用openGL实现用黑白相间的棋盘图案填充多边形

时间:2023-11-10 16:29:26
#include<gl/glut.h>
#include<windows.h>
int n=;
float a0=,b0=,a1=,b1=,a2=,b2=,a3=,b3=;
int winWidth=,winHeight=; void Initial(void)
{
glClearColor(1.0f,1.0f,1.0f,1.0f);
} void ChangeSize(int w,int h)
{ winWidth=,winHeight=;
glViewport(,,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,winWidth,0.0,winHeight);
} void Display()
{
glColor3f(0.0f,0.0f,0.0f);
GLubyte fly[]=
{ 0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,
0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,
0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,
0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,
0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,
0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,
0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,
0x00,0x00,0xff,0xff,0x00,0x00,0xff,0xff,
0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
};
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(fly);
glRectf(,,,);
glutSwapBuffers();
}
int main(int argc,char *argv[])
{ glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
glutInitWindowSize(,);
glutInitWindowPosition(,);
glutCreateWindow("用黑白相间的棋盘图案填充多边形");
glutDisplayFunc(Display);
glutReshapeFunc(ChangeSize);
Initial();
glutMainLoop();
return ;
}

参考了别人的代码,刚接触这个东西,感觉函数名真多。。。尤其是vc++6.0没有智能感知,写的真累。