OPENGL 显示BMP图片+旋转

时间:2023-03-09 00:47:44
OPENGL 显示BMP图片+旋转

VS2010/Windows 7/

1. 需包含头文件 stdio.h, glaux.h, glut.h。需要对应的lib,并添加包含路径

2. 窗口显示用glut库的函数

3. bmp图片从本地读取,再用它来生成纹理,首先用auxDIBImageLoad函数将图片数据读到AUX_RGBImageRec结构体当中。

然后

//生成纹理数据
glTexImage2D(GL_TEXTURE_2D, , , TextureImage[]->sizeX, TextureImage[]->sizeY, , GL_RGB, GL_UNSIGNED_BYTE, TextureImage[]->data);

然后用线性滤波函数按自己要求缩放显示

//线性滤波
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

4. 图片旋转显示的时候用

glRotatef(-,0.0f,0.0f,1.0f);

//贴图及映射(glTexCoord2f对应纹理坐标, glVertex2f对应矩形坐标,此处已做旋转处理)
glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex2f( 1.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex2f( 1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex2f(-1.0f, -1.0f);

前一种是旋转函数,后一种是直接在坐标映射时改坐标

效果:

OPENGL 显示BMP图片+旋转

附代码:

#include "stdafx.h"

#include <stdio.h>
#include <gl/glaux.h>
#include<gl/glut.h> GLfloat xrot;
GLfloat yrot;
GLfloat zrot; GLuint texture[]; //存储一个纹理 //读取bmp文件数据
AUX_RGBImageRec *LoadBMP(char * Filename)
{
FILE *File = NULL;
if (!Filename)
return NULL;
File = fopen(Filename, "r");
if (File)
{
fclose(File);
return auxDIBImageLoad(Filename);
}
return NULL;
} //生成纹理
int LoadGLTextures()
{
int Status = FALSE;
AUX_RGBImageRec *TextureImage[];
memset(TextureImage, , sizeof(void *)*);
if (TextureImage[] = LoadBMP("C:\\2.bmp"))
{
Status = TRUE;
//注册纹理
glGenTextures(, &texture[]);
//绑定纹理名称
glBindTexture(GL_TEXTURE_2D, texture[]);
//生成纹理数据
glTexImage2D(GL_TEXTURE_2D, , , TextureImage[]->sizeX, TextureImage[]->sizeY, , GL_RGB, GL_UNSIGNED_BYTE, TextureImage[]->data);
//线性滤波
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
if (TextureImage[])
{
if (TextureImage[]->data)
{
free(TextureImage[]->data);
}
free(TextureImage[]);
}
return Status;
} //调用入口
int InitGL(GLvoid)
{
if (!LoadGLTextures())
{
return false;
}
glEnable(GL_TEXTURE_2D);
//glShadeModel(GL_SMOOTH);
//设置背景色为黑色
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
return TRUE;
} //贴图绘制
void DrawGLScene(GLvoid)
{
//清除屏幕缓存
glClear(GL_COLOR_BUFFER_BIT);
//重置当前的模型观察矩阵
glLoadIdentity(); /**************************************
* 旋转函数备用 -90表示顺时针绕Z轴旋转90度
***************************************/
//glRotatef(-90,0.0f,0.0f,1.0f); //开始绘制四边形
glBegin(GL_QUADS); //贴图及映射(glTexCoord2f对应纹理坐标, glVertex2f对应矩形坐标,此处已做旋转处理)
glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f); glVertex2f( 1.0f, 1.0f);
glTexCoord2f(1.0f, 1.0f); glVertex2f( 1.0f, -1.0f);
glTexCoord2f(1.0f, 0.0f); glVertex2f(-1.0f, -1.0f); glEnd();
glFlush();
//glutSwapBuffers();
} int main(int argc, char **argv)
{
//初始化glut运行
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DEPTH|GLUT_SINGLE|GLUT_RGBA);
glutInitWindowPosition(,);
glutInitWindowSize(, );
glutCreateWindow("hello"); InitGL();
glutDisplayFunc(&DrawGLScene);
glutMainLoop();
return ;
}

(完)