[置顶] ※数据结构※→☆线性表结构(list)☆============单向链表结构(list single)(二)

时间:2023-03-08 20:44:27

单向链表(单链表)是链表的一种,其特点是链表的链接方向是单向的,对链表的访问要通过顺序读取从头部开始;链表是使用指针进行构造的列表;又称为结点列表,因为链表是由一个个结点组装起来的;其中每个结点都有指针成员变量指列表中的下一个结点;

列表是由结点构成,由head指针指向第一个成为表头的结点而终止于最后一个指向nuLL的指针;

[置顶] ※数据结构※→☆线性表结构(list)☆============单向链表结构(list single)(二)

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C++完整个代码示例(代码在VS2005下测试可运行)

[置顶] ※数据结构※→☆线性表结构(list)☆============单向链表结构(list single)(二)

AL_Node.h

/**
@(#)$Id: AL_Node.h 25 2013-08-30 03:08:31Z xiaoting $
@brief store data, and be used to AL_ListSingle, AL_ListDouble, AL_ListCircular and so on
@Author $Author: xiaoting $
@Date $Date: 2013-08-30 11:08:31 +0800 (周五, 30 八月 2013) $
@Revision $Revision: 25 $
@URL $URL: https://svn.code.sf.net/p/xiaoting/game/trunk/MyProject/AL_DataStructure/groupinc/AL_Node.h $
@Header $Header: https://svn.code.sf.net/p/xiaoting/game/trunk/MyProject/AL_DataStructure/groupinc/AL_Node.h 25 2013-08-30 03:08:31Z xiaoting $
*/ #ifndef CXX_AL_NODE_H
#define CXX_AL_NODE_H ///////////////////////////////////////////////////////////////////////////
// AL_Node
/////////////////////////////////////////////////////////////////////////// template<typename T> class AL_ListSingle;
template<typename T> class AL_ListDouble;
template<typename T> class AL_ListCircular; template<typename T>
class AL_Node
{
public:
/**
* Destruction
*
* @param
* @return
* @note
* @attention
*/
~AL_Node(); protected:
private:
friend class AL_ListSingle<T>;
friend class AL_ListDouble<T>;
friend class AL_ListCircular<T>; /**
* Construction
*
* @param
* @return
* @note private the Construction, avoid the others use it
* @attention
*/
AL_Node(); /**
* Construction
*
* @param const T& tTemplate
* @return
* @note
* @attention private the Construction, avoid the others use it
*/
AL_Node(const T& tTemplate); public:
protected:
private:
T m_data; //the friend class can use it directly
AL_Node *m_pPre; //previous data AL_ListDouble will use it
AL_Node *m_pNext; //next data
}; ///////////////////////////////////////////////////////////////////////////
// AL_Node
/////////////////////////////////////////////////////////////////////////// /**
* Construction
*
* @param
* @return
* @note private the Construction, avoid the others use it
* @attention
*/
template<typename T>
AL_Node<T>::AL_Node():
m_pPre(NULL),
m_pNext(NULL)
{
memset(&m_data, 0x00, sizeof(T));
} /**
* Construction
*
* @param const T& tTemplate
* @return
* @note
* @attention private the Construction, avoid the others use it
*/
template<typename T>
AL_Node<T>::AL_Node(const T& tTemplate):
m_data(tTemplate),
m_pPre(NULL),
m_pNext(NULL)
{ } /**
* Destruction
*
* @param
* @return
* @note
* @attention
*/
template<typename T>
AL_Node<T>::~AL_Node()
{
//it doesn't matter to clear the pointer or not.
m_pPre = NULL;
m_pNext = NULL;
} #endif // CXX_AL_NODE_H
/* EOF */

AL_ListSingle.h

/**
@(#)$Id: AL_ListSingle.h 25 2013-08-30 03:08:31Z xiaoting $
@brief Singly linked list (single list) is a list, which is characterized by the direction of the chain links are unidirectional,
Chain accessed through sequential reads starting from the head; linked list is constructed using pointers list; known the list of
nodes, as a linked list nodes is assembled; wherein each node has a pointer member variable refers to the next list node;
@Author $Author: xiaoting $
@Date $Date: 2013-08-30 11:08:31 +0800 (周五, 30 八月 2013) $
@Revision $Revision: 25 $
@URL $URL: https://svn.code.sf.net/p/xiaoting/game/trunk/MyProject/AL_DataStructure/groupinc/AL_ListSingle.h $
@Header $Header: https://svn.code.sf.net/p/xiaoting/game/trunk/MyProject/AL_DataStructure/groupinc/AL_ListSingle.h 25 2013-08-30 03:08:31Z xiaoting $
*/ #ifndef CXX_AL_LISTSINGLE_H
#define CXX_AL_LISTSINGLE_H #ifndef CXX_AL_NODE_H
#include "AL_Node.h"
#endif ///////////////////////////////////////////////////////////////////////////
// AL_ListSingle
/////////////////////////////////////////////////////////////////////////// template<typename T>
class AL_ListSingle
{
public:
static const DWORD LISTSINGLE_POSITION_INVALID = 0xffffffff;
/**
* Construction
*
* @param
* @return
* @note
* @attention
*/
AL_ListSingle(); /**
* Destruction
*
* @param
* @return
* @note
* @attention
*/
~AL_ListSingle(); /**
* Length
*
* @param VOID
* @return DWORD
* @note get the length of the list
* @attention
*/
DWORD Length() const; /**
* Find
*
* @param const T& tTemplate
* @return DWORD
* @note find the position of tTemplate
* @attention if not find, will be return 0xffffffff
*/
DWORD Find(const T& tTemplate ) const; /**
* IsElement
*
* @param const T& tTemplate
* @return BOOL
* @note the tTemplate is in the list?
* @attention
*/
BOOL IsElement(const T& tTemplate ) const; /**
* Insert
*
* @param DWORD dwIndex
* @param const T& tTemplate
* @return BOOL
* @note inset the tTemplate into the list at the position
* @attention
*/
BOOL Insert(DWORD dwIndex,const T& tTemplate ); /**
* InsertBegin
*
* @param const T& tTemplate
* @return BOOL
* @note inset the tTemplate into the list at the position
* @attention
*/
BOOL InsertBegin(const T& tTemplate ); /**
* InsertEnd
*
* @param const T& tTemplate
* @return BOOL
* @note inset the tTemplate into the list at the position
* @attention
*/
BOOL InsertEnd(const T& tTemplate ); /**
* Remove
*
* @param const T& tTemplate
* @return BOOL
* @note remove the tTemplate into the list
* @attention
*/
BOOL Remove(const T& tTemplate ); /**
* IsEmpty
*
* @param VOID
* @return BOOL
* @note the list has data?
* @attention
*/
BOOL IsEmpty() const; /**
* Get
*
* @param
* @return BOOL
* @note get the const T& at the position
* @attention the dwIndex must is little than the list length
*/
T Get(DWORD dwIndex) const; /**
* Set
*
* @param DWORD dwIndex
* @param const T& tTemplate
* @return BOOL
* @note Replaced with the element element element on position index, and returns the old element...
* @attention Index must in the list
*/
T Set(DWORD dwIndex, const T& tTemplate ); /**
* Clear
*
* @param VOID
* @return VOID
* @note clear the data in the list
* @attention all data will be clear
*/
VOID Clear(); protected:
private:
/**
* GetNodeByIndex
*
* @param
* @return BOOL
* @note get the const T& at the position
* @attention the dwIndex must is little than the list length
*/
AL_Node<T>* GetNodeByIndex(DWORD dwIndex) const; public:
protected:
private:
AL_Node<T>* m_pHeader;
}; ///////////////////////////////////////////////////////////////////////////
// AL_ListSingle
///////////////////////////////////////////////////////////////////////////
/**
* Construction
*
* @param
* @return
* @note
* @attention
*/
template<typename T>
AL_ListSingle<T>::AL_ListSingle():
m_pHeader(NULL)
{ } /**
* Destruction
*
* @param
* @return
* @note
* @attention
*/
template<typename T>
AL_ListSingle<T>::~AL_ListSingle()
{
Clear();
} /**
* Length
*
* @param
* @return
* @note get the length of the list
* @attention
*/
template<typename T> DWORD
AL_ListSingle<T>::Length() const
{
if (TRUE == IsEmpty()) {
return 0;
}
AL_Node<T>* pMove = NULL;
DWORD dwCount = 1; pMove = m_pHeader;
while (NULL != pMove->m_pNext) {
dwCount ++;
pMove = pMove->m_pNext;
}
return dwCount;
} /**
* Find
*
* @param const T& tTemplate
* @return DWORD
* @note find the position of tTemplate
* @attention if not find, will be return 0xffffffff
*/
template<typename T> DWORD
AL_ListSingle<T>::Find(const T& tTemplate ) const
{
if (TRUE == IsEmpty()) {
return LISTSINGLE_POSITION_INVALID;
} AL_Node<T>* pMove = NULL;
DWORD dwCount = 1; //loop the next data;
pMove = m_pHeader;
while (NULL != pMove->m_pNext) {
if (tTemplate == pMove->m_data) {
//find the data
return dwCount-1;
}
dwCount ++;
pMove = pMove->m_pNext;
} //the end
if (tTemplate == pMove->m_data) {
//find the data
return dwCount-1;
} return LISTSINGLE_POSITION_INVALID;
} /**
* IsElement
*
* @param const T& tTemplate
* @return BOOL
* @note the tTemplate is in the list?
* @attention
*/
template<typename T> BOOL
AL_ListSingle<T>::IsElement(const T& tTemplate ) const
{
if (LISTSINGLE_POSITION_INVALID == Find(tTemplate )) {
return FALSE;
} return TRUE;
} /**
* Insert
*
* @param const T& tTemplate
* @param DWORD dwIndex
* @return BOOL
* @note inset the tTemplate into the list at the position
* @attention
*/
template<typename T> BOOL
AL_ListSingle<T>::Insert(DWORD dwIndex, const T& tTemplate )
{
if (dwIndex > Length()) {
//can not insert to this position
return FALSE;
}
AL_Node<T>* pInsert = new AL_Node<T>;
pInsert->m_data = tTemplate; if (0x00 == dwIndex) {
//header
pInsert->m_pNext = m_pHeader;
m_pHeader = pInsert;
return TRUE;
} AL_Node<T>* pPre = GetNodeByIndex(dwIndex - 1);
if ((NULL == pPre)) {
//error
return FALSE;
}
if (Length() == dwIndex){
//end
pPre->m_pNext = pInsert;
return TRUE;
} //among of the list
AL_Node<T>* pIndexNode = GetNodeByIndex(dwIndex);
if ((NULL == pIndexNode)) {
//error
return FALSE;
}
pInsert->m_pNext = pIndexNode;
pPre->m_pNext = pInsert;
return TRUE;
/*
AL_Node<T>* pMove = NULL;
DWORD dwCount = 1; //loop the next data;
pMove = m_pHeader;
while (NULL != pMove->m_pNext) {
if (dwCount-1 == dwIndex) {
//insert this place
pInsert->m_pNext = pMove->m_pNext
pMove->m_pNext = pInsert;
return TRUE;
}
dwCount++
pMove = pMove->m_pNext;
} // the end
pMove->m_pNext = pInsert;
*/
return TRUE;
} /**
* InsertBegin
*
* @param const T& tTemplate
* @return BOOL
* @note inset the tTemplate into the list at the position
* @attention
*/
template<typename T> BOOL
AL_ListSingle<T>::InsertBegin(const T& tTemplate )
{
return Insert(0, tTemplate);
} /**
* InsertEnd
*
* @param const T& tTemplate
* @return BOOL
* @note inset the tTemplate into the list at the position
* @attention
*/
template<typename T> BOOL
AL_ListSingle<T>::InsertEnd(const T& tTemplate )
{
return Insert(Length(), tTemplate);
} /**
* Remove
*
* @param const T& tTemplate
* @return BOOL
* @note remove the tTemplate into the list
* @attention
*/
template<typename T> BOOL
AL_ListSingle<T>::Remove(const T& tTemplate )
{
if (TRUE == IsEmpty()) {
return FALSE;
} DWORD dwPosition = Find(tTemplate);
if (LISTSINGLE_POSITION_INVALID == dwPosition) {
//can not find the data
return FALSE;
} AL_Node<T>* pDelete = GetNodeByIndex(dwPosition);
if (NULL == pDelete) {
//error
return FALSE;
} if (0x00 == dwPosition) {
//header
m_pHeader = pDelete->m_pNext;
}
else {
AL_Node<T>* pPre = GetNodeByIndex(dwPosition - 1);
if (NULL == pPre) {
//error
return FALSE;
}
pPre->m_pNext = pDelete->m_pNext;
} delete pDelete;
pDelete = NULL;
return TRUE;
/*
AL_Node<T>* pMove = NULL;
AL_Node<T>* pPreMove = NULL;
//loop the next data;
pMove = m_pHeader;
do {
if (tTemplate == pMove->m_data) {
//remove the data
if (1 == Length()) {
//do not exist the pre move, only one data exist in the list,
delete m_pHeader;
m_pHeader = NULL;
}
else {
pPreMove->m_pNext = pMove->m_pNext;
delete pMove;
pMove = NULL;
}
return TRUE;
}
pMove = pMove->m_pNext;
pPreMove = pMove;
} while (NULL != pMove->m_pNext);
*/
return FALSE;
} /**
* IsEmpty
*
* @param
* @return BOOL
* @note the list has data?
* @attention
*/
template<typename T> BOOL
AL_ListSingle<T>::IsEmpty() const
{
return (NULL == m_pHeader) ? TRUE:FALSE;
} /**
* Get
*
* @param
* @return T
* @note get the T at the position
* @attention the dwIndex must is little than the list length
*/
template<typename T> T
AL_ListSingle<T>::Get(DWORD dwIndex) const
{
if (TRUE == IsEmpty()) {
//error
} if (Length()-1 < dwIndex) {
//error
} AL_Node<T>* pMove = NULL;
DWORD dwCount = 0;
//loop the next data;
pMove = m_pHeader;
do {
if (dwCount == dwIndex) {
//insert this place
return pMove->m_data;
}
dwCount++;
pMove = pMove->m_pNext;
} while (NULL != pMove->m_pNext); //the end
return pMove->m_data;
} /**
* Set
*
* @param DWORD dwIndex
* @param const T& tTemplate
* @return T
* @note Replaced with the element element element on position index, and returns the old element...
* @attention Index must in the list
*/
template<typename T> T
AL_ListSingle<T>::Set(DWORD dwIndex, const T& tTemplate )
{
if (Length()-1 < dwIndex) {
//error
} T tTypeTemp = m_pElements[dwIndex];
m_pElements[dwIndex] = tTemplate ;
return tTypeTemp;
} /**
* Clear
*
* @param VOID
* @return VOID
* @note clear the data in the list
* @attention all data will be clear
*/
template<typename T> VOID
AL_ListSingle<T>::Clear()
{
if (NULL == m_pHeader) {
//No data,
return;
} AL_Node<T>* pDelete = NULL;
while(NULL != m_pHeader->m_pNext){
//get the node
pDelete = m_pHeader->m_pNext;
m_pHeader->m_pNext = pDelete->m_pNext;
delete pDelete;
pDelete = NULL;
}
// at last delete the header
delete m_pHeader;
m_pHeader = NULL;
} /**
* GetNodeByIndex
*
* @param
* @return BOOL
* @note get the const T& at the position
* @attention the dwIndex must is little than the list length
*/
template<typename T> AL_Node<T>*
AL_ListSingle<T>::GetNodeByIndex(DWORD dwIndex) const
{
if (Length()-1 < dwIndex) {
//error
return NULL;
} AL_Node<T>* pMove = NULL;
DWORD dwCount = 1;
//loop the next data;
pMove = m_pHeader;
while (NULL != pMove->m_pNext) {
if (dwCount-1 == dwIndex) {
//get this place
return pMove;
}
dwCount ++;
pMove = pMove->m_pNext;
} //the end
return pMove;
} #endif // CXX_AL_LISTSINGLE_H
/* EOF */

测试代码

#ifdef TEST_AL_LISTSINGLE
AL_ListSingle<DWORD> cListSingle; BOOL bEmpty = cListSingle.IsEmpty();
std::cout<<bEmpty<<std::endl; int array[15]={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
for(int i=0;i<15;i++)
cListSingle.Insert(cListSingle.Length(), array[i]);
bEmpty = cListSingle.IsEmpty();
std::cout<<bEmpty<<std::endl; //test the interface
DWORD dwListSeqLen = cListSingle.Length();
std::cout<<dwListSeqLen<<std::endl; DWORD dwFind = cListSingle.Find(16);
std::cout<<dwFind<<std::endl;
dwFind = cListSingle.Find(12);
std::cout<<dwFind<<std::endl; BOOL bElement = cListSingle.IsElement(16);
std::cout<<bElement<<std::endl;
bElement = cListSingle.IsElement(14);
std::cout<<bElement<<std::endl; BOOL bInsert = cListSingle.Insert(0, 0);
std::cout<<bInsert<<std::endl;
bInsert = cListSingle.Insert(16, 16);
std::cout<<bInsert<<std::endl;
bInsert = cListSingle.Insert(16, 999);
std::cout<<bInsert<<std::endl; BOOL bRemove = cListSingle.Remove(9846354);
std::cout<<bRemove<<std::endl;
bRemove = cListSingle.Remove(999);
std::cout<<bRemove<<std::endl; INT it = 0x00;
for (DWORD i=0; i<cListSingle.Length(); i++) {
it = cListSingle.Get(i);
std::cout<<it<<std::endl;
}
cListSingle.Clear();
bEmpty = cListSingle.IsEmpty();
std::cout<<bEmpty<<std::endl;
dwListSeqLen = cListSingle.Length();
std::cout<<dwListSeqLen<<std::endl; bInsert = cListSingle.Insert(1, 999);
std::cout<<bInsert<<std::endl; bInsert = cListSingle.Insert(0, 666);
std::cout<<bInsert<<std::endl;
bRemove = cListSingle.Remove(666);
std::cout<<bRemove<<std::endl;
bEmpty = cListSingle.IsEmpty();
std::cout<<bEmpty<<std::endl;
dwListSeqLen = cListSingle.Length();
std::cout<<dwListSeqLen<<std::endl; #endif