【Android】屏幕尺寸的表示

时间:2023-03-09 06:37:45
【Android】屏幕尺寸的表示

1. 单位

- px(pixel): 普通的像素点描述,位图中的一个颜色点(RGBA或者YUV)

- dip(device independent pixels): 设备独立像素。

- dp: 与dip一样。

- pt(point): 标准长度单位。1pt = 1.0 / 72 (in)。

- sp(scaled pixel): 用于字体显示。

- in(inch): 英寸

- mm(millimeter): 毫米

2. 屏幕密度

屏幕类型 宽度(pixels) 高度(pixels) 尺寸(inches) 屏幕密度
QVGA 240 320 2.6 - 3.0 low
WQVGA 240 400 3.2 - 3.5 low
FWQVGA 240 432 3.5 - 3.8 low
HVGA 320 480 3.0 - 3.5 medium
WVGA 480 800 3.3 - 4.0 high
FWVGA 480 854 3.5 - 4.0 high
WVGA 480 800 4.8 - 5.5 medium
FWVGA 480 854 5.0 - 5.8 medium

默认屏幕密度:low = 120; medium = 160; high = 240

3. 屏幕单位的换算

/frameworks/base/core/java/android/util/TypedValue.java

303    /**
304 * Converts an unpacked complex data value holding a dimension to its final floating
305 * point value. The two parameters <var>unit</var> and <var>value</var>
306 * are as in {@link #TYPE_DIMENSION}.
307 *
308 * @param unit The unit to convert from.
309 * @param value The value to apply the unit to.
310 * @param metrics Current display metrics to use in the conversion --
311 * supplies display density and scaling information.
312 *
313 * @return The complex floating point value multiplied by the appropriate
314 * metrics depending on its unit.
315 */
316 public static float applyDimension(int unit, float value,
317 DisplayMetrics metrics)
318 {
319 switch (unit) {
320 case COMPLEX_UNIT_PX:
321 return value;
322 case COMPLEX_UNIT_DIP:
323 return value * metrics.density;
324 case COMPLEX_UNIT_SP:
325 return value * metrics.scaledDensity;
326 case COMPLEX_UNIT_PT:
327 return value * metrics.xdpi * (1.0f/72);
328 case COMPLEX_UNIT_IN:
329 return value * metrics.xdpi;
330 case COMPLEX_UNIT_MM:
331 return value * metrics.xdpi * (1.0f/25.4f);
332 }
333 return 0;
334 } /frameworks/base/core/java/android/util/DisplayMetrics.java
public static final int DENSITY_LOW = 120;
public static final int DENSITY_MEDIUM = 160;
public static final int DENSITY_TV = 213;
public static final int DENSITY_HIGH = 240;
public static final int DENSITY_XHIGH = 320;
public static final int DENSITY_400 = 400;
public static final int DENSITY_XXHIGH = 480;
public static final int DENSITY_560 = 560;
public static final int DENSITY_XXXHIGH = 640;
public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;

public static int DENSITY_DEVICE = getDeviceDensity();
density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;

px = dip * density = dip * DENSITY_DEVICE / DENSITY_DEFAULT.