在网上收集的SHADER代码
图片变白
Shader "GUI/Text Shader" { Properties{ _MainTex("Font Texture", 2D) = "white" {} _Color("Text Color", Color) = (1,1,1,1) } SubShader{ Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" } Lighting Off Cull Off ZTest Always ZWrite Off Fog{ Mode Off } Blend SrcAlpha OneMinusSrcAlpha Pass{ CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata_t { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord : TEXCOORD0; }; sampler2D _MainTex; uniform float4 _MainTex_ST; uniform fixed4 _Color; v2f vert(appdata_t v) { v2f o; o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); o.color = v.color * _Color; o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); return o; } fixed4 frag(v2f i) : COLOR { fixed4 col = i.color; col.a *= tex2D(_MainTex, i.texcoord).a; return col; } ENDCG } } }