simple_factory

时间:2023-03-08 16:49:46
#include <stdlib.h>
#include <iostream>
using namespace std; class Product
{
public:
virtual ~Product() {}
virtual int Interface()=;
}; class ConcreteProductA : public Product
{
public:
ConcreteProductA() {}
virtual ~ConcreteProductA() {} int Interface()
{
cout<<"Make my ProductA good!"<<endl;
return -;
}
}; class ConcreteProductB : public Product
{
public:
ConcreteProductB() {}
virtual ~ConcreteProductB() {} int Interface()
{
cout<<"Make my ProductB better!"<<endl;
return ;
}
}; class ConcreteProductC : public Product
{
public:
ConcreteProductC() {}
virtual ~ConcreteProductC() {} int Interface()
{
cout<<"Make my ProductC best!"<<endl;
return ;
}
}; #define PRODUCTA 1
#define PRODUCTB 2
#define PRODUCTC 3 class SimpleFactory
{
public:
static Product* CreateProduct(int iType)
{
switch(iType)
{
case PRODUCTA: return new ConcreteProductA;
case PRODUCTB: return new ConcreteProductB;
case PRODUCTC: return new ConcreteProductC;
default:
{
cerr<<"Sorry, I have not the product you need!"<<endl;
return NULL;
}
}
}
}; #define CUSTOMER main
#define DESTROY(ptr) if (ptr) { delete ptr; ptr = NULL; } int CUSTOMER(int argc, char** argv)
{
Product* pProduct = NULL; pProduct = SimpleFactory::CreateProduct(PRODUCTA);
pProduct->Interface();
DESTROY(pProduct); pProduct = SimpleFactory::CreateProduct(PRODUCTB);
pProduct->Interface();
DESTROY(pProduct); pProduct = SimpleFactory::CreateProduct(PRODUCTC);
pProduct->Interface();
DESTROY(pProduct); return EXIT_SUCCESS;
}