public GameObject LineRenderGameObject;//GameObject空物体
public LineRenderer lineRender;//GameObject的lineRenderer组件
private int lineLength = 4;//顶点数量
//3D空间中的4个点
public Vector3 v0 = new Vector3 (1, 1, 0);
public Vector3 v1 = new Vector3 (2, 2, 0);
public Vector3 v2 = new Vector3 (3, 2, 0);
public Vector3 v3 = new Vector3 (4, 1, 0);
void Start ()
{
LineRenderGameObject = ("GameObject");//获取GameObject物体
lineRender = <LineRenderer> ()as LineRenderer;//获取组件
(lineLength);//设置顶点数量
(0.1f, 0.1f);//设置宽度
}
void Update ()
{
//设置顶点顺序,位置
(0, v0);
(1, v1);
(2, v2);
(3, v3);
}