How.to.Use.Objects.Code.and.Concepts.0321995546

时间:2019-01-26 04:54:03
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文件名称:How.to.Use.Objects.Code.and.Concepts.0321995546
文件大小:27.32MB
文件格式:PDF
更新时间:2019-01-26 04:54:03
Objects Code Concepts While most developers today use object-oriented languages, the full power of objects is available only to those with a deep understanding of the object paradigm. How to Use Objects will help you gain that understanding, so you can write code that works exceptionally well in the real world. Author Holger Gast focuses on the concepts that have repeatedly proven most valuable and shows how to render those concepts in concrete code. Rather than settling for minimal examples, he explores crucial intricacies, clarifies easily misunderstood ideas, and helps you avoid subtle errors that could have disastrous consequences. Gast addresses the technical aspects of working with languages, libraries, and frameworks, as well as the strategic decisions associated with patterns, contracts, design, and system architecture. He explains the roles of individual objects in a complete application, how they react to events and fulfill service requests, and how to transform excellent designs into excellent code. Using practical examples based on Eclipse, he also shows how tools can help you work more efficiently, save you time, and sometimes even write high-quality code for you. Gast writes for developers who have at least basic experience: those who’ve finished an introductory programming course, a university computer science curriculum, or a first or second job assignment. Coverage includes Understanding what a professionally designed object really looks like Writing code that reflects your true intentions—and testing to make sure it does Applying language idioms and connotations to write more readable and maintainable code Using design-by-contract to write code that consistently does what it’s supposed to do Coding and architecting effective event-driven software Separating model and view, and avoiding common mistakes Mastering strategies and patterns for efficient, flexible design Ensuring predictable object collaboration via responsibility-driven design Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available. Table of Contents Part I: Language Usage Chapter 1. Basic Usage of Objects Chapter 2. Fundamental Object Structures Chapter 3. Abstraction and Hierarchy Part II: Contracts Chapter 4. Contracts for Objects Chapter 5. Testing Chapter 6. Fine Print in Contracts Part III: Events Chapter 7. Introduction to the Standard Widget Toolkit Chapter 8. A Brief Introduction to Threads Chapter 9. Structuring Applications with Graphical Interfaces Chapter 10. State Machines Part IV: Responsibility-Driven Design Chapter 11. Responsibility-Driven Design Chapter 12. Design Strategies Part V: Appendix Appendix A. Working with Eclipse Plugins

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