基于AT89C51单片机的贪吃蛇电子游戏(仿真)

时间:2023-03-09 05:13:50
基于AT89C51单片机的贪吃蛇电子游戏(仿真)

  有关贪吃蛇的历史发展可以看一下这个网址,贪吃蛇最初的设计和现在并不相同。。http://www.techweb.com.cn/internet/2013-02-21/1278055.shtml

  该项目设计硬件平台选择了简单易用的AT89C51单片机,显示屏选择的是AMPIRE128X64液晶屏幕显示器,按照一定顺序连接后,如下图:

  基于AT89C51单片机的贪吃蛇电子游戏(仿真)

  软件方面采用了C51编写代码,代码编写模块如下图:

基于AT89C51单片机的贪吃蛇电子游戏(仿真)

  除去网上已有的图形驱动代码外,其核心代码主要为游戏处理、信息处理和按键处理。

  编写游戏的功能代码,先定义游戏的数据结构和常量。

#define uchar unsigned char
#define uint unsigned int sbit P00 = P0 ^ ; // 右
sbit P01 = P0 ^ ; // 左
sbit P02 = P0 ^ ; // 上
sbit P03 = P0 ^ ; // 下
sbit P04 = P0 ^ ; // 开始/暂停 #define RIGHT 1
#define LEFT 2
#define UP 3
#define DOWN 4 #define ERASE 0
#define REWRITTEN 1 #define NO 0
#define YES 1 #define FALSE 0
#define TRUE 1 bit ESC = TRUE; // 开始 暂停标志位 uchar gameSpeed = ; // 游戏速度调节
uchar level = ; // 难度
uchar s1[] = ""; // 保存显示难度的汉子 // uchar = unsigned char
// 食物的结构体
struct Food
{
uchar x; // 食物的横坐标
uchar y; // 食物的纵坐标
}food; // 贪吃蛇主体的结构体
struct Snake
{
uchar x[];
uchar y[];
uchar node; // 蛇的节数
uchar direction; // 蛇移动方向
}snake;

  其中食物的数据结构采用结构体定义,两个unsigned char变量分别定义为食物的横纵坐标;蛇的身体定义为长度最大值为39的数组,游戏中贪吃蛇长度达到39,游戏通关结束。

  游戏处理模块为贪吃蛇在游玩过程中遇到的需要被处理的情况,主要实现的功能包括以下四个方面,即移动、食物、死亡和更新。

  1. 移动

    基于AT89C51单片机的贪吃蛇电子游戏(仿真)基于AT89C51单片机的贪吃蛇电子游戏(仿真)

      流程与运行仿真如上图,按下“开始”键后,游戏开始启动,初始化完毕后,屏幕会显示“贪吃蛇”、“食物”和游戏的边界框,“贪吃蛇”在固定的周期内会向前移动一格,此时“贪吃蛇”身体从尾巴至头部每一个后序节点会向前序节点移动,后序节点移动完毕后,头部会根据此时按键的方向对相应的横纵坐标进行加减。

  2. 食物

    基于AT89C51单片机的贪吃蛇电子游戏(仿真)基于AT89C51单片机的贪吃蛇电子游戏(仿真)

      “贪吃蛇”向前移动后,此时要判断蛇头是否与“食物”的横纵坐标一一对应,如果不是则退出该模块,进入下一模块;如果是,则“贪吃蛇”的节数增加一。节数增加后判断蛇的节数是否为10的倍数,如果是则提升“贪吃蛇”的等级,并对游戏增加难度,加快贪吃蛇移动的速度。退出了游戏升级的模块后将进入创建新的“食物”模块,为了避免“食物”与“贪吃蛇”的节点坐标重复,“食物”在创建后要与“贪吃蛇”的每个节点的坐标一一比较,如果重合则重新创建“食物”的坐标,直到创建成功为止。

  3. 结束

    基于AT89C51单片机的贪吃蛇电子游戏(仿真)

    基于AT89C51单片机的贪吃蛇电子游戏(仿真)

    基于AT89C51单片机的贪吃蛇电子游戏(仿真)

    基于AT89C51单片机的贪吃蛇电子游戏(仿真)

      “贪吃蛇”在向前移动后,有可能撞到墙壁或自己的身体,也有可能吃到食物,或者只是向前移动一格,移动完毕后如果吃到了食物,如果“贪吃蛇”的node(节数)达到了最大值(39),那么玩家将会通关游戏,并且游戏退出,此时需要判断游戏是否结束,一共有三种判别,前两种为失败结局,即撞到了墙壁或自己的身体,最后一种为通关结局,将在屏幕上打印“Congratulations”祝贺玩家成功通关游戏。

  4. 更新

    基于AT89C51单片机的贪吃蛇电子游戏(仿真)

      游戏在判断结束后,如果没有结束,那么更新屏幕上的“贪吃蛇”的状态。

  四个模块的核心代码如下:

//    运行游戏的具体实现
void gamePlay(void)
{
bit hero = FALSE; // 完成游戏 while() {
EA = ;
if (ESC == FALSE) {
gameSpeed = ;
level = ;
s1[] = '';
start();
} while(ESC == FALSE) {
EA = ; move(); // 贪吃蛇向前移动 if(snake.x[] == food.x && snake.y[] == food.y) { // 判断蛇头吃到食物以后
RectArea(food.x, food.y, food.x + , food.y + , ERASE); // 把画面上的食物去掉
snake.node++; // 蛇的身体长一节 if (increaseLevel()) { // 根据难度变化判断是否要重新开始
restart();
continue;
} while (!createNewFood()) { // 如果创建失败则继续创建,直到成功
;
} RectArea(food.x, food.y, food.x + , food.y + , REWRITTEN); // 在画面上显示食物
} if (isOver()) { // 判断游戏是否结束
if(snake.node == )
hero = TRUE;
}
ESC = TRUE;
hero = gameOver(hero);
break;
} // 打印贪吃蛇
updataSnakeHead(); // 更新头部
delay(gameSpeed); // 速度设置
eraseSnakeTail(); // 删除尾巴
} // 退出循环(!ESC)
}
}

  其余的函数代码编写如下:

//    随机数产生
int rand(void)
{
int i;
i = ((TH0 << ) | TL0) & 0x7fff;
return(i);
} // 延时
void delay(uchar ms) // 10毫秒
{
uchar i, j, k; while(ms--) {
for(i = ; i > ; i--) {
for(j = ; j > ; j--) {
for(k = ; k > ; k--)
;
}
}
}
} void mulDelay(int s) // 1秒
{
int i;
uchar j; for (i = ; i < s; ++i) {
for (j = ; j < ; ++j) {
delay();
}
}
} // 键扫描函数
void KeyScan()
{
P0 = 0xff; if(P00 == && snake.direction != LEFT) {
snake.direction = RIGHT;
} if(P01 == && snake.direction != RIGHT) {
snake.direction = LEFT;
} if(P02 == && snake.direction != DOWN) {
snake.direction = UP;
} if(P03 == && snake.direction != UP) {
snake.direction = DOWN;
} if(P04 == ) {
ESC = ~ESC;
}
} void int_0(void) interrupt
{
EA = ;
KeyScan();
} void snakeInit()
{
snake.direction = RIGHT; // 方向往右 snake.x[] = ; // 蛇头坐标
snake.y[] = ; snake.x[] = ; // 蛇尾坐标
snake.y[] = ; snake.node = ; // 节数
} void init(void)
{
EX0 = ; // 开中断
IT0 = ; // 设置电平触发方式
EA = ; // 开所有中断
TMOD = 0x01;
TH0 = / ;
TL0 = % ;
TR0 = ; hz_disp(, , , snaker, );
snakeInit();
} // 需要出现新食物
bit createNewFood()
{
uchar i;
uchar size = snake.node;
bit flag = TRUE; // 标记创建的新事物与贪吃蛇的身体冲突 food.x = rand() % + ;
food.y = rand() % + ; // 食物的坐标必须为3的倍数才会在显示屏先被显示
for (; food.x % != ; ++food.x) {
;
} for (; food.y % != ; ++food.y) {
;
} for (i = ; i < size; ++i) {
if (food.x == snake.x[i] && food.y == snake.y[i]) {
flag = FALSE;
break;
}
} return flag;
} void start()
{
ClearLCD();
hz_disp(, , , gameLevel, REWRITTEN); // 显示汉子“难度”
en_disp(, , , Asc, s1, REWRITTEN); // 显示s1数组的内容
delay();
ClearLCD(); rectBoundary(, , , , REWRITTEN); // 显示边框 while (!createNewFood()) { // 如果创建失败则继续创建,直到成功
;
} RectArea(food.x, food.y, food.x + , food.y + , REWRITTEN); // 在画面上显示食物
} // 重新开始
void restart()
{
start();
} // 是否增加难度
// 如果是,那么要重新开始
bit increaseLevel()
{
bit res = NO;
// 每次蛇的长度超过10个增加一次难度,level最高4级
if(snake.node % == ) {
level += ;
switch (level) {
case :
s1[] = '';
gameSpeed = ;
break;
case :
s1[] = '';
gameSpeed = ;
break;
case :
s1[] = '';
gameSpeed = ;
break;
}
res = YES;
} return res;
} // 贪吃蛇移动
void move()
{
uchar i; // 将蛇从最后个节点向前一个节点移动
for(i = snake.node - ; i > ; i--) {
snake.x[i] = snake.x[i - ];
snake.y[i] = snake.y[i - ];
} // 根据此时贪吃蛇的方向,设置蛇头的位置
switch(snake.direction) {
case RIGHT:
snake.x[] += ;
break;
case LEFT:
snake.x[] -= ;
break;
case UP:
snake.y[] -= ;
break;
case DOWN:
snake.y[] += ;
break;
}
} // 游戏是否结束
bit isOver()
{
bit overFlag = ;
uchar i; // 判断蛇是否吃到自己了
// 从蛇的第四节开始判断是否撞到自己了
for (i = ; i < snake.node; i++) {
if (snake.x[i] == snake.x[] && snake.y[i] == snake.y[]) {
overFlag = ;
break;
}
} if(snake.x[] < || snake.x[] >
|| snake.y[] < || snake.y[] > ) { // 判断蛇是否撞到墙壁
overFlag = ;
} if(snake.node == ) {
overFlag = ;
} return overFlag;
} void congratulations()
{
idata uchar str[] = "Congratulations";
uchar tmp[];
uchar len = ;
uchar i;
s1[] = 's';
for (i = ; i < ; ++i) {
tmp[] = str[i];
en_disp(, i * + , , Asc, tmp, REWRITTEN);
// en_disp(3, 80, 1, Asc, s1, REWRITTEN);
}
} // 游戏结束后的画面
void theEndGraph()
{
uchar i, j; for (i = ; i < ; ++i) {
for (j = ; j < ; ++j) {
hz_disp(i * , j * , , mySchool[i*+j], );
}
} for (i = ; i < ; ++i) {
hz_disp(, i * , , myName[i], );
}
} // 游戏结束
bit gameOver(bit hero)
{
// ClearLCD(); if (hero == TRUE) { // 当玩家贪吃蛇的节点达到了39个后显示恭喜通关画面
hero = FALSE;
congratulations();
mulDelay();
} else {
hz_disp(, , , theEnd, );
mulDelay();
} ClearLCD();
theEndGraph(); // 打印“毕业设计“
snakeInit(); // 重新初始化游戏的参数
return hero;
} // 更新贪吃蛇的头部
void updataSnakeHead()
{
RectArea(snake.x[], snake.y[], snake.x[] + , snake.y[] + , REWRITTEN); // 绘制当前的头部
RectArea(snake.x[], snake.y[], snake.x[] + , snake.y[] + , REWRITTEN); // 将上一次的头部重新绘制以补全边角 // 根据蛇的方向擦除蛇的头部中间的一点以确认贪吃蛇的头部
switch (snake.direction) {
case RIGHT:
Dot(snake.x[] + , snake.y[] + , ERASE);
break; case LEFT:
Dot(snake.x[], snake.y[] + , ERASE);
break; case UP:
Dot(snake.x[] + , snake.y[], ERASE);
break; case DOWN:
Dot(snake.x[] + , snake.y[] + , ERASE);
break;
}
} // 去除蛇的的最后一节
void eraseSnakeTail()
{
RectArea(snake.x[snake.node - ], snake.y[snake.node - ], snake.x[snake.node - ] + , snake.y[snake.node - ] + , ERASE);
}

  

  测试函数放在最后

void main (void)
{
LCD12864_init();
ClearLCD();
init(); gamePlay();
while() {
;
}
}

  以上是贪吃蛇游戏的实现snake.c,游戏的图形驱动12864.h和打印的字符代码asc.h如下:

//    12864.h
/*-----------------------------------------------------------*/
#define LCD_OFF 0x3E
#define LCD_ON 0x3F
#define Add_X 0xB8 // the start address of the page 0 ;(0~7)
#define Add_Y 0x40 // the start address of the Y counter ; (0~64)
#define Add_Z 0xC0 // the start address of the DDRAM ; (0~64)
/*-----------------------------------------------------------*/
#define LCD12864_DATA_PORT P1
typedef unsigned char uchar; sbit LCD12864_EN = P2 ^ ;
sbit LCD12864_RW = P2 ^ ; // 0:write ; 1:read
sbit LCD12864_RS = P2 ^ ; // 0:the command .1:the data
sbit LCD12864_CS_L = P2 ^ ; // select the left of the lcd when 1
sbit LCD12864_CS_R = P2 ^ ; /*--------------------------函数列表-------------------------*/
void LCDSel(uchar sel); // 片选 0全选 1左 2右
void WaitLCD(); // 忙等待
void WriteDatToLCD12864(uchar dat); // 写数据
void WriteCmdToLCD12864(uchar cmd); // 写命令
uchar ReadDatFromLCD12864(void); // 读数据 void SetX(uchar x); // 设置页地址0 - 7
void SetY(uchar y); // 设置列地址0 - 127
void SetZ(uchar z); // 设置首地址0-63 void ClearLCD(); // 清屏 void Dot(char x, char y, bit flag); // x:0~63~127 y:0~63 flag :0:擦除某个点 1:显示某个点
void Line(uchar x1, uchar y1, uchar x2, uchar y2, bit flag); // (x1,y1) (x2,y2)作直线 flag :0:擦除线 1:显示线
void Rect(uchar x1, uchar y1, uchar x2, uchar y2, bit flag); // (x1,y1) (x2,y2)作矩形框 flag :0:擦除框 1:显示框
void RectArea(uchar x1, uchar y1, uchar x2, uchar y2, bit flag); // (x1,y1) (x2,y2)填充矩形 flag :0:擦除矩形 1:显示矩形
void hz_disp(uchar x, uchar y, uchar n, uchar code * hz, bit flag); // x:行0~7 y:列0~127 显示n个汉字 flag:0 反白 16*16
void en_disp(uchar x, uchar y, uchar n, uchar code *asc, uchar *string, bit flag); // x:行0~7 y:列0~127 asc:指向标准交换码 string:指向要显示的字符串 flag:0 反白显示 /*--------------------------select the LCD--------------------*/
void LCDSel(uchar sel)
{
switch(sel) {
case :
LCD12864_CS_L = ;
LCD12864_CS_R = ;
break;
case :
LCD12864_CS_L = ;
LCD12864_CS_R = ;
break; //left
case :
LCD12864_CS_L = ;
LCD12864_CS_R = ;
break; //right
default:
;
}
} /*------------------------------------------------------------*/
void WaitLCD()
{
uchar flag;
LCD12864_DATA_PORT = 0xFF;
LCD12864_RW = ;
LCD12864_RS = ;
LCD12864_EN = ;
LCD12864_EN = ;
LCD12864_EN = ;
LCD12864_DATA_PORT = 0xFF;
LCD12864_RW = ;
LCD12864_RS = ;
LCD12864_EN=; do {
flag=LCD12864_DATA_PORT;
} while(!((flag & 0x80) == 0x80)); LCD12864_EN=;
} /*-------------------------------------------------------------*/
void WriteDatToLCD12864(uchar dat)
{
WaitLCD();
LCD12864_RS = ;
LCD12864_RW = ;
LCD12864_DATA_PORT = dat; LCD12864_EN = ;
LCD12864_EN = ;
} /*-------------------------------------------------------------*/
void WriteCmdToLCD12864(uchar cmd)
{
WaitLCD();
LCD12864_RS = ;
LCD12864_RW = ;
LCD12864_DATA_PORT = cmd; LCD12864_EN = ;
LCD12864_EN = ;
}
/*-------------------------------------------------------------*/
uchar ReadDatFromLCD12864(void)
{
uchar dat;
WaitLCD(); LCD12864_DATA_PORT = 0xFF;
LCD12864_RS = ;
LCD12864_RW = ;
LCD12864_EN = ;
LCD12864_EN = ;
LCD12864_EN = ; LCD12864_DATA_PORT = 0xFF;
LCD12864_RS = ;
LCD12864_RW = ;
LCD12864_EN = ;
LCD12864_EN = ; dat = LCD12864_DATA_PORT;
LCD12864_EN = ; return dat;
} //x:0~7
void SetX(uchar x)
{
WriteCmdToLCD12864(Add_X + x);
} //y:0~127
void SetY(uchar y)
{
WriteCmdToLCD12864(Add_Y + y);
}
/*------------------------------------------------------------*/
//z:0~63
void SetZ(uchar z)
{
WriteCmdToLCD12864(Add_Z + z);
} // 12864显示器初始化
void LCD12864_init(void)
{
LCDSel(); WriteCmdToLCD12864(0x3E); // 分别初始化左半屏和右半屏
WriteCmdToLCD12864(0X3F);
} // 清屏
void ClearLCD()
{
int i, j; LCDSel();
for(j = ; j < ; j++) {
WriteCmdToLCD12864(LCD_ON);
SetX(j);
WriteCmdToLCD12864(Add_Y);
SetZ(); for (i = ; i < ; i++) {
WriteDatToLCD12864(0x00);
}
}
} /*------------------------------------------------------------*/
//左上角第一个点为原点,垂直向下为Y轴,水平向右为X轴
//x:0~63~127 y:0~63
//flag : 0:擦除某个点
// 1:显示某个点
uchar code Tab[] = {
0x01, 0x02, 0x04, 0x08,
0x10, 0x20, 0x40, 0x80
}; void Dot(char x,char y,bit flag)
{
unsigned char dat;
// y=63-y;
// 坐标轴的移动和反转
if (x < ) {
LCDSel();
SetX(y / ); // set the page address
SetY(x); // set the Y adress
dat = ReadDatFromLCD12864(); if(flag) {
dat = dat | (Tab[y % ]);
} else {
dat= dat & (~(Tab[y % ]));
} SetX(y / );
SetY(x); //set the Y adress
WriteDatToLCD12864(dat);
} else if (x < ) {
LCDSel();
SetX(y / );
SetY(x - ); dat=ReadDatFromLCD12864(); if(flag) {
dat = dat | (Tab[y % ]);
} else {
dat = dat & (~(Tab[y % ]));
} SetY(x - );
WriteDatToLCD12864(dat);
}
} void swap(uchar *x, uchar *y)
{
uchar tmp = *x; *x = *y;
*y = tmp;
} // draw a line between point(x1,y1) and point(x2,y2)
// flag 0: erase the line
// 1: draw a line
void Line(uchar x1, uchar y1, uchar x2, uchar y2, bit flag)
{
uchar i;
float k; if (x1 == x2) {
if (y1 > y2) {
swap(&x1, &x2);
swap(&y1, &y2);
}
for (i = y1; i <= y2; i++) {
Dot(x1, i, flag);
}
} else {
if ( x1 > x2) {
swap(&x1, &x2);
swap(&y1, &y2);
} k = (float)(y2 - y1) / (float)(x2 - x1); for (i = ; i < x2 - x1; i++) {
Dot(x1 + i, (uchar)(y1 + k * i), flag);
}
}
} void rectBoundary(uchar x1, uchar y1, uchar x2, uchar y2, bit flag)
{
Line(x1, y1, x2, y1, flag);
Line(x1, y1, x1, y2, flag);
Line(x2, y1, x2, y2, flag);
Line(x1, y2, x2, y2, flag);
} void RectArea(uchar x1, uchar y1, uchar x2, uchar y2, bit flag)
{
uchar i; if (x1 > x2) {
swap(&x1, &x2);
swap(&y1, &y2);
} for (i = ; i <= x2 - x1; i++) {
Line(x1 + i, y1, x1 + i, y2, flag);
} } // 16 * 16
// x行 0~7
// y列 0~127
// flag 0:汉字反白显示
void hz_disp(uchar x, uchar y, uchar n, uchar code * hz, bit flag)
{
uchar i, j;
for (j = ; j < n; j++) {
//显示上半个汉字
for (i = ; i < ; i++) {
//点的位置是在左还是右
if(y + * j + i < ) {
LCDSel();
WriteCmdToLCD12864(LCD_ON); SetX(x);
SetZ();
SetY(y+*j+i); if(flag) {
WriteDatToLCD12864(hz[ * j + i]);
} else {
WriteDatToLCD12864(~hz[ * j + i]);
}
} else if(y + * j + i < ) {
LCDSel();
WriteCmdToLCD12864(LCD_ON); SetX(x);
SetZ();
SetY(y + * j + i - ); if(flag) {
WriteDatToLCD12864(hz[ * j + i]);
} else {
WriteDatToLCD12864(~hz[ * j + i]);
}
}
} //显示下半个汉字
for (i = ; i < ; i++) {
//先判断点是在左还是在右
if(y + * j + i - < ) {
if(x + < ) { //最后一行显示上半个字
LCDSel();
WriteCmdToLCD12864(LCD_ON); SetX(x + );
SetZ();
SetY(y + * j + i - ); if(flag) {
WriteDatToLCD12864(hz[ * j + i]);
} else {
WriteDatToLCD12864(~hz[ * j + i]);
}
}
} else if (y + * j + i - < ) {
if(x + < ) { //最后一行
LCDSel();
WriteCmdToLCD12864(LCD_ON); SetX(x + );
SetZ();
SetY(y + * j + i - - ); if(flag) {
WriteDatToLCD12864(hz[ * j + i]);
} else {
WriteDatToLCD12864(~hz[ * j + i]);
}
}
}
}
}
} // x:行0~7
// y:列0~127
// asc: 指向标准交换码
// string: 指向要显示的字符串
// flag: 0 反白显示
void en_disp(uchar x, uchar y, uchar n, uchar code *asc, uchar *string, bit flag)
{
uchar i, j, loc; for (j = ; j < n; j++) {
loc = string[j] - 0x20; // 确定要显示的字符在asc表中的位置(乘上16) // 显示上半个ASCII字符
for (i = ; i < ; i++) {
// 点的位置是在左还是右
if( y + * j + i < ) {
LCDSel();
WriteCmdToLCD12864(LCD_ON); SetX(x);
SetZ();
SetY(y + * j + i); if(flag) {
WriteDatToLCD12864(asc[ * loc + i]);
} else {
WriteDatToLCD12864(~asc[ * loc + i]);
} } else if (y + * j + i < ) {
LCDSel();
WriteCmdToLCD12864(LCD_ON); SetX(x);
SetZ();
SetY(y + * j + i - ); if(flag) {
WriteDatToLCD12864(asc[ * loc + i]);
} else {
WriteDatToLCD12864(~asc[ * loc + i]);
}
}
} // 显示下半个ASCII字符
for (i = ; i < ; i++) {
// 先判断点是在左还是在右
if(y + * j + i - < ) {
if(x + < ) { // 最后一行
LCDSel();
WriteCmdToLCD12864(LCD_ON); SetX(x + );
SetZ();
SetY(y + * j + i - ); if(flag) {
WriteDatToLCD12864(asc[ * loc + i]);
} else {
WriteDatToLCD12864(~asc[ * loc + i]);
}
}
} else if (y + * j + i - < ) {
if(x + < ) { // 最后一行
LCDSel();
WriteCmdToLCD12864(LCD_ON); SetX(x + );
SetZ();
SetY(y + * j + i - - ); if(flag) {
WriteDatToLCD12864(asc[ * loc + i]);
} else {
WriteDatToLCD12864(~asc[ * loc + i]);
}
}
}
}
}
}
//    asc.h
// 以下均为汉子和字符的代码,感谢晓奇工作室 www.xiao-qi.com的软件 // 难度
unsigned char code gameLevel[]=
{
0x04,0x34,0xC4,0x04,0xC4,0x3E,0x44,0x20,
0xF8,0x4F,0x49,0xFA,0x48,0x4C,0x08,0x00,
0x20,0x10,0x0C,0x03,0x04,0x18,0x00,0x00,
0xFF,0x22,0x22,0x3F,0x22,0x32,0x20,0x00, 0x00,0x00,0xFC,0x24,0x24,0x24,0xFC,0xA5,
0xA6,0xA4,0xFC,0x24,0x34,0x26,0x04,0x00,
0x40,0x20,0x9F,0x80,0x42,0x42,0x26,0x2A,
0x12,0x2A,0x26,0x42,0x40,0xC0,0x40,0x00
}; // 贪吃蛇
unsigned char code snaker[]=
{
0x00,0x20,0x10,0xD8,0x88,0x8C,0x96,0x97,
0xDB,0xB2,0x94,0x9C,0xD8,0xB0,0x20,0x20,
0x00,0x00,0x00,0x9F,0x5F,0x60,0x30,0x3E,
0x1C,0x60,0xC0,0xDF,0x5F,0x00,0x00,0x00, 0x00,0xFC,0xF8,0x08,0xF8,0xFC,0x48,0x20,
0xB8,0x9E,0x97,0x92,0x90,0xD0,0x98,0x10,
0x00,0x1F,0x1F,0x08,0x1F,0x1F,0x00,0x70,
0xF8,0xCC,0xC6,0xC2,0xC3,0xC1,0xF0,0x40, 0x00,0xF0,0x20,0xFE,0xFC,0x20,0xF0,0x18,
0x3C,0x08,0xE9,0xCE,0x0C,0x88,0x38,0x1C,
0x00,0x23,0x62,0x3F,0x3F,0x12,0x3B,0x20,
0x10,0x08,0x7F,0xFF,0xC3,0xC3,0x79,0x20
}; // 游戏结束
unsigned char code theEnd[]=
{
0x10,0x22,0x6C,0x00,0x08,0x08,0xF9,0x4A,
0xC8,0x18,0x28,0x27,0xA4,0x66,0x24,0x00,
0x04,0x04,0xFE,0x41,0x20,0x18,0x07,0x40,
0x7F,0x02,0x42,0x82,0x7F,0x02,0x02,0x00, 0x00,0x14,0x24,0xC4,0x04,0xE4,0x1C,0x10,
0x10,0xFF,0x10,0x12,0x14,0xD0,0x10,0x00,
0x20,0x10,0x08,0x06,0x01,0x02,0x8C,0x40,
0x20,0x17,0x18,0x24,0x43,0x80,0xE0,0x00, 0x00,0x30,0x28,0xA4,0x63,0x10,0x08,0x48,
0x48,0x48,0x7F,0x48,0x48,0x4C,0x08,0x00,
0x00,0x22,0x63,0x22,0x12,0x12,0x00,0xFE,
0x42,0x42,0x42,0x42,0x42,0xFF,0x02,0x00, 0x04,0x04,0xE4,0x24,0x24,0x24,0x24,0xFF,
0x24,0x24,0x24,0x24,0xF4,0x26,0x04,0x00,
0x40,0x40,0x27,0x22,0x12,0x0A,0x06,0xFF,
0x06,0x0A,0x12,0x12,0x27,0x60,0x20,0x00
}; // 成都理工大学工程技术学院
unsigned char code mySchool[][] = {
0x00,0x00,0xF8,0x88,0x88,0x88,0x88,0x08,
0x08,0xFF,0x08,0x09,0x0A,0xC8,0x08,0x00,
0x80,0x60,0x1F,0x00,0x10,0x20,0x1F,0x80,
0x40,0x21,0x16,0x18,0x26,0x41,0xF8,0x00, 0x20,0x24,0x24,0xA4,0x7F,0x24,0x34,0x28,
0x26,0x20,0xFE,0x02,0x22,0xDA,0x06,0x00,
0x04,0x02,0xFF,0x49,0x49,0x49,0x49,0xFF,
0x00,0x00,0xFF,0x08,0x10,0x08,0x07,0x00, 0x04,0x84,0x84,0xFC,0x84,0x84,0x00,0xFE,
0x92,0x92,0xFE,0x92,0x92,0xFE,0x00,0x00,
0x20,0x60,0x20,0x1F,0x10,0x10,0x40,0x44,
0x44,0x44,0x7F,0x44,0x44,0x44,0x40,0x00, 0x00,0x04,0x04,0x04,0x04,0x04,0x04,0xFC,
0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x3F,
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x00, 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xFF,
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x00,
0x80,0x80,0x40,0x20,0x10,0x0C,0x03,0x00,
0x03,0x0C,0x10,0x20,0x40,0x80,0x80,0x00, 0x40,0x30,0x11,0x96,0x90,0x90,0x91,0x96,
0x90,0x90,0x98,0x14,0x13,0x50,0x30,0x00,
0x04,0x04,0x04,0x04,0x04,0x44,0x84,0x7E,
0x06,0x05,0x04,0x04,0x04,0x04,0x04,0x00, 0x00,0x04,0x04,0x04,0x04,0x04,0x04,0xFC,
0x04,0x04,0x04,0x04,0x04,0x04,0x00,0x00,
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x3F,
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x00, 0x24,0x24,0xA4,0xFE,0x23,0x22,0x00,0x3E,
0x22,0x22,0x22,0x22,0x22,0x3E,0x00,0x00,
0x08,0x06,0x01,0xFF,0x01,0x06,0x40,0x49,
0x49,0x49,0x7F,0x49,0x49,0x49,0x41,0x00, 0x10,0x10,0x10,0xFF,0x10,0x90,0x08,0x88,
0x88,0x88,0xFF,0x88,0x88,0x88,0x08,0x00,
0x04,0x44,0x82,0x7F,0x01,0x80,0x80,0x40,
0x43,0x2C,0x10,0x28,0x46,0x81,0x80,0x00, 0x00,0x10,0x10,0x10,0x10,0xD0,0x30,0xFF,
0x30,0xD0,0x12,0x1C,0x10,0x10,0x00,0x00,
0x10,0x08,0x04,0x02,0x01,0x00,0x00,0xFF,
0x00,0x00,0x01,0x02,0x04,0x08,0x10,0x00, 0x40,0x30,0x11,0x96,0x90,0x90,0x91,0x96,
0x90,0x90,0x98,0x14,0x13,0x50,0x30,0x00,
0x04,0x04,0x04,0x04,0x04,0x44,0x84,0x7E,
0x06,0x05,0x04,0x04,0x04,0x04,0x04,0x00, 0x00,0xFE,0x22,0x5A,0x86,0x10,0x0C,0x24,
0x24,0x25,0x26,0x24,0x24,0x14,0x0C,0x00,
0x00,0xFF,0x04,0x08,0x07,0x80,0x41,0x31,
0x0F,0x01,0x01,0x3F,0x41,0x41,0x71,0x00
}; // 毕业设计
unsigned char code myName[][] = {
0x40,0x48,0x48,0x48,0xFF,0x48,0x48,0x00,
0x04,0x08,0x30,0xC0,0x30,0x0E,0x00,0x00,
0x80,0x60,0x1F,0x20,0x7F,0x44,0x44,0x40,
0x48,0x44,0x43,0x40,0x43,0x4C,0x40,0x00, 0x20,0xC2,0x0C,0x80,0x84,0xA4,0xA4,0xAF,
0xA4,0xF4,0xA4,0xAF,0xA4,0xE4,0x84,0x00,
0x04,0x04,0x7E,0x81,0x40,0x3A,0x22,0x1A,
0x02,0xFF,0x0A,0x32,0x02,0xFB,0x00,0x00, 0x00,0x00,0xFF,0x88,0x88,0x48,0x48,0x00,
0x7F,0x88,0x84,0x84,0x82,0xE0,0x00,0x00,
0x04,0x04,0x05,0x04,0x04,0x04,0x04,0xFF,
0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00, 0x00,0x10,0x60,0x80,0x00,0xFF,0x00,0x00,
0x00,0xFF,0x00,0x00,0xC0,0x30,0x00,0x00,
0x40,0x40,0x40,0x43,0x40,0x7F,0x40,0x40,
0x40,0x7F,0x42,0x41,0x40,0x40,0x40,0x00, 0x40,0x40,0x42,0xCC,0x00,0x40,0xA0,0x9E,
0x82,0x82,0x82,0x9E,0xA0,0x20,0x20,0x00,
0x00,0x00,0x00,0x3F,0x90,0x88,0x40,0x43,
0x2C,0x10,0x28,0x46,0x41,0x80,0x80,0x00, 0x40,0x40,0x42,0xCC,0x00,0x40,0x40,0x40,
0x40,0xFF,0x40,0x40,0x40,0x40,0x40,0x00,
0x00,0x00,0x00,0x7F,0x20,0x10,0x00,0x00,
0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00
}; // ASCII值
unsigned char code Asc[] =
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // - -
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x38,0xFC,0xFC,0x38,0x00,0x00, // -!-
0x00,0x00,0x00,0x0D,0x0D,0x00,0x00,0x00, 0x00,0x0E,0x1E,0x00,0x00,0x1E,0x0E,0x00, // -"-
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x20,0xF8,0xF8,0x20,0xF8,0xF8,0x20,0x00, // -#-
0x02,0x0F,0x0F,0x02,0x0F,0x0F,0x02,0x00, 0x38,0x7C,0x44,0x47,0x47,0xCC,0x98,0x00, // -$-
0x03,0x06,0x04,0x1C,0x1C,0x07,0x03,0x00, 0x30,0x30,0x00,0x80,0xC0,0x60,0x30,0x00, // -%-
0x0C,0x06,0x03,0x01,0x00,0x0C,0x0C,0x00, 0x80,0xD8,0x7C,0xE4,0xBC,0xD8,0x40,0x00, // -&-
0x07,0x0F,0x08,0x08,0x07,0x0F,0x08,0x00, 0x00,0x10,0x1E,0x0E,0x00,0x00,0x00,0x00, // -'-
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0xF0,0xF8,0x0C,0x04,0x00,0x00, // -(-
0x00,0x00,0x03,0x07,0x0C,0x08,0x00,0x00, 0x00,0x00,0x04,0x0C,0xF8,0xF0,0x00,0x00, // -)-
0x00,0x00,0x08,0x0C,0x07,0x03,0x00,0x00, 0x80,0xA0,0xE0,0xC0,0xC0,0xE0,0xA0,0x80, // -*-
0x00,0x02,0x03,0x01,0x01,0x03,0x02,0x00, 0x00,0x80,0x80,0xE0,0xE0,0x80,0x80,0x00, // -+-
0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -,-
0x00,0x00,0x10,0x1E,0x0E,0x00,0x00,0x00, 0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00, // ---
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -.-
0x00,0x00,0x00,0x0C,0x0C,0x00,0x00,0x00, 0x00,0x00,0x00,0x80,0xC0,0x60,0x30,0x00, // -/-
0x0C,0x06,0x03,0x01,0x00,0x00,0x00,0x00, 0xF8,0xFC,0x04,0xC4,0x24,0xFC,0xF8,0x00, // -0-
0x07,0x0F,0x09,0x08,0x08,0x0F,0x07,0x00, 0x00,0x10,0x18,0xFC,0xFC,0x00,0x00,0x00, // -1-
0x00,0x08,0x08,0x0F,0x0F,0x08,0x08,0x00, 0x08,0x0C,0x84,0xC4,0x64,0x3C,0x18,0x00, // -2-
0x0E,0x0F,0x09,0x08,0x08,0x0C,0x0C,0x00, 0x08,0x0C,0x44,0x44,0x44,0xFC,0xB8,0x00, // -3-
0x04,0x0C,0x08,0x08,0x08,0x0F,0x07,0x00, 0xC0,0xE0,0xB0,0x98,0xFC,0xFC,0x80,0x00, // -4-
0x00,0x00,0x00,0x08,0x0F,0x0F,0x08,0x00, 0x7C,0x7C,0x44,0x44,0xC4,0xC4,0x84,0x00, // -5-
0x04,0x0C,0x08,0x08,0x08,0x0F,0x07,0x00, 0xF0,0xF8,0x4C,0x44,0x44,0xC0,0x80,0x00, // -6-
0x07,0x0F,0x08,0x08,0x08,0x0F,0x07,0x00, 0x0C,0x0C,0x04,0x84,0xC4,0x7C,0x3C,0x00, // -7-
0x00,0x00,0x0F,0x0F,0x00,0x00,0x00,0x00, 0xB8,0xFC,0x44,0x44,0x44,0xFC,0xB8,0x00, // -8-
0x07,0x0F,0x08,0x08,0x08,0x0F,0x07,0x00, 0x38,0x7C,0x44,0x44,0x44,0xFC,0xF8,0x00, // -9-
0x00,0x08,0x08,0x08,0x0C,0x07,0x03,0x00, 0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00, // -:-
0x00,0x00,0x00,0x06,0x06,0x00,0x00,0x00, 0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00, // -;-
0x00,0x00,0x08,0x0E,0x06,0x00,0x00,0x00, 0x00,0x80,0xC0,0x60,0x30,0x18,0x08,0x00, // -<-
0x00,0x00,0x01,0x03,0x06,0x0C,0x08,0x00, 0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00, // -=-
0x02,0x02,0x02,0x02,0x02,0x02,0x02,0x00, 0x00,0x08,0x18,0x30,0x60,0xC0,0x80,0x00, // ->-
0x00,0x08,0x0C,0x06,0x03,0x01,0x00,0x00, 0x18,0x1C,0x04,0xC4,0xE4,0x3C,0x18,0x00, // -?-
0x00,0x00,0x00,0x0D,0x0D,0x00,0x00,0x00, 0xF0,0xF8,0x08,0xC8,0xC8,0xF8,0xF0,0x00, // -@-
0x07,0x0F,0x08,0x0B,0x0B,0x0B,0x01,0x00, 0xE0,0xF0,0x98,0x8C,0x98,0xF0,0xE0,0x00, // -A-
0x0F,0x0F,0x00,0x00,0x00,0x0F,0x0F,0x00, 0x04,0xFC,0xFC,0x44,0x44,0xFC,0xB8,0x00, // -B-
0x08,0x0F,0x0F,0x08,0x08,0x0F,0x07,0x00, 0xF0,0xF8,0x0C,0x04,0x04,0x0C,0x18,0x00, // -C-
0x03,0x07,0x0C,0x08,0x08,0x0C,0x06,0x00, 0x04,0xFC,0xFC,0x04,0x0C,0xF8,0xF0,0x00, // -D-
0x08,0x0F,0x0F,0x08,0x0C,0x07,0x03,0x00, 0x04,0xFC,0xFC,0x44,0xE4,0x0C,0x1C,0x00, // -E-
0x08,0x0F,0x0F,0x08,0x08,0x0C,0x0E,0x00, 0x04,0xFC,0xFC,0x44,0xE4,0x0C,0x1C,0x00, // -F-
0x08,0x0F,0x0F,0x08,0x00,0x00,0x00,0x00, 0xF0,0xF8,0x0C,0x84,0x84,0x8C,0x98,0x00, // -G-
0x03,0x07,0x0C,0x08,0x08,0x07,0x0F,0x00, 0xFC,0xFC,0x40,0x40,0x40,0xFC,0xFC,0x00, // -H-
0x0F,0x0F,0x00,0x00,0x00,0x0F,0x0F,0x00, 0x00,0x00,0x04,0xFC,0xFC,0x04,0x00,0x00, // -I-
0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, 0x00,0x00,0x00,0x04,0xFC,0xFC,0x04,0x00, // -J-
0x07,0x0F,0x08,0x08,0x0F,0x07,0x00,0x00, 0x04,0xFC,0xFC,0xC0,0xF0,0x3C,0x0C,0x00, // -K-
0x08,0x0F,0x0F,0x00,0x01,0x0F,0x0E,0x00, 0x04,0xFC,0xFC,0x04,0x00,0x00,0x00,0x00, // -L-
0x08,0x0F,0x0F,0x08,0x08,0x0C,0x0E,0x00, 0xFC,0xFC,0x38,0x70,0x38,0xFC,0xFC,0x00, // -M-
0x0F,0x0F,0x00,0x00,0x00,0x0F,0x0F,0x00, 0xFC,0xFC,0x38,0x70,0xE0,0xFC,0xFC,0x00, // -N-
0x0F,0x0F,0x00,0x00,0x00,0x0F,0x0F,0x00, 0xF0,0xF8,0x0C,0x04,0x0C,0xF8,0xF0,0x00, // -O-
0x03,0x07,0x0C,0x08,0x0C,0x07,0x03,0x00, 0x04,0xFC,0xFC,0x44,0x44,0x7C,0x38,0x00, // -P-
0x08,0x0F,0x0F,0x08,0x00,0x00,0x00,0x00, 0xF8,0xFC,0x04,0x04,0x04,0xFC,0xF8,0x00, // -Q-
0x07,0x0F,0x08,0x0E,0x3C,0x3F,0x27,0x00, 0x04,0xFC,0xFC,0x44,0xC4,0xFC,0x38,0x00, // -R-
0x08,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x00, 0x18,0x3C,0x64,0x44,0xC4,0x9C,0x18,0x00, // -S-
0x06,0x0E,0x08,0x08,0x08,0x0F,0x07,0x00, 0x00,0x1C,0x0C,0xFC,0xFC,0x0C,0x1C,0x00, // -T-
0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, 0xFC,0xFC,0x00,0x00,0x00,0xFC,0xFC,0x00, // -U-
0x07,0x0F,0x08,0x08,0x08,0x0F,0x07,0x00, 0xFC,0xFC,0x00,0x00,0x00,0xFC,0xFC,0x00, // -V-
0x01,0x03,0x06,0x0C,0x06,0x03,0x01,0x00, 0xFC,0xFC,0x00,0x80,0x00,0xFC,0xFC,0x00, // -W-
0x03,0x0F,0x0E,0x03,0x0E,0x0F,0x03,0x00, 0x0C,0x3C,0xF0,0xC0,0xF0,0x3C,0x0C,0x00, // -X-
0x0C,0x0F,0x03,0x00,0x03,0x0F,0x0C,0x00, 0x00,0x3C,0x7C,0xC0,0xC0,0x7C,0x3C,0x00, // -Y-
0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, 0x1C,0x0C,0x84,0xC4,0x64,0x3C,0x1C,0x00, // -Z-
0x0E,0x0F,0x09,0x08,0x08,0x0C,0x0E,0x00, 0x00,0x00,0xFC,0xFC,0x04,0x04,0x00,0x00, // -[-
0x00,0x00,0x0F,0x0F,0x08,0x08,0x00,0x00, 0x38,0x70,0xE0,0xC0,0x80,0x00,0x00,0x00, // -\-
0x00,0x00,0x00,0x01,0x03,0x07,0x0E,0x00, 0x00,0x00,0x04,0x04,0xFC,0xFC,0x00,0x00, // -]-
0x00,0x00,0x08,0x08,0x0F,0x0F,0x00,0x00, 0x08,0x0C,0x06,0x03,0x06,0x0C,0x08,0x00, // -^-
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // -_-
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20, 0x00,0x00,0x03,0x07,0x04,0x00,0x00,0x00, // -`-
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0xA0,0xA0,0xA0,0xE0,0xC0,0x00,0x00, // -a-
0x07,0x0F,0x08,0x08,0x07,0x0F,0x08,0x00, 0x04,0xFC,0xFC,0x20,0x60,0xC0,0x80,0x00, // -b-
0x08,0x0F,0x07,0x08,0x08,0x0F,0x07,0x00, 0xC0,0xE0,0x20,0x20,0x20,0x60,0x40,0x00, // -c-
0x07,0x0F,0x08,0x08,0x08,0x0C,0x04,0x00, 0x80,0xC0,0x60,0x24,0xFC,0xFC,0x00,0x00, // -d-
0x07,0x0F,0x08,0x08,0x07,0x0F,0x08,0x00, 0xC0,0xE0,0xA0,0xA0,0xA0,0xE0,0xC0,0x00, // -e-
0x07,0x0F,0x08,0x08,0x08,0x0C,0x04,0x00, 0x40,0xF8,0xFC,0x44,0x0C,0x18,0x00,0x00, // -f-
0x08,0x0F,0x0F,0x08,0x00,0x00,0x00,0x00, 0xC0,0xE0,0x20,0x20,0xC0,0xE0,0x20,0x00, // -g-
0x27,0x6F,0x48,0x48,0x7F,0x3F,0x00,0x00, 0x04,0xFC,0xFC,0x40,0x20,0xE0,0xC0,0x00, // -h-
0x08,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x00, 0x00,0x00,0x20,0xEC,0xEC,0x00,0x00,0x00, // -i-
0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, 0x00,0x00,0x00,0x00,0x20,0xEC,0xEC,0x00, // -j-
0x00,0x30,0x70,0x40,0x40,0x7F,0x3F,0x00, 0x04,0xFC,0xFC,0x80,0xC0,0x60,0x20,0x00, // -k-
0x08,0x0F,0x0F,0x01,0x03,0x0E,0x0C,0x00, 0x00,0x00,0x04,0xFC,0xFC,0x00,0x00,0x00, // -l-
0x00,0x00,0x08,0x0F,0x0F,0x08,0x00,0x00, 0xE0,0xE0,0x60,0xC0,0x60,0xE0,0xC0,0x00, // -m-
0x0F,0x0F,0x00,0x0F,0x00,0x0F,0x0F,0x00, 0x20,0xE0,0xC0,0x20,0x20,0xE0,0xC0,0x00, // -n-
0x00,0x0F,0x0F,0x00,0x00,0x0F,0x0F,0x00, 0xC0,0xE0,0x20,0x20,0x20,0xE0,0xC0,0x00, // -o-
0x07,0x0F,0x08,0x08,0x08,0x0F,0x07,0x00, 0x20,0xE0,0xC0,0x20,0x20,0xE0,0xC0,0x00, // -p-
0x40,0x7F,0x7F,0x48,0x08,0x0F,0x07,0x00, 0xC0,0xE0,0x20,0x20,0xC0,0xE0,0x20,0x00, // -q-
0x07,0x0F,0x08,0x48,0x7F,0x7F,0x40,0x00, 0x20,0xE0,0xC0,0x60,0x20,0x60,0xC0,0x00, // -r-
0x08,0x0F,0x0F,0x08,0x00,0x00,0x00,0x00, 0x40,0xE0,0xA0,0x20,0x20,0x60,0x40,0x00, // -s-
0x04,0x0C,0x09,0x09,0x0B,0x0E,0x04,0x00, 0x20,0x20,0xF8,0xFC,0x20,0x20,0x00,0x00, // -t-
0x00,0x00,0x07,0x0F,0x08,0x0C,0x04,0x00, 0xE0,0xE0,0x00,0x00,0xE0,0xE0,0x00,0x00, // -u-
0x07,0x0F,0x08,0x08,0x07,0x0F,0x08,0x00, 0x00,0xE0,0xE0,0x00,0x00,0xE0,0xE0,0x00, // -v-
0x00,0x03,0x07,0x0C,0x0C,0x07,0x03,0x00, 0xE0,0xE0,0x00,0x00,0x00,0xE0,0xE0,0x00, // -w-
0x07,0x0F,0x0C,0x07,0x0C,0x0F,0x07,0x00, 0x20,0x60,0xC0,0x80,0xC0,0x60,0x20,0x00, // -x-
0x08,0x0C,0x07,0x03,0x07,0x0C,0x08,0x00, 0xE0,0xE0,0x00,0x00,0x00,0xE0,0xE0,0x00, // -y-
0x47,0x4F,0x48,0x48,0x68,0x3F,0x1F,0x00, 0x60,0x60,0x20,0xA0,0xE0,0x60,0x20,0x00, // -z-
0x0C,0x0E,0x0B,0x09,0x08,0x0C,0x0C,0x00, 0x00,0x40,0x40,0xF8,0xBC,0x04,0x04,0x00, // -{-
0x00,0x00,0x00,0x07,0x0F,0x08,0x08,0x00, 0x00,0x00,0x00,0xBC,0xBC,0x00,0x00,0x00, // -|-
0x00,0x00,0x00,0x0F,0x0F,0x00,0x00,0x00, 0x00,0x04,0x04,0xBC,0xF8,0x40,0x40,0x00, // -}-
0x00,0x08,0x08,0x0F,0x07,0x00,0x00,0x00, 0x08,0x0C,0x04,0x0C,0x08,0x0C,0x04,0x00, // -~-
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x80,0xC0,0x60,0x30,0x60,0xC0,0x80,0x00, // --
0x07,0x07,0x04,0x04,0x04,0x07,0x07,0x00,
};