门面模式是比较常用的一种设计模式,我们可能在无意中就会使用,门面模式就是用一个门面类来处理子系统的复杂关系,门面类简单的Api接口供客户端调用。用一个简单的演播室来表示。
#include <iostream>
using namespace std; //class Camera;
//class Light;
//class Screen;
class Camera
{
public:
Camera()
{ }
~Camera()
{ }
void TrunOn()
{
cout << "摄像机打开!" << endl;
}
void TrunOff()
{
cout << "摄像机关闭!" << endl;
}
void Rotate(int degrees)
{
cout << "Rotate the camera by "<<degrees<< "degrees!" <<endl;
}
}; class Light
{
public:
Light()
{ }
~Light()
{ }
void TrunOn()
{
cout << "灯光打开!" << endl;
}
void TrunOff()
{
cout << "灯光关闭!" << endl;
}
}; class Screen
{
public:
Screen()
{ }
~Screen()
{ }
void TrunOn()
{
cout << "显示器打开!" << endl;
}
void TrunOff()
{
cout << "显示器关闭!" << endl;
}
}; class Facade
{
public:
Facade()
{
m_camera = new Camera();
m_lights = new Light();
m_Screen = new Screen();
}
~Facade()
{
delete m_camera;
delete m_lights;
delete m_Screen;
}
void Activate()
{
cout<< "激活设备开始直播!"<<endl;
m_camera->TrunOn();
m_camera->Rotate();
m_lights->TrunOn();
m_Screen->TrunOn(); }
void Deactivate()
{
cout << "关闭设备!" << endl;
m_camera->TrunOff();
m_camera->Rotate();
m_lights->TrunOff();
m_Screen->TrunOff();
} private:
Camera *m_camera;
Light *m_lights;
Screen *m_Screen;
};
主函数:
int main()
{
Facade * m_facade = new Facade();
m_facade->Activate();
std::cout << "直播中!" << std::endl;
m_facade->Deactivate();
getchar();
return ;
}
输出结果:
激活设备开始直播!
摄像机打开!
Rotate the camera by 90degrees!
灯光打开!
显示器打开!
直播中!
关闭设备!
摄像机关闭!
Rotate the camera by 0degrees!
灯光关闭!
显示器关闭!
如果不使用门面类的话,每一个客户端都要直接去调用设备,会客户端的代码很复杂。可读性差。