UVALive-3263 That Nice Euler Circuit (几何欧拉定理)

时间:2023-03-09 19:27:43
UVALive-3263 That Nice Euler Circuit  (几何欧拉定理)

https://vjudge.net/problem/UVALive-3263

平面上有一个n个端点的一笔画,第n个端点总是和第一个端点重合,因此图示一条闭合曲线。

组成一笔画的线段可以相交,但不会部分重叠,求这些线段将平面分为几部分

包括封闭区域和无限大区域

欧拉定理:平面图的顶点数V,边数E,面数F ,V+F-E=2

顶点数包含原来节点、新增节点,可能多线共点,所以还要去重

边数包含原来的边、新增的边,

判断新增边:枚举点、边,如果点在线段上(非端点处),边数+1

判断点在线段上且非端点:点与线段端点两向量的叉积=0,点积<0

(如果是端点点积=0)

#include<cmath>
#include<cstdio>
#include<algorithm> using namespace std; const double eps=1e-; struct Point
{
double x,y;
Point(double x=,double y=) : x(x),y(y) { }
bool operator == (const Point b) const
{
return fabs(x-b.x)<eps && fabs(y-b.y)<eps;
}
bool operator < (const Point b) const
{
return (x<b.x||(fabs(x-b.x)<eps && y<b.y));
}
/*Point operator = (const Point b)
{
return b;
}*/
}; typedef Point Vector; Point p[],section[]; int sumedge,sumpoint; Vector operator + (Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y); }
Vector operator - (Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }
Vector operator * (Vector A,double p) { return Vector(A.x*p,A.y*p); }
Vector operator / (Vector A,double p) { return Vector(A.x/p,A.y/p); } struct Geometry
{
double Cross(Vector A,Vector B)
{
return A.x*B.y-A.y*B.x;
}
double Dot(Vector A,Vector B)
{
return A.x*B.x+A.y*B.y;
}
bool OnSegment(Point p,Point a1,Point a2)
{
return dcmp(Cross(a1-p,a2-p))== && dcmp(Dot(a1-p,a2-p))<;
}
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1),
c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
return dcmp(c1)*dcmp(c2)< && dcmp(c3)*dcmp(c4)<;
}
Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
Vector u=P-Q;
double t=Cross(w,u)/Cross(v,w);
return P+v*t;
}
int dcmp(double x)
{
if(fabs(x)<eps) return ; return x< ? -:;
}
}; Geometry Two_dimensional; /*bool operator == (Point a,Point b)
{
return Two_dimensional.dcmp(a.x-b.x)==0 && Two_dimensional.dcmp(a.y-b.y)==0;
}
bool operator < (Point a,Point b)
{
if(Two_dimensional.dcmp(a.x-b.x)==0)
{
if(Two_dimensional.dcmp(a.y-b.y)<=0) return 1;
return 0;
}
if(Two_dimensional.dcmp(a.x-b.x)==-1) return 1;
return 0;
}*/ /*bool operator < (const Point& a, const Point& b) {
return a.x < b.x || (a.x == b.x && a.y < b.y);
} bool operator == (const Point& a, const Point& b)
{
return Two_dimensional.dcmp(a.x - b.x) == 0 && Two_dimensional.dcmp(a.y - b.y) == 0;
}*/
int main()
{
int n,k,tt=;
while(scanf("%d",&n)!=EOF)
{
if(!n) return ;
for(int i=;i<n;i++) scanf("%lf%lf",&p[i].x,&p[i].y),section[i]=p[i];
n--;
sumpoint=n; sumedge=n;
for(int i=;i<n;i++)
for(int j=i+;j<n;j++)
{
if(Two_dimensional.SegmentProperIntersection(p[i],p[i+],p[j],p[j+]))
section[sumpoint++]=Two_dimensional.GetLineIntersection(p[i],p[i+]-p[i],p[j],p[j+]-p[j]);
}
sort(section,section+sumpoint);
sumpoint=unique(section,section+sumpoint)-section;
//for(int i=0;i<sumpoint;i++) printf("%.5lf %.5lf\n",section[i].x,section[i].y);
for(int i=;i<sumpoint;i++)
for(int j=;j<n;j++)
if(Two_dimensional.OnSegment(section[i],p[j],p[j+])) sumedge++;
printf("Case %d: There are %d pieces.\n",++tt,sumedge+-sumpoint);
} }