#include <windows.h>
#include <GL/glut.h>//本来OpenGL程序一般还要包含<GL/gl.h>和<GL/glu.h>,
//但GLUT的头文件中已经自动将这两个文件包含了,不必再次包含。
#include <math.h>
#include<time.h> const GLfloat Pi = 3.1415926536;
const GLfloat R=0.8f;
const int n=;
static GLfloat angle=*Pi; float Mysecond(struct tm *ptr)
{
return ((Pi/)-(((float)ptr->tm_sec)/)**Pi);
} float Mymin(struct tm *ptr)
{
//return (Pi/2)-(((ptr->tm_min+(((float)ptr->tm_sec)/60))/60)*2*Pi);
return ((Pi/)-((ptr->tm_min+ptr->tm_sec/60.0)/)**Pi);
}; float Myhour(struct tm *ptr)
{
if(<ptr->tm_hour&&ptr->tm_hour<)
{
return ((Pi/)-((float)ptr->tm_hour+ptr->tm_min/60.0)/**Pi);
}else{
return ((Pi/)-((ptr->tm_hour-12.0+ptr->tm_min/60.0)/)**Pi);
}
};
void myDisplay(void) {
//glShadeModel(GL_SMOOTH);
//获取系统时间
struct tm *ptr;
time_t it;
it=time(NULL);
ptr=localtime(&it); glClear(GL_COLOR_BUFFER_BIT);//清除,GL_COLOR_BUFFER_BIT表示清除颜色
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); // Make round points, not square points
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Antialias the lines
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//钟盘
glColor3f(0.5,0.5,0.5);
glBegin(GL_POLYGON);
for(int i=;i<n;i++){
glVertex2f(R*cos(*Pi/n*i), R*sin(*Pi/n*i));
}
glEnd(); //刻度
glColor3f(1.0,1.0,1.0);
glPointSize(5.0f);
glBegin(GL_POINTS);
for(int j=;j<;j++)
{
glVertex2f(0.75*cos(*Pi/*j),0.75*sin(*Pi/*j));
}
glEnd(); //时针
glLineWidth(5.0f);
glColor3f(0.0,0.0,0.0); glBegin(GL_LINES);
glRotatef((angle/3600.0),0.0,0.0,1.0);
glVertex2f(0.0,0.0);
glVertex2f(cos(Myhour(ptr))*R*0.55,sin(Myhour(ptr))*R*0.55);
glEnd(); //分针
glLineWidth(4.0f);
glColor3f(0.0,0.0,0.0); glBegin(GL_LINES);
glRotatef((angle/60.0),0.0,0.0,1.0);
glVertex2f(0.0,0.0);
glVertex2f(cos(Mymin(ptr))*R*0.65,sin(Mymin(ptr))*R*0.65);
glEnd(); //秒针
glLineWidth(3.0f);
glColor3f(0.0,0.0,0.0); glBegin(GL_LINES);
glRotatef(angle,0.0,0.0,1.0);
glVertex2f(0.0,0.0);
glVertex2f(cos(Mysecond(ptr))*R*0.85,sin(Mysecond(ptr))*R*0.85);
glEnd();
glFlush();//glFlush,保证前面的OpenGL命令立即执行(而不是让它们在缓冲区中等待)。 } void myIdle(void)
{
angle-=((*Pi)/);
Sleep();
if(angle<0.0f){
angle=*Pi;
}
myDisplay();
} int main(int argc, char *argv[]) { glutInit(&argc, argv);//glutInit,对GLUT进行初始化,这个函数必须在其它的GLUT使用之前调用一次。其格式比较死板,一般照抄这句glutInit(&argc, argv)就可以了。 glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);//设置显示方式,其中GLUT_RGB表示使用RGB颜色,与之对应的GLUT_INDEX表示使用索引颜色。GLUT_SINGLE表示使用单缓冲,与之对应的还有GLUT_DOUBLE(使用双缓冲) glutInitWindowPosition(,);//设置窗口在屏幕中的位置. glutInitWindowSize(, );//设置窗口的大小 glutCreateWindow("时钟");//根据前面设置的信息创建窗口。参数将被作为窗口的标题。注意:窗口被创建后,并不立即显示到屏幕上。需要调用glutMainLoop才能看到窗口。 glutDisplayFunc(&myDisplay);//调用画图函数
glutIdleFunc(&myIdle); glutMainLoop();//进行一个消息循环。这个函数可以显示窗口,并且等待窗口关闭后才会返回 return ; }
说明:其实可以在绘制时针(分针,秒针)时就指定固定形状,由glRotatef(假定旋转参数为angle0x)来为其旋转到系统时间,之后"angle0x+=t"(其中t为各针对应转速)