c/c++ 贪吃蛇控制台版

时间:2023-03-08 21:24:21

贪吃蛇控制台版(操作系统win7 64位;编译环境gcc, vs2017通过,其它环境未测试 不保证一定通过)

运行效果:

c/c++ 贪吃蛇控制台版

#include <iomanip>
#include <windows.h>
#include <conio.h>
using namespace std; HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);//全局句柄
class snake;
void Init_Console();//控制台初始化
void gotoPos(SHORT x = , SHORT y = );//光标坐标控制
void Init_Map();//画边框
void KeyConctrl(snake &,int);//键盘控制函数
void is_gameover();//结束提示
void Prompt_info(int, int);//提示信息
void dis_date(int, int, double, int);//得分信息 bool gameOver = false;
bool withdraw = false; class snake
{
private:
bool flash;
int speed, length, print_bit, clear_bit;
COORD in_Pos, bit_Pos;
COORD _Pos[];
enum direction{go_stop = , go_left, go_right, go_up, go_down}dir;
public:
snake(SHORT x = , SHORT y = )
{
clear_bit = print_bit = length = speed = ;
in_Pos.X = x; in_Pos.Y = y; bit_Pos.X = ; bit_Pos.Y = ;
flash = true ;
dir = go_stop;
_Pos[].X = in_Pos.X;
_Pos[].Y = in_Pos.Y;
}
~snake(){}
void up_speed()
{
if(this->speed < )(this->speed)++; }
double get_speed()
{
return this->speed;
}
int get_length()
{
return this->length;
}
//
void dir_control(char _dir)
{
switch(_dir)
{
case 's': this->dir = go_stop;
break;
case 'l': if(this->dir != go_right)this->dir = go_left;
break;
case 'r': if(this->dir != go_left)this->dir = go_right;
break;
case 'u': if(this->dir != go_down)this->dir = go_up;
break;
case 'd': if(this->dir != go_up)this->dir = go_down;
break; }
} //光标位置
void setPos(COORD pos)
{
SetConsoleCursorPosition(hOut, pos);
} //碰撞检测
void check_bit()
{
if(in_Pos.X == bit_Pos.X && in_Pos.Y == bit_Pos.Y)
{
length++;
if((length % == ))
{
if(this->speed < )this->speed++;
}
if(length == )
{
cout << "游戏通关!" ;
}
do
{
srand(time(NULL));
bit_Pos.X = + (rand()%)*;
bit_Pos.Y = + rand()%;
}while(check_snk(bit_Pos));
}
else
{
cle();
clear_bit++;
}
}
//撞蛇 撞边检测
bool check_snk(COORD snk_Pos)
{
//边界检测
if(snk_Pos.Y <= || (snk_Pos.Y >= ) || (snk_Pos.X <= ) || snk_Pos.X >= )
{
return true;
}
for(int i = clear_bit; i <= print_bit; i++)
{
if(_Pos[i].X == snk_Pos.X && _Pos[i].Y == snk_Pos.Y) return true;
}
return false;
} //显示
void dis()
{
if(!flash)
{
setPos(bit_Pos);
SetConsoleTextAttribute(hOut, 0x0e);
cout << " ";
flash = true;
}
else
{
setPos(bit_Pos);
SetConsoleTextAttribute(hOut, 0x0e);
cout << "■";
flash = false;
}
setPos(in_Pos);
SetConsoleTextAttribute(hOut, 0x09);
cout << "■"; }
void cle()
{ setPos(_Pos[clear_bit]);
SetConsoleTextAttribute(hOut, 0x05);
cout << " ";
} void save_date()
{ if(print_bit == )
{
for(int i = ; i <= length; i++)
{
_Pos[i].X = _Pos[clear_bit + i].X;
_Pos[i].Y = _Pos[clear_bit + i].Y;
}
clear_bit = ;
print_bit = length;
}
print_bit++;
_Pos[print_bit].X = in_Pos.X;
_Pos[print_bit].Y = in_Pos.Y; } // //移动
bool move()
{
switch(this->dir)
{
case go_stop:
break;
case go_left:
in_Pos.X -= ;
if(check_snk(in_Pos))
{
return true;
}
dis();
save_date();
check_bit();
break;
case go_right:
in_Pos.X += ;
if(check_snk(in_Pos))
{
return true;
}
dis();
save_date();
check_bit();
break;
case go_up:
in_Pos.Y--;
if(check_snk(in_Pos))
{
return true;
}
dis();
save_date();
check_bit();
break;
case go_down:
in_Pos.Y++;
if(check_snk(in_Pos))
{
return true;
}
dis();
save_date();
check_bit();
break;
}
return false;
}
}; int main()
{
do
{
Init_Console();
Init_Map();
Prompt_info(, );
snake s(, );
clock_t t_in, t_out;
t_in = clock();
s.dis();
//
while (!gameOver)
{
if (_kbhit())
{
KeyConctrl(s, _getch());
} t_out = clock();
dis_date(, , s.get_speed(), s.get_length());
if (t_out - t_in > ((0.25 - (s.get_speed() / )) * CLOCKS_PER_SEC))
{
t_in = t_out;
gameOver = s.move();
if (gameOver)
{
is_gameover();
}
}
Sleep();
}
//
while (gameOver)
{
if (_kbhit())
{
switch (_getch())
{
case 'y':
case 'Y':
gameOver = false;
system("cls");
break;
case 'n':
case 'N':
gameOver = false;
withdraw = true;
break;
}
}
Sleep();
}
}while (!withdraw);
gotoPos(, );
return ;
} //控制台初始化
void Init_Console()
{
SetConsoleTitleA("Console_贪吃蛇");
COORD dSiz = {, };
SetConsoleScreenBufferSize(hOut, dSiz);//设置窗口缓冲区大小
CONSOLE_CURSOR_INFO _guan_biao = {, FALSE};//设置光标大小,隐藏光标
SetConsoleCursorInfo(hOut, &_guan_biao);
system("color 0f");//设置画布颜色 }
//光标位置
void gotoPos(SHORT x, SHORT y)
{
COORD pos = {x, y};
SetConsoleCursorPosition(hOut, pos);
}
//画边框
void Init_Map()
{
//SetConsoleTextAttribute(hOut, 0xF0); //设置前景色,背景色
system("cls");
//左边框
for(int i = ; i < ; i++)
{
cout << endl << " ●";
}
//上边框
gotoPos(, );
for(int i = ; i < ; i++)
{
cout << "●";
}
//下边框
gotoPos(, );
for(int i = ; i < ; i++)
{
cout << "●";
}
//右边框
for(SHORT i = ; i <= ; i++)
{
gotoPos(, i);
cout << "●";
}
}
//键盘控制函数
void KeyConctrl(snake &_snk, int _key)
{
switch(_key)
{
case ' ':
_snk.dir_control('s');
break;
case 'w':
case 'W':
case : _snk.dir_control('u');
break;
case 'a':
case 'A':
case : _snk.dir_control('l');
break;
case 'd':
case 'D':
case : _snk.dir_control('r');
break;
case 's':
case 'S':
case : _snk.dir_control('d');
break;
case '+': _snk.up_speed();
break;
default: break;
}
}
//结束提示
void is_gameover()
{ gotoPos(, );
SetConsoleTextAttribute(hOut, 0xec);
cout << "game over!";
gotoPos(, );
cout << "Y重新开始/N退出";
SetConsoleTextAttribute(hOut, 0x0f); }
//提示信息
void Prompt_info(int _x, int _y)
{ SetConsoleTextAttribute(hOut, 0xB);
gotoPos(_x+, _y+);
cout << "■游戏说明:";
gotoPos(_x+, _y+);
cout << "A.每得500分移速自动加1";
gotoPos(_x+, _y+);
cout << "B.可手动加速,最高移速5";
gotoPos(_x+, _y+);
cout << "■操作说明:";
gotoPos(_x+, _y+);
cout << "□向左移动:← A";
gotoPos(_x+, _y+);
cout << "□向右移动:→ D";
gotoPos(_x+, _y+);
cout << "□向下移动:↓ S";
gotoPos(_x+, _y+);
cout << "□向上移动:↑ W";
gotoPos(_x+, _y+);
cout << "□控制加速:+";
gotoPos(_x+, _y+);
cout << "□暂停游戏:空格";
gotoPos(_x+, _y+);
cout << "□开始游戏:任意方向键";
gotoPos(_x+, );
cout <<"■By: Flowingwind 18.01.11";
}
//速度积分显示
void dis_date(int _x, int _y, double Sped, int Score)
{
SetConsoleTextAttribute(hOut, 0xB);
gotoPos(_x+, _y+);
cout << setw() << "◆ 移动速度: ";
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << Sped;
gotoPos(_x+, _y+);
SetConsoleTextAttribute(hOut, 0xB);
cout << "◆ 当前积分: ";
SetConsoleTextAttribute(hOut, FOREGROUND_RED | FOREGROUND_INTENSITY);
cout << setw() << Score * ;
}

代码应该还可以 做一些精简化处理!!!暂时先就这样了;

save_date()保存数据函数对内存做了一定优化处理,以达到使用较小内存可永久运行程序。

(虽然现在的电脑内存根本不用考虑这个,但想起我第一次玩贪吃蛇,还是在一款 掌机上玩的,有机会能拷贝上去也不错)

c/c++ 贪吃蛇控制台版