canvas学习(二):渐变与曲线的绘制
一:createLinearGradient()线性渐变:
二:createLinearGradient() 放射状/圆形渐变:
三:createPattern()使用图片,画布,video
注意: createPattern() 的第一个参数也可以是canvas对象,video对象
四:曲线的绘制
1、arc()
实例:绘制圆角矩形
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
c.width = 800;
c.height = 800;
drawRoundRect(ctx,200,200,200,200,20); function drawRoundRect(ctx,x,y,width,height,radius){
ctx.save();
ctx.translate(x,y);
pathRoundRect(ctx,width,height,radius);
ctx.strokeStyle = "black";
ctx.stroke();
ctx.restore();
}
function pathRoundRect(ctx,width,height,radius) {
ctx.beginPath();
ctx.arc(width-radius,height-radius,radius,0,Math.PI/2);
ctx.lineTo(radius,height);
ctx.arc(radius,height-radius,radius,Math.PI/2,Math.PI);
ctx.lineTo(0,radius);
ctx.arc(radius,radius,radius,Math.PI,Math.PI*1.5);
ctx.lineTo(width-radius,0);
ctx.arc(width-radius,radius,radius,Math.PI*1.5,Math.PI*2);
ctx.closePath();
}
2:arcTo() :介于两个切线之间的弧 传送门
3:quadraticCurveTo() :贝塞尔二次曲线 互动模拟
4:bezierCurveTo():三次贝塞尔曲线 互动模拟
实例:画波浪线
function draw(ele,startX,startY,huduX,huduY,num,width,color) {
var canvas = document.getElementById(ele)
var ctx = canvas.getContext('2d')
ctx.lineWidth = width;
ctx.strokeStyle = color;
for(var i = 0; i<num; i++){
ctx.beginPath();
var startPoint = {
x: startX + (2*i*huduX),
y: startY
}
var endPoint = {
x: startPoint.x + (2*huduX),
y: startY
}
console.log(startPoint)
ctx.moveTo(startPoint.x, startPoint.y);
ctx.bezierCurveTo(startPoint.x+huduX, startPoint.y-huduY,startPoint.x+huduX, startPoint.y+huduY,endPoint.x, endPoint.y);
ctx.stroke();
}
}
draw('myCanvas',100,100,100,50,3,10,'#000')
实例2:草地
function draw2(){
var canvas = document.getElementById('myCanvas')
var ctx = canvas.getContext('2d') ctx.beginPath();
ctx.moveTo(0, 600);
ctx.bezierCurveTo(540, 400, 660, 800, 1200, 600);
ctx.lineTo(1200,800)
ctx.lineTo(0,800)
ctx.closePath() ctx.fillStyle="green"
ctx.fill(); }
draw2()