文件名称:ShaderX 2.-.Introductions and Tutorials with DirectX 9.0.pdf
文件大小:6.63MB
文件格式:PDF
更新时间:2010-06-16 16:38:59
ShaderX
After the tremendous success of Direct3D ShaderX: Vertex and Pixel
Shader Tips and Tricks, I planned to do another book with an entirely
new set of innovative ideas, techniques, and algorithms. The call for
authors led to many proposals from nearly 80 people who wanted to
contribute to the book. Some of these proposals featured introductory
material and others featured much more advanced themes.
Because of the large amount of material, I decided to split the articles
into introductory pieces that are much longer but explain a lot of
groundwork and articles that assume a certain degree of knowledge.
This idea led to two books:
ShaderX2: Introductions & Tutorials with DirectX 9
ShaderX2: Shader Programming Tips & Tricks with DirectX 9
The first book (this one) helps the reader get started with shader
programming, whereas the second book features tips and tricks that
an experienced shader programmer will benefit from.