]))
    return (x , y)

搜索到的节点类

每一个搜索到将到添加到open集的节点,都会创建一个下面的节点类,保存有entry的位置信息(x,y),计算得到的g值和f值,和该节点的父节点(pre_entry)。

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class searchentry():
    def __init__(self, x, y, g_cost, f_cost=0, pre_entry=none):
        self.x = x
        self.y = y
        # cost move form start entry to this entry
        self.g_cost = g_cost
        self.f_cost = f_cost
        self.pre_entry = pre_entry
    
    def getpos(self):
        return (self.x, self.y)

算法主函数介绍

下面就是上面算法主循环介绍的代码实现,open集和closed集的数据结构使用了字典,在一般情况下,查找,添加和删除节点的时间复杂度为o(1), 遍历的时间复杂度为o(n), n为字典中对象数目。

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def astarsearch(map, source, dest):
    ...
    openlist = {}
    closedlist = {}
    location = searchentry(source[0], source[1], 0.0)
    dest = searchentry(dest[0], dest[1], 0.0)
    openlist[source] = location
    while true:
        location = getfastposition(openlist)
        if location is none:
            # not found valid path
            print("can't find valid path")
            break;
        
        if location.x == dest.x and location.y == dest.y:
            break
        
        closedlist[location.getpos()] = location
        openlist.pop(location.getpos())
        addadjacentpositions(map, location, dest, openlist, closedlist)
    
    #mark the found path at the map
    while location is not none:
        map.map[location.y][location.x] = 2
        location = location.pre_entry

我们按照算法主循环的实现来一个个讲解用到的函数。
下面函数就是从open集中获取一个f值最小的节点,如果open集会空,则返回none。

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# find a least cost position in openlist, return none if openlist is empty
def getfastposition(openlist):
    fast = none
    for entry in openlist.values():
        if fast is none:
            fast = entry
        elif fast.f_cost > entry.f_cost:
            fast = entry
    return fast

addadjacentpositions 函数对应算法主函数循环介绍中的尝试添加节点n的所有邻节点n'。

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# add available adjacent positions
def addadjacentpositions(map, location, dest, openlist, closedlist):
    poslist = getpositions(map, location)
    for pos in poslist:
        # if position is already in closedlist, do nothing
        if isinlist(closedlist, pos) is none:
            findentry = isinlist(openlist, pos)
            h_cost = calheuristic(pos, dest)
            g_cost = location.g_cost + getmovecost(location, pos)
            if findentry is none :
                # if position is not in openlist, add it to openlist
                openlist[pos] = searchentry(pos[0], pos[1], g_cost, g_cost+h_cost, location)
            elif findentry.g_cost > g_cost:
                # if position is in openlist and cost is larger than current one,
                # then update cost and previous position
                findentry.g_cost = g_cost
                findentry.f_cost = g_cost + h_cost
                findentry.pre_entry = location

getpositions 函数获取到所有能够移动的节点,这里提供了2种移动的方式:

  • 允许上,下,左,右 4邻域的移动
  • 允许上,下,左,右,左上,右上,左下,右下 8邻域的移动
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def getnewposition(map, locatioin, offset):
    x,y = (location.x + offset[0], location.y + offset[1])
    if x < 0 or x >= map.width or y < 0 or y >= map.height or map.map[y][x] == 1:
        return none
    return (x, y)
    
def getpositions(map, location):
    # use four ways or eight ways to move
    offsets = [(-1,0), (0, -1), (1, 0), (0, 1)]
    #offsets = [(-1,0), (0, -1), (1, 0), (0, 1), (-1,-1), (1, -1), (-1, 1), (1, 1)]
    poslist = []
    for offset in offsets:
        pos = getnewposition(map, location, offset)
        if pos is not none:        
            poslist.append(pos)
    return poslist

isinlist 函数判断节点是否在open集 或closed集中

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# check if the position is in list
def isinlist(list, pos):
    if pos in list:
        return list[pos]
    return none

calheuristic 函数简单得使用了曼哈顿距离,这个后续可以进行优化。
getmovecost 函数根据是否是斜向移动来计算消耗(斜向就是2的开根号,约等于1.4)

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# imporve the heuristic distance more precisely in future
def calheuristic(pos, dest):
    return abs(dest.x - pos[0]) + abs(dest.y - pos[1])
    
def getmovecost(location, pos):
    if location.x != pos[0] and location.y != pos[1]:
        return 1.4
    else:
        return 1

代码的初始化

可以调整地图的长度,宽度和不可移动节点的数目。
可以调整开始节点和目标节点的取值范围。

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width = 10
height = 10
block_num = 15
map = map(width, height)
map.createblock(block_num)
map.showmap()
 
source = map.generatepos((0,width//3),(0,height//3))
dest = map.generatepos((width//2,width-1),(height//2,height-1))
print("source:", source)
print("dest:", dest)
astarsearch(map, source, dest)
map.showmap()

执行的效果图如下,第一个表示随机生成的地图,值为1的节点表示不能移动到该节点。
第二个图中值为2的节点表示找到的路径。

python实现A*寻路算法

完整代码

使用python3.7编译

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from random import randint
 
class searchentry():
    def __init__(self, x, y, g_cost, f_cost=0, pre_entry=none):
        self.x = x
        self.y = y
        # cost move form start entry to this entry
        self.g_cost = g_cost
        self.f_cost = f_cost
        self.pre_entry = pre_entry
    
    def getpos(self):
        return (self.x, self.y)
 
class map():
    def __init__(self, width, height):
        self.width = width
        self.height = height
        self.map = [[0 for x in range(self.width)] for y in range(self.height)]
    
    def createblock(self, block_num):
        for i in range(block_num):
            x, y = (randint(0, self.width-1), randint(0, self.height-1))
            self.map[y][x] = 1
    
    def generatepos(self, rangex, rangey):
        x, y = (randint(rangex[0], rangex[1]), randint(rangey[0], rangey[1]))
        while self.map[y][x] == 1:
            x, y = (randint(rangex[0], rangex[1]), randint(rangey[0], rangey[1]))
        return (x , y)
 
    def showmap(self):
        print("+" * (3 * self.width + 2))
 
        for row in self.map:
            s = '+'
            for entry in row:
                s += ' ' + str(entry) + ' '
            s += '+'
            print(s)
 
        print("+" * (3 * self.width + 2))
    
 
def astarsearch(map, source, dest):
    def getnewposition(map, locatioin, offset):
        x,y = (location.x + offset[0], location.y + offset[1])
        if x < 0 or x >= map.width or y < 0 or y >= map.height or map.map[y][x] == 1:
            return none
        return (x, y)
        
    def getpositions(map, location):
        # use four ways or eight ways to move
        offsets = [(-1,0), (0, -1), (1, 0), (0, 1)]
        #offsets = [(-1,0), (0, -1), (1, 0), (0, 1), (-1,-1), (1, -1), (-1, 1), (1, 1)]
        poslist = []
        for offset in offsets:
            pos = getnewposition(map, location, offset)
            if pos is not none:        
                poslist.append(pos)
        return poslist
    
    # imporve the heuristic distance more precisely in future
    def calheuristic(pos, dest):
        return abs(dest.x - pos[0]) + abs(dest.y - pos[1])
        
    def getmovecost(location, pos):
        if location.x != pos[0] and location.y != pos[1]:
            return 1.4
        else:
            return 1
 
    # check if the position is in list
    def isinlist(list, pos):
        if pos in list:
            return list[pos]
        return none
    
    # add available adjacent positions
    def addadjacentpositions(map, location, dest, openlist, closedlist):
        poslist = getpositions(map, location)
        for pos in poslist:
            # if position is already in closedlist, do nothing
            if isinlist(closedlist, pos) is none:
                findentry = isinlist(openlist, pos)
                h_cost = calheuristic(pos, dest)
                g_cost = location.g_cost + getmovecost(location, pos)
                if findentry is none :
                    # if position is not in openlist, add it to openlist
                    openlist[pos] = searchentry(pos[0], pos[1], g_cost, g_cost+h_cost, location)
                elif findentry.g_cost > g_cost:
                    # if position is in openlist and cost is larger than current one,
                    # then update cost and previous position
                    findentry.g_cost = g_cost
                    findentry.f_cost = g_cost + h_cost
                    findentry.pre_entry = location
    
    # find a least cost position in openlist, return none if openlist is empty
    def getfastposition(openlist):
        fast = none
        for entry in openlist.values():
            if fast is none:
                fast = entry
            elif fast.f_cost > entry.f_cost:
                fast = entry
        return fast
 
    openlist = {}
    closedlist = {}
    location = searchentry(source[0], source[1], 0.0)
    dest = searchentry(dest[0], dest[1], 0.0)
    openlist[source] = location
    while true:
        location = getfastposition(openlist)
        if location is none:
            # not found valid path
            print("can't find valid path")
            break;
        
        if location.x == dest.x and location.y == dest.y:
            break
        
        closedlist[location.getpos()] = location
        openlist.pop(location.getpos())
        addadjacentpositions(map, location, dest, openlist, closedlist)
        
    #mark the found path at the map
    while location is not none:
        map.map[location.y][location.x] = 2
        location = location.pre_entry  
 
    
width = 10
height = 10
block_num = 15
map = map(width, height)
map.createblock(block_num)
map.showmap()
 
source = map.generatepos((0,width//3),(0,height//3))
dest = map.generatepos((width//2,width-1),(height//2,height-1))
print("source:", source)
print("dest:", dest)
astarsearch(map, source, dest)
map.showmap()

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原文链接:https://blog.csdn.net/marble_xu/article/details/87882921