C语言实现OOP 版本2

时间:2023-03-08 16:56:09

写版本2的原因,还是发现在不同的具体图形模块里发现了重复的release代码,这是坏味道,所以还是决定消除这些重复代码,DRY


shape.h

#ifndef SHAPE_H
#define SHAPE_H typedef struct shape_t
{
void *shapeData;
void (*area)(void *);
void (*release)(void *);
}Shape; void release(void *shape); #endif

shape.c

#include <stdlib.h>
#include "shape.h" void release(void *shape)
{
free(((Shape*)shape)->shapeData);
free(shape);
}

circle.h

#ifndef CIRCLE_H
#define CIRCLE_H typedef struct
{
double r;
}CircleData; typedef struct
{
void *shapeData;
void (*area)(void *);
void (*release)(void *);
}Circle; Circle *makeCircle(double r); #endif

circle.c

#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include "shape.h"
#include "circle.h" const double PI = 3.14159; static void area(void *shape)
{
Circle *_circle = (Circle *)shape;
CircleData* data = (CircleData*)_circle->shapeData;
printf("the circle area is %f \n", data->r * data->r * PI);
} /*
static void release(void *shape)
{
Circle *_circle = (Circle *)shape;
CircleData* data = (CircleData*)_circle->shapeData;
free(data);
free(_circle);
}
*/ Circle *makeCircle(double r)
{
CircleData* circleData = (CircleData*)malloc(sizeof(CircleData));
Circle* circle = (Circle*)malloc(sizeof(Circle));
assert(circleData != NULL);
assert(circle != NULL);
assert(r > ); circleData->r = r;
circle->shapeData = circleData;
circle->area = &area;
circle->release = &release; return circle;
}

square.h

#ifndef SQUARE_H
#define SQUARE_H typedef struct
{
double x;
double y;
}SquareData; typedef struct
{
void *shapeData;
void (*area)(void *);
void (*release)(void *);
}Square; Square *makeSquare(double x, double y); #endif

square.c

#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include "shape.h"
#include "square.h" static void area(void *shape)
{
Square *square = (Square *)shape;
SquareData* data = (SquareData*)square->shapeData;
printf("the square area is %f \n", data->x * data->y);
} /*
static void release(void *shape)
{
Square *square = (Square *)shape;
SquareData* data = (SquareData*)square->shapeData;
free(data);
free(square);
}
*/ Square *makeSquare(double x, double y)
{
SquareData* squareData = (SquareData*)malloc(sizeof(SquareData));
Square* square = (Square*)malloc(sizeof(Square));
assert(squareData != NULL);
assert(square != NULL);
assert(x > && y > ); squareData->x = x;
squareData->y = y;
square->shapeData = squareData;
square->area = &area;
square->release = &release; return square;
}

main.c 发现没有,尽管内部进行了调整,这些的代码丝毫没变!重构就应该这样,内部的调整不太涉及到client代码,除非真的决定修改接口,修改接口内部应该优先于调整接口

#include <stdio.h>
#include "shape.h"
#include "circle.h"
#include "square.h" void printShapeArea(Shape **shape,int length)
{
int i=;
for(i=;i<length;i++)
{
shape[i]->area(shape[i]);
shape[i]->release(shape[i]);
}
} int main()
{
Shape *p[] = {(Shape*)makeCircle(3.2),(Shape*)makeCircle(3.2),(Shape*)makeSquare(3.1,)};
printShapeArea(p,);
return ;
}