using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleAppEF
{
class Program
{
static void Main(string[] args)
{
testEntities context = new testEntities();
//添加实体
//t_user t = new t_user();
//t.username = "test";
//t.times = DateTime.Now;
////添加user数据
//context.Entry(t).State = System.Data.EntityState.Added;
//删除实体
//t_user user = new t_user();
//user.id = 6;
//数据entity数据
//context.Entry(user).State = System.Data.EntityState.Deleted;
//修改实体
//t_user user = new t_user();
//user.id = 5;
//user.username = "ssss";
//context.Entry(user).State = System.Data.EntityState.Modified;
//联合插入实体
UserInfo user = new UserInfo();
user.username = "";
user.times = DateTime.Now;
context.Entry(user).State = System.Data.EntityState.Added;
OrderInfo order = new OrderInfo();
order.orderName = "orderName";
//外键插入
order.UserInfo = user;
context.Entry(order).State = System.Data.EntityState.Added;
context.SaveChanges();
}
}
}