PHP面向对象深入研究之【组合模式与装饰模式】

时间:2023-03-10 04:53:13
PHP面向对象深入研究之【组合模式与装饰模式】

组合模式

定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。

一个军队的案例,

<?php

abstract class Unit { // 个体
abstract function bombardStrength();
} class Archer extends Unit { // 弓箭手
function bombardStrength() {
return 4;
}
} class LaserCannonUnit extends Unit { // 火炮手
function bombardStrength() {
return 44;
}
}
?>

军队整合成员,输出火力

<?php

abstract class Unit {
abstract function bombardStrength();
} class Archer extends Unit {
function bombardStrength() {
return 4;
}
} class LaserCannonUnit extends Unit {
function bombardStrength() {
return 44;
}
} class Army { // 军队
private $units = array(); // 定义私有属性 个体集 function addUnit( Unit $unit ) { // 添加成员
array_push( $this->units, $unit );
} function bombardStrength() { // 火力
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
} $unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength(); // 输出火力
?>
output:
48

军队进一步整合其他军队

<?php

abstract class Unit {
abstract function bombardStrength();
} class Archer extends Unit {
function bombardStrength() {
return 4;
}
} class LaserCannonUnit extends Unit {
function bombardStrength() {
return 44;
}
} class Army {
private $units = array();
private $armies= array(); function addUnit( Unit $unit ) {
array_push( $this->units, $unit );
} function addArmy( Army $army ) {
array_push( $this->armies, $army );
} function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
} foreach( $this->armies as $army ) {
$ret += $army->bombardStrength();
} return $ret;
}
} $unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength();
print "\n";
$army2 = clone $army; // 克隆军队
$army->addArmy( $army2 );
print $army->bombardStrength();
print "\n";
?>
output:
48
96

更好的方式,支持新增,移除等等其他功能。

<?php
abstract class Unit {
abstract function addUnit( Unit $unit );
abstract function removeUnit( Unit $unit );
abstract function bombardStrength();
}
class Army extends Unit { // 军队
private $units = array(); function addUnit( Unit $unit ) {
if ( in_array( $unit, $this->units, true ) ) { // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量
return;
} $this->units[] = $unit;
} function removeUnit( Unit $unit ) {
// >= php 5.3
$this->units = array_udiff( $this->units, array( $unit ),
function( $a, $b ) { return ($a === $b)?0:1; } ); // < php 5.3
// $this->units = array_udiff( $this->units, array( $unit ),
// create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
// 对象数组,create_function,创建函数
} function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
} // quick example classes
class Tank extends Unit { // 坦克
function addUnit( Unit $unit ) {}
function removeUnit( Unit $unit ) {} function bombardStrength() {
return 4;
}
} class Soldier extends Unit { // 士兵
function addUnit( Unit $unit ) {}
function removeUnit( Unit $unit ) {} function bombardStrength() {
return 8;
}
} $tank = new Tank();
$tank2 = new Tank();
$soldier = new Soldier(); $army = new Army();
$army->addUnit( $soldier );
$army->addUnit( $tank );
$army->addUnit( $tank2 ); print_r( $army );
print $army->bombardStrength()."\n"; $army->removeUnit( $soldier ); print_r( $army );
print $army->bombardStrength()."\n";
?>
output:
Army Object
(
[units:Army:private] => Array
(
[0] => Soldier Object
(
) [1] => Tank Object
(
) [2] => Tank Object
(
) ) )
16
Army Object
(
[units:Army:private] => Array
(
[1] => Tank Object
(
) [2] => Tank Object
(
) ) )
8

添加异常处理

<?php
abstract class Unit {
abstract function addUnit( Unit $unit );
abstract function removeUnit( Unit $unit );
abstract function bombardStrength();
} class Army extends Unit {
private $units = array(); function addUnit( Unit $unit ) {
if ( in_array( $unit, $this->units, true ) ) {
return;
} $this->units[] = $unit;
} function removeUnit( Unit $unit ) {
// >= php 5.3
//$this->units = array_udiff( $this->units, array( $unit ),
// function( $a, $b ) { return ($a === $b)?0:1; } ); // < php 5.3
$this->units = array_udiff( $this->units, array( $unit ),
create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
} function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
} class UnitException extends Exception {} class Archer extends Unit {
function addUnit( Unit $unit ) {
throw new UnitException( get_class($this)." is a leaf" );
} function removeUnit( Unit $unit ) {
throw new UnitException( get_class($this)." is a leaf" );
} function bombardStrength() {
return 4;
}
} $archer = new Archer();
$archer2 = new Archer();
$archer->addUnit( $archer2 ); ?> output:
Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'

点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。

最终的效果,逐步优化(完美):

<?php

class UnitException extends Exception {}

abstract class Unit {
abstract function bombardStrength(); function addUnit( Unit $unit ) {
throw new UnitException( get_class($this)." is a leaf" );
} function removeUnit( Unit $unit ) {
throw new UnitException( get_class($this)." is a leaf" );
}
} class Archer extends Unit {
function bombardStrength() {
return 4;
}
} class LaserCannonUnit extends Unit {
function bombardStrength() {
return 44;
}
} class Army extends Unit {
private $units = array(); function addUnit( Unit $unit ) {
if ( in_array( $unit, $this->units, true ) ) {
return;
} $this->units[] = $unit;
} function removeUnit( Unit $unit ) {
// >= php 5.3
//$this->units = array_udiff( $this->units, array( $unit ),
// function( $a, $b ) { return ($a === $b)?0:1; } ); // < php 5.3
$this->units = array_udiff( $this->units, array( $unit ),
create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
} function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
}
} // create an army
$main_army = new Army(); // add some units
$main_army->addUnit( new Archer() );
$main_army->addUnit( new LaserCannonUnit() ); // create a new army
$sub_army = new Army(); // add some units
$sub_army->addUnit( new Archer() );
$sub_army->addUnit( new Archer() );
$sub_army->addUnit( new Archer() ); // add the second army to the first
$main_army->addUnit( $sub_army ); // all the calculations handled behind the scenes
print "attacking with strength: {$main_army->bombardStrength()}\n";
?>
output:
attacking with strength: 60

更牛逼的组合处理,

<?php

abstract class Unit {
function getComposite() {
return null;
} abstract function bombardStrength();
} abstract class CompositeUnit extends Unit { // 抽象类继承抽象类
private $units = array(); function getComposite() {
return $this;
} protected function units() {
return $this->units;
} function removeUnit( Unit $unit ) {
// >= php 5.3
//$this->units = array_udiff( $this->units, array( $unit ),
// function( $a, $b ) { return ($a === $b)?0:1; } ); // < php 5.3
$this->units = array_udiff( $this->units, array( $unit ),
create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
} function addUnit( Unit $unit ) {
if ( in_array( $unit, $this->units, true ) ) {
return;
}
$this->units[] = $unit;
}
}
class Army extends CompositeUnit { function bombardStrength() {
$ret = 0;
foreach( $this->units as $unit ) {
$ret += $unit->bombardStrength();
}
return $ret;
} } class Archer extends Unit {
function bombardStrength() {
return 4;
}
} class LaserCannonUnit extends Unit {
function bombardStrength() {
return 44;
}
} class UnitScript {
static function joinExisting( Unit $newUnit,
Unit $occupyingUnit ) { // 静态方法,直接通过类名来使用
$comp; if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 军队合并处理
$comp->addUnit( $newUnit );
} else { // 士兵合并处理
$comp = new Army();
$comp->addUnit( $occupyingUnit );
$comp->addUnit( $newUnit );
}
return $comp;
}
} $army1 = new Army();
$army1->addUnit( new Archer() );
$army1->addUnit( new Archer() ); $army2 = new Army();
$army2->addUnit( new Archer() );
$army2->addUnit( new Archer() );
$army2->addUnit( new LaserCannonUnit() ); $composite = UnitScript::joinExisting( $army2, $army1 );
print_r( $composite ); ?> output:
Army Object
(
[units:CompositeUnit:private] => Array
(
[0] => Archer Object
(
) [1] => Archer Object
(
) [2] => Army Object
(
[units:CompositeUnit:private] => Array
(
[0] => Archer Object
(
) [1] => Archer Object
(
) [2] => LaserCannonUnit Object
(
) ) ) ) )

点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。

装饰模式

装饰模式帮助我们改变具体组件的功能。

看例子

<?php
abstract class Tile { // 砖瓦
abstract function getWealthFactor(); // 获取财富
} class Plains extends Tile { // 平原
private $wealthfactor = 2;
function getWealthFactor() {
return $this->wealthfactor;
}
} class DiamondPlains extends Plains { // 钻石地段
function getWealthFactor() {
return parent::getWealthFactor() + 2;
}
} class PollutedPlains extends Plains { // 污染地段
function getWealthFactor() {
return parent::getWealthFactor() - 4;
}
}
$tile = new PollutedPlains();
print $tile->getWealthFactor();
?>
output:
-2

点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。

装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。

看例子:

<?php

abstract class Tile {
abstract function getWealthFactor();
} class Plains extends Tile {
private $wealthfactor = 2;
function getWealthFactor() {
return $this->wealthfactor;
}
} abstract class TileDecorator extends Tile { // 装饰
protected $tile;
function __construct( Tile $tile ) {
$this->tile = $tile;
}
} class DiamondDecorator extends TileDecorator { // 钻石装饰
function getWealthFactor() {
return $this->tile->getWealthFactor()+2;
}
} class PollutionDecorator extends TileDecorator { // 污染装饰
function getWealthFactor() {
return $this->tile->getWealthFactor()-4;
}
} $tile = new Plains();
print $tile->getWealthFactor(); // 2 $tile = new DiamondDecorator( new Plains() );
print $tile->getWealthFactor(); // 4 $tile = new PollutionDecorator(
new DiamondDecorator( new Plains() ));
print $tile->getWealthFactor(); // 0
?>
output:
2
4
0

点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。

一个更逼真的例子

<?php

class RequestHelper{} // 请求助手

abstract class ProcessRequest { // 进程请求
abstract function process( RequestHelper $req );
} class MainProcess extends ProcessRequest { // 主进程
function process( RequestHelper $req ) {
print __CLASS__.": doing something useful with request\n";
}
} abstract class DecorateProcess extends ProcessRequest { // 装饰进程
protected $processrequest;
function __construct( ProcessRequest $pr ) { // 引用对象,委托
$this->processrequest = $pr;
}
} class LogRequest extends DecorateProcess { // 日志请求
function process( RequestHelper $req ) {
print __CLASS__.": logging request\n"; // 当前类,有点递归的感觉
$this->processrequest->process( $req );
}
} class AuthenticateRequest extends DecorateProcess { // 认证请求
function process( RequestHelper $req ) {
print __CLASS__.": authenticating request\n";
$this->processrequest->process( $req );
}
} class StructureRequest extends DecorateProcess { // 组织结构请求
function process( RequestHelper $req ) {
print __CLASS__.": structuring request\n";
$this->processrequest->process( $req );
}
} $process = new AuthenticateRequest( new StructureRequest(
new LogRequest (
new MainProcess()
))); // 这样可以很灵活的组合进程的关系,省去很多重复的继承 $process->process( new RequestHelper() );
print_r($process);
?> output:
AuthenticateRequest: authenticating request
StructureRequest: structuring request
LogRequest: logging request
MainProcess: doing something useful with request
AuthenticateRequest Object
(
[processrequest:protected] => StructureRequest Object
(
[processrequest:protected] => LogRequest Object
(
[processrequest:protected] => MainProcess Object
(
) ) ) )

点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。