线程本地存储
using System;
using System.Threading;
using System.Threading.Tasks; namespace ConsoleAppTest
{
class Program
{
static void Main(string[] args)
{
ThreadDataSlotTest.Test();
}
} /// <summary>
/// 线程本地存储
/// </summary>
class ThreadDataSlotTest
{
public static void Test()
{
for (var i = ; i < ; i++)
{
Thread.Sleep(); Task.Run(() =>
{
var slot = Thread.GetNamedDataSlot("test");
if (slot == null)
{
Thread.AllocateNamedDataSlot("test");
} if (Thread.GetData(slot) == null)
{
Thread.SetData(slot, DateTime.Now.Millisecond);
} Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + Thread.GetData(slot));
});
} Console.ReadLine();
}
}
}
如果使用了线程池,最好不要使用这种存储机制了,因为线程池可能不会释放使用过的线程,导致多次执行之间可能共享数据(可以每次执行前重置线程本地存储的数据)。
调用上下文
using System;
using System.Runtime.Remoting.Messaging;
using System.Threading;
using System.Threading.Tasks; namespace ConsoleAppTest
{
class Program
{
static void Main(string[] args)
{
CallContextTest.Test();
}
} /// <summary>
/// 调用上下文
/// </summary>
class CallContextTest
{
public static void Test()
{
if (CallContext.GetData("test") == null)
{
CallContext.SetData("test", "CallContext.SetData");
}
for (var i = ; i < ; i++)
{
Thread.Sleep(); Task.Run(() =>
{
if (CallContext.GetData("test") == null)
{
CallContext.SetData("test", DateTime.Now.Millisecond);
} Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.GetData("test"));
});
} Console.ReadLine();
}
}
}
由上图可以知道,每次执行的数据是完全隔离的,非常符合我们的期望。但是,如果我们期望调用期间又开启了一个子线程,如何让子线程访问父线程的数据呢?这就需要使用到:“逻辑调用上下文”。
逻辑调用上下文
using System;
using System.Runtime.Remoting.Messaging;
using System.Threading;
using System.Threading.Tasks; namespace ConsoleAppTest
{
class Program
{
static void Main(string[] args)
{
ExecutionContextTest.Test();
}
} /// <summary>
/// 调用上下文
/// </summary>
class ExecutionContextTest
{
public static void Test()
{
Console.WriteLine("测试:CallContext.SetData");
Task.Run(() =>
{
CallContext.SetData("test", "wolf");
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.GetData("test")); Task.Run(() =>
{
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.GetData("test"));
});
}); Thread.Sleep(); Console.WriteLine("测试:CallContext.LogicalSetData");
Task.Run(() =>
{
CallContext.LogicalSetData("test", "wolf");
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.LogicalGetData("test")); Task.Run(() =>
{
Console.WriteLine(Thread.CurrentThread.ManagedThreadId + ":" + CallContext.LogicalGetData("test"));
}); ExecutionContext.SuppressFlow();
Task.Run(() =>
{
Console.WriteLine("SuppressFlow 之后:" + CallContext.LogicalGetData("test"));
}); ExecutionContext.RestoreFlow();
Task.Run(() =>
{
Console.WriteLine("RestoreFlow 之后:" + CallContext.LogicalGetData("test"));
});
}); Console.ReadLine();
}
}
}
注意 ExecutionContext.SuppressFlow(); 和 ExecutionContext.RestoreFlow();,它们分别能阻止传播和重置传播,默认是允许传播的。