使用Microsoft.Practices.Unity 依赖注入

时间:2023-03-09 18:09:38
使用Microsoft.Practices.Unity 依赖注入

Unity是微软Patterns & Practices团队所开发的一个轻量级的,并且可扩展的依赖注入(Dependency Injection)容器,它支持常用的三种依赖注入方式:构造器注入(Constructor Injection)、属性注入(Property Injection),以及方法调用注入(Method Call Injection).

假设我们有下面的场景代码,在代码里面有一个很简单的customer对象,customer 对象有个save 方法, 这个方法通过调用ICustomerDataAccess.Save将数据持久到数据库中, 在列子中我们实现了dataaccess的sql版本和mysql版本,也就是说我们这个customer对象,可以支持持久化到sql server 或 mysql.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Practices.Unity; namespace UnitySample
{
public interface ICustomerDataAccess
{
void Save(Customer c);
} public class CustomerSqlDataAccess : ICustomerDataAccess
{
public void Save(Customer c)
{
Console.Write("{2}, save data id:{0},name{1}",c.Id,c.Name,this.GetType().ToString());
}
} public class CustomerMysqlDataAccess : ICustomerDataAccess
{
public void Save(Customer c)
{
Console.Write("{2}, save data id:{0},name{1}", c.Id, c.Name, this.GetType().ToString());
}
} public class Customer
{
public ICustomerDataAccess CustomerDataAccess { get; set; } public string Id { get; set; }
public string Name { get; set; } public void Save()
{
CustomerDataAccess.Save(this);
}
} class Program
{
static void Main(string[] args)
{ }
}
}

传统做法可能是在配置文件中填几个一个变量 dbType = sql  or my sql. 然后在customer 对象中根据设定的db type 来实力化不同的dataaccess.

代码可能会是下面这个样子,这样的话,customer 对象实际上依赖于CustomerSqlDataAccess 和 CustomerSqlDataAccess 的,而且,未来比如要新增加其他数据库的支持,则必须修改customer 对象的源代码。

 public Customer()
{
if (DbType = "sql")
{
CustomerDataAccess = new CustomerSqlDataAccess();
}
else
{
CustomerDataAccess = new CustomerSqlDataAccess();
}
}

下面我们使用unity 来解除customer 对象对  CustomerSqlDataAccess 和 CustomerSqlDataAccess 的依赖。

一、 属性注入(Property Injection)

1.  配置unity

     为了以后调用方便,我这里建立了一个静态方法,然后注入了两个dataaccess。

 public class UnitySetup
{
public static void Config()
{
var container = new UnityContainer();
container.RegisterType<ICustomerDataAccess, CustomerSqlDataAccess>();
container.RegisterType<ICustomerDataAccess, CustomerSqlDataAccess>("mysql");
}
}

  然后我们需要在Main函数中调用这个方法配置unity containter.

  

     static void Main(string[] args)
{
UnitySetup.Config();
}

2. 标记属性注入

   这步很简单,直接在customer 类中的ICustomerDataAccess 定义上面添加[Dependency]标注即可。

[Dependency]
public ICustomerDataAccess CustomerDataAccess { get; set; }

3. 通过resove 获取对象

            var container = new UnityContainer();
UnitySetup.Config(container);
var sqlCustomer = container.Resolve<ICustomerDataAccess>();
var mysqlCustomer = container.Resolve<ICustomerDataAccess>("mysql");

上面的代码就分别获取了CustomerSqlDataAccess 实例和CustomerSqlDataAccess实例

二 、构造器注入(Constructor Injection)

1.  配置unity

  

  unityContainer.RegisterType<Customer>(
new InjectionConstructor(new ResolvedParameter<ICustomerDataAccess>()));
unityContainer.RegisterType<Customer>("mysqlCustomer",
new InjectionConstructor(new ResolvedParameter<ICustomerDataAccess>("mysql")));

添加两行注册customer 对想到container.

2. 获取

 var sqlCustomer = container.Resolve<Customer>();
var myqlCustomer = container.Resolve<Customer>("mysqlCustomer"); 完整代码如下
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Practices.Unity; namespace UnitySample
{ public interface ICustomerDataAccess
{
void Save(Customer c);
} public class CustomerSqlDataAccess : ICustomerDataAccess
{
public void Save(Customer c)
{
Console.WriteLine("{2}, save data id:{0},name{1}",c.Id,c.Name,this.GetType().ToString());
}
} public class CustomerMysqlDataAccess : ICustomerDataAccess
{
public void Save(Customer c)
{
Console.WriteLine("{2}, save data id:{0},name{1}", c.Id, c.Name, this.GetType().ToString());
}
} public class UnitySetup
{
public static void Config(IUnityContainer unityContainer)
{
unityContainer.RegisterType<ICustomerDataAccess, CustomerSqlDataAccess>();
unityContainer.RegisterType<ICustomerDataAccess, CustomerMysqlDataAccess>("mysql");
unityContainer.RegisterType<Customer>(
new InjectionConstructor(new ResolvedParameter<ICustomerDataAccess>()));
unityContainer.RegisterType<Customer>("mysqlCustomer",
new InjectionConstructor(new ResolvedParameter<ICustomerDataAccess>("mysql")));
}
} public class Customer
{
private ICustomerDataAccess CustomerDataAccess { get; set;} public string Id { get; set; }
public string Name { get; set; } public Customer(ICustomerDataAccess customerDataAccess)
{
CustomerDataAccess = customerDataAccess;
}
public void Save()
{
CustomerDataAccess.Save(this);
}
} class Program
{
static void Main(string[] args)
{
var container = new UnityContainer();
UnitySetup.Config(container);
var sqlCustomer = container.Resolve<Customer>();
var myqlCustomer = container.Resolve<Customer>("mysqlCustomer"); sqlCustomer.Save();
myqlCustomer.Save(); Console.ReadKey();
}
}
}

三 、 方法调用注入(Method Call Injection)

方法调用注入和输入注入有点类似,只需要在调用的方法上面添加[InjectionMethod] 标注即可

1.  配置unity

  

 unityContainer.RegisterType<Customer>("mysqlCustomer",
new InjectionMethod("SetDataAccess", new ResolvedParameter<ICustomerDataAccess>("mysql")));

2. 获取

 var sqlCustomer = container.Resolve<Customer>();
var myqlCustomer = container.Resolve<Customer>("mysqlCustomer");

完成后的代码如下

using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Practices.Unity; namespace UnitySample
{ public interface ICustomerDataAccess
{
void Save(Customer c);
} public class CustomerSqlDataAccess : ICustomerDataAccess
{
public void Save(Customer c)
{
Console.WriteLine("{2}, save data id:{0},name{1}",c.Id,c.Name,this.GetType().ToString());
}
} public class CustomerMysqlDataAccess : ICustomerDataAccess
{
public void Save(Customer c)
{
Console.WriteLine("{2}, save data id:{0},name{1}", c.Id, c.Name, this.GetType().ToString());
}
} public class UnitySetup
{
public static void Config(IUnityContainer unityContainer)
{
unityContainer.RegisterType<ICustomerDataAccess, CustomerSqlDataAccess>();
unityContainer.RegisterType<ICustomerDataAccess, CustomerMysqlDataAccess>("mysql"); unityContainer.RegisterType<Customer>("mysqlCustomer",
new InjectionMethod("SetDataAccess", new ResolvedParameter<ICustomerDataAccess>("mysql")));
}
} public class Customer
{
private ICustomerDataAccess CustomerDataAccess { get; set;}
public string Id { get; set; }
public string Name { get; set; } public void Save()
{
CustomerDataAccess.Save(this);
} [InjectionMethod]
public void SetDataAccess(ICustomerDataAccess dataAccess)
{
CustomerDataAccess = dataAccess;
}
} class Program
{
static void Main(string[] args)
{
var container = new UnityContainer();
UnitySetup.Config(container);
var sqlCustomer = container.Resolve<Customer>();
var mysqlCustomer = container.Resolve<Customer>("mysqlCustomer");
sqlCustomer.Save();
mysqlCustomer.Save();
Console.ReadKey();
}
}
}

好了,通过使用unity 依赖注入,customer 对象不再依赖具体的CustomerSqlDataAccess 和 CustomerMysqlDataAccess., 只依赖于接口ICustomerDataAccess。

上面就是unity 的基本用法介绍。