【cocos2d-js官方文档】十、log

时间:2023-03-08 22:56:34
【cocos2d-js官方文档】十、log

api修改情况。左边为新增,右边为原来的。

cc.log  不变
cc.warn 新增
cc.error 新增
cc.assert <-- cc.Assert

此次改造有下面几点原因:

  • 加入原来没有的api:cc.warn、cc.error。

  • 改动cc.Assert名称。使其符合开发规范。

新的api的使用范例:

cc.log("this is a log");
cc.log("this is a log for %s", "Cocos2d-html5"); cc.warn("this is a waring");
cc.warn("this is a waring for %s", "Cocos2d-html5"); cc.error("this is an error");
cc.error("this is an error for %s", "Cocos2d-html5"); cc.assert(false, "this is an assert");
cc.assert(false, "this is an assert for %s", "Cocos2d-html5");

然后今后会定义出msgCode.js

cc.msgCode = {
log1 : "this is a log",
log2 : "this is a log for %s",
warn1 : "this is a waring",
warn2 : "this is a waring for %s",
error1 : "this is an error",
error2 : "this is an error for %s",
assert1 : "this is an assert",
assert2 : "this is an assert for %s",
throw1 : "this is an throw",
throw2 : "this is an throw for %s", "Cocos2d-html5"
}

这样一来能够让消息字符串等到最大程度的复用而且利于管理。

转载:http://www.douapp.com/post/2454