2D游戏编程1--windows编程模型

时间:2023-03-08 21:24:49
2D游戏编程1--windows编程模型

一.创建一个windows程序步骤

1.创建一个windows类

2.创建一个事件处理程序

3.注册windows类

4.用之前创建的windows类创建一个窗口

5.创建一个主事件循环

 

二.存储windows类信息的数据结构:

typedef struct _WNDCLASSEX
{
UINT cbSize; // size of this structure
UINT style; // style flags
WNDPROC lpfnWndProc; // function pointer to handler
int cbClsExtra; // extra class info
int cbWndExtra; // extra window info
HANDLE hInstance; // the instance of the application
HICON hIcon; // the main icon
HCURSOR hCursor; // the cursor for the window
HBRUSH hbrBackground; // the background brush to paint the window
LPCTSTR lpszMenuName; // the name of the menu to attach
LPCTSTR lpszClassName; // the name of the class itself
HICON hIconSm; // the handle of the small icon
} WNDCLASSEX

cbSize=sizeof(WNDCLASSEX);

style值:

winclass.style = CS_VREDRAW | CS_HREDRAW | CS_OWNDC | CS_DBLCLICKS;

CS_HREDRAW

Redraws the entire window if a movement or size adjustment changes the width of the window.

CS_VREDRAW

Redraws the entire window if a movement or size adjustment changes the height of the window.

CS_OWNDC

Allocates a unique device context for each window in the class (more on this later in the chapter).

CS_DBLCLKS

Sends a double-click message to the window procedure when the user double-clicks the mouse while the cursor is in a window belonging to the class.

CS_PARENTDC

Sets the clipping region of the child window to that of the parent window so that the child can draw on the parent.

CS_SAVEBITS

Saves the client image in a window so you don't have to redraw it every time the window is obscured, moved, etc. However, this takes up more memory and is slower that doing it yourself.

CS_NOCLOSE

Disables the Close command on the system menu.

Note: The most commonly used flags are highlighted.

lpfnWndProc窗口事件处理函数指针:

2D游戏编程1--windows编程模型

完整定义:

WNDCLASSEX winclass; // this will hold the class we create

                                           // first fill in the window class structure

inclass.cbSize = sizeof(WNDCLASSEX);

winclass.style     = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;

winclass.lpfnWndProc = WindowProc;

winclass.cbClsExtra  = 0;

winclass.cbWndExtra  = 0;

winclass.hInstance   = hinstance;

winclass.hIcon       = LoadIcon(NULL, IDI_APPLICATION);

winclass.hCursor     = LoadCursor(NULL, IDC_ARROW);

winclass.hbrBackground    = GetStockObject(BLACK_BRUSH);

winclass.lpszMenuName    = NULL;

winclass.lpszClassName    = "WINCLASS1";

winclass.hIconSm      = LoadIcon(NULL, IDI_APPLICATION);

三.注册windows类

RegisterClassEx(&winclass);

四.创建窗口

HWND CreateWindowEx(

DWORD dwExStyle,      // extended window style

LPCTSTR lpClassName,  // pointer to registered class name

LPCTSTR lpWindowName, // pointer to window name

     DWORD dwStyle,        // window style

     int x,                // horizontal position of window

     int y,                // vertical position of window

     int nWidth,           // window width

     int nHeight,          // window height

     HWND hWndParent,      // handle to parent or owner window

     HMENU hMenu,          // handle to menu, or child-window identifier

HINSTANCE hInstance,  // handle to application instance

LPVOID lpParam);      // pointer to window-creation data

 

HWND hwnd; // window handle

// create the window, bail if problem
if (!(hwnd = CreateWindowEx(NULL, // extended style
"WINCLASS1", // class
"Your Basic Window", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,400, // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance, // instance of this application
NULL))) // extra creation parms
return(0);

Once the window has been created, it may or may not be visible. However, in this case, we added the style flag WS_VISIBLE, which does this automatically. If this flag isn't added, use the following function call to manually display the window:

// this shows the window
ShowWindow(hwnd, ncmdshow);

五.事件处理程序

WinProc原型:

LRESULT CALLBACK WindowProc(

                                                              HWND hwnd, // window handle of sender

                                                              UINT msg,  // the message id

                                                              WPARAM wparam,  // further defines message

                                                              LPARAM lparam); // further defines message

实例:

LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context // what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here // return success
return(0);
} break; case WM_COMMAND:
{
switch(LOWORD(wparam))
{
// handle the FILE menu
case MENU_FILE_ID_OPEN:
{
// do work here
} break;
case MENU_FILE_ID_CLOSE:
{
// do work here
} break;
case MENU_FILE_ID_SAVE:
{
// do work here
} break;
case MENU_FILE_ID_EXIT:
{
// do work here
} break; // handle the HELP menu
case MENU_HELP_ABOUT:
{
// do work here
} break;
default: break; } // end switch wparam } break; // end WM_COMMAND case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// you would do all your painting here
EndPaint(hwnd,&ps);
// return success
return(0);
} break; case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0); // return success
return(0);
} break; default:break; } // end switch // process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam)); } // end WinProc

六.主事件循环

// enter main event loop

while(GetMessage(&msg,NULL,0,0))

{

// translate any accelerator keys

TranslateMessage(&msg);

// send the message to the window proc

DispatchMessage(&msg);

} // end while

事件循环处理消息机制流程图:

2D游戏编程1--windows编程模型