C# 水印透明度图片

时间:2023-03-09 02:06:37
C# 水印透明度图片
/// <summary>
/// 在一张图片的指定位置处加入一张具有水印效果的图片
/// </summary>
/// <param name="SourceImage">指定源图片的绝对路径</param>
/// <param name="WaterMarkImage">指定水印图片的绝对路径</param>
/// <param name="SaveImage">保存图片的绝对路径</param>
public static void MakeWaterMark(string SourceImage, string WaterMarkImage, string SaveImage)
{
// 创建一个对象用于操作需要加水印的源图片
Image imgPhoto = Image.FromFile(SourceImage);
// 获取该源图片的宽度和高度
int phWidth = imgPhoto.Width;
int phHeight = imgPhoto.Height; // 创建一个BMP格式的空白图片(宽度和高度与源图片一致)
Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb); // 设置该新建空白BMP图片的分辨率
bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution); // 将该BMP图片设置成一个图形对象
Graphics grPhoto = Graphics.FromImage(bmPhoto); // 设置生成图片的质量
grPhoto.SmoothingMode = SmoothingMode.AntiAlias; // 将源图片加载至新建的BMP图片中
grPhoto.DrawImage(
imgPhoto, // Photo Image object
new Rectangle(, , phWidth, phHeight), // Rectangle structure
, // x-coordinate of the portion of the source image to draw.
, // y-coordinate of the portion of the source image to draw.
phWidth, // Width of the portion of the source image to draw.
phHeight, // Height of the portion of the source image to draw.
GraphicsUnit.Pixel); // Units of measure // 创建水印图片的 Image 对象
Image imgWatermark = new Bitmap(WaterMarkImage); // 获取水印图片的宽度和高度
int wmWidth = imgWatermark.Width;
int wmHeight = imgWatermark.Height; //------------------------------------------------------------
// 第一步: 插入水印图片
//------------------------------------------------------------ //Create a Bitmap based on the previously modified photograph Bitmap
Bitmap bmWatermark = new Bitmap(bmPhoto);
bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
//Load this Bitmap into a new Graphic Object
Graphics grWatermark = Graphics.FromImage(bmWatermark); //To achieve a transulcent watermark we will apply (2) color
//manipulations by defineing a ImageAttributes object and
//seting (2) of its properties.
ImageAttributes imageAttributes = new ImageAttributes(); //The first step in manipulating the watermark image is to replace
//the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0)
//to do this we will use a Colormap and use this to define a RemapTable
ColorMap colorMap = new ColorMap(); //My watermark was defined with a background of 100% Green this will
//be the color we search for and replace with transparency
colorMap.OldColor = Color.FromArgb(, , , );
colorMap.NewColor = Color.FromArgb(, , , ); ColorMap[] remapTable = { colorMap }; imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap); //The second color manipulation is used to change the opacity of the
//watermark. This is done by applying a 5x5 matrix that contains the
//coordinates for the RGBA space. By setting the 3rd row and 3rd column
//to 0.3f we achive a level of opacity
float[][] colorMatrixElements = {
new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}
}; ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements); imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
ColorAdjustType.Bitmap); //For this example we will place the watermark in the upper right
//hand corner of the photograph. offset down 10 pixels and to the
//left 10 pixles
int xPosOfWm = ((phWidth - wmWidth) - );
int yPosOfWm = ; grWatermark.DrawImage(imgWatermark,
new Rectangle(xPosOfWm, yPosOfWm, wmWidth, wmHeight), //Set the detination Position
, // x-coordinate of the portion of the source image to draw.
, // y-coordinate of the portion of the source image to draw.
wmWidth, // Watermark Width
wmHeight, // Watermark Height
GraphicsUnit.Pixel, // Unit of measurment
imageAttributes); //ImageAttributes Object //Replace the original photgraphs bitmap with the new Bitmap
imgPhoto.Dispose();
imgPhoto = bmWatermark;
grPhoto.Dispose();
grWatermark.Dispose();
bmPhoto.Dispose(); //------------------------------------------------------------
// 第三步:保存图片
//------------------------------------------------------------
imgPhoto.Save(SaveImage, ImageFormat.Jpeg); // 释放使用中的资源
imgPhoto.Dispose();
imgWatermark.Dispose();
bmWatermark.Dispose();
}