Unity3D 调用Java,Java调用Unity3D

时间:2023-03-10 01:23:52
Unity3D 调用Java,Java调用Unity3D

1。无返回值

AndroidJavaClass fee = new AndroidJavaClass("com.wiker.Test");

fee.CallStatic("print", "Hello", "World");

Java源代码

package 
com.wiker

public class Test{

public static void print(String str1,String str2){

System.out.println(str1);

System.out.println(str2);

}

}

java程序将打印

Hello

World

2。有返回值

AndroidJavaClass fee = new AndroidJavaClass("com.wiker.Test");

stringstr = fee.CallStatic<string>("getStr","Hello",
"World");

Debug.log(str);

Java源代码

package 
com.wiker

public class Test{

public static void getStr(String str1,String str2){

return str2+" "+str2;

}

}

Unity3d控制台将打印Hello world

Java调用Unity3d

UnityPlayer.UnitySendMessage("MainEvent","Success", "");

将调用MainEvent中的绑定的脚本中的Success方法

MainEvent是空的GameObject。绑定一个脚本

一般Unity调用Java的时候假设须要回调则会用到Java调用Unity3D,如调用支付宝等