using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ShipIntro : MonoBehaviour {
public Image Arrow;
public Image IntroBack;
public Text txt;
protected bool isstart=false;
[Header("文本组")]
public string mColorFrontText = "<color=#00FF00>";
public string mColorBackText = "</color>";
// Use this for initialization
void Start () {
StartCoroutine (PlayImage(Arrow,1/30f));
StartCoroutine (PlayImage(IntroBack,1/30f));
StartCoroutine (PlayWords(txt,3.0f,false));
}
// Update is called once per frame
void Update () {
}
IEnumerator PlayImage(Image img,float time)
{
while (img.fillAmount < 1) {
img.fillAmount += Time.deltaTime;
yield return new WaitForSeconds (time);
if (img.fillAmount >= 1) {
isstart = true;
Debug.Log ("111");
}
}
}
IEnumerator PlayWords(Text txt,float time,bool isstart)
{
yield return new WaitForSeconds (2.0f);
string sout = string.Empty;
string s = "要变色的文字。";
for (int i = 0; i <= s.Length; i++) {
sout = s.Substring (0,i);
txt.text = sout;
yield return new WaitForSeconds (time/s.Length);
}
if (!isstart) {
Debug.Log ("22");
yield return new WaitForSeconds (3.0f);
for(int i=0;i<s.Length;i++)
{
sout=mColorFrontText+s.Insert(i,mColorBackText);
txt.text=sout;
yield return new WaitForSeconds(time/s.Length);
}
}
}
}