1、概述
最近学习自定义View,趁着周末做了一个仪表盘练练手,效果还可以,在此分享一下先上效果图(截图有点不清晰,凑合着看下吧)
项目在我的github上https://github.com/xsfelvis/PanelView
有图才能有真相,下面简要说一下如何实现的
2、实现
【分析有哪些属性需要】
在values/attr文件中进行声明,这些属性都是可以在xml中进行使用的,实现定制的,比如unit单位属性
<resources> <declare-styleable name="PanelView"> <attr name="arcColor" format="color"/> <attr name="arcWidth" format="dimension"/> <attr name="secArcWidth" format="dimension"/> <attr name="android:text"/> <attr name="tikeCount" format="integer"/> <attr name="pointerColor" format="color"/> <attr name="Unit" format="string"/> <attr name="android:textSize"/> <attr name="AcrStartColor" format="color"/> <attr name="AcrEndColor" format="color"/> <attr name="textColor" format="color"/> </declare-styleable> </resources>
然后为了结构上更加工整,推荐单独写一个文件来处理这些属性,最好不要和自定义控件混在一起
这里在PanelViewAttr.java中做了处理
package PanelView; import android.content.Context; import android.content.res.TypedArray; import android.util.AttributeSet; import com.xsf.panelview.R; import util.PxUtils; /** * Created by hzxushangfei on 2016/1/23. */ public class PanelViewAttr { private int mArcColor; private int mPointerColor; private int mTikeCount; private int mTextSize; private String mText = ""; private int arcwidth; private int mScendArcWidth; private String unit;//单位 private int acrStartColor; private int acrEndColor; private int textColor; public PanelViewAttr(Context context, AttributeSet attrs, int defStyleAttr) { TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.PanelView, defStyleAttr, 0); mArcColor = ta.getColor(R.styleable.PanelView_arcColor, context.getResources().getColor(R.color.colorPrimaryDark)); mPointerColor = ta.getColor(R.styleable.PanelView_pointerColor, context.getResources().getColor(R.color.PointerColor)); mTikeCount = ta.getInt(R.styleable.PanelView_tikeCount, 12); mTextSize = ta.getDimensionPixelSize(PxUtils.spToPx(R.styleable.PanelView_android_textSize, context), 24); mText = ta.getString(R.styleable.PanelView_android_text); arcwidth = ta.getInt(R.styleable.PanelView_arcWidth, 3); mScendArcWidth = ta.getInt(R.styleable.PanelView_secArcWidth, 50); unit = ta.getString(R.styleable.PanelView_Unit); acrStartColor = ta.getColor(R.styleable.PanelView_AcrStartColor, context.getResources().getColor(R.color.GREEN)); acrEndColor = ta.getColor(R.styleable.PanelView_AcrEndColor, context.getResources().getColor(R.color.RED)); textColor = ta.getColor(R.styleable.PanelView_textColor, context.getResources().getColor(R.color.Yellow)); ta.recycle(); } public int getAcrEndColor() { return acrEndColor; } public int getAcrStartColor() { return acrStartColor; } public int getArcwidth() { return arcwidth; } public int getmArcColor() { return mArcColor; } public int getmPointerColor() { return mPointerColor; } public int getmTikeCount() { return mTikeCount; } public int getmTextSize() { return mTextSize; } public String getmText() { return mText; } public int getmScendArcWidth() { return mScendArcWidth; } public String getUnit() { return unit; } public int getTextColor() { return textColor; } }
再然后在自定义view实现类 PanelView.java中获取
panelViewattr = new PanelViewAttr(context, attrs, defStyleAttr);
通过get方法获取
mArcColor = panelViewattr.getmArcColor(); mPointerColor = panelViewattr.getmPointerColor(); mTikeCount = panelViewattr.getmTikeCount(); mTextSize = panelViewattr.getmTextSize(); mTextColor = panelViewattr.getTextColor(); mText = panelViewattr.getmText(); mArcWidth = panelViewattr.getArcwidth(); mScendArcWidth = panelViewattr.getmScendArcWidth(); unit = panelViewattr.getUnit(); acrStartColor = panelViewattr.getAcrStartColor(); acrEndColor = panelViewattr.getAcrEndColor();
OK,这些都是小儿科,主要看onMeasure和OnDraw()方法
这里主要对exactly做了处理,其余的按照统一处理onMeasure()方法如下,推荐用一个方法来处理measure,不要把宽和高都写一遍,这样代码看起来会有点冗杂
@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int realWidth = startMeasure(widthMeasureSpec); int realHeight = startMeasure(heightMeasureSpec); setMeasuredDimension(realWidth, realHeight); } private int startMeasure(int msSpec) { int result = 0; int mode = MeasureSpec.getMode(msSpec); int size = MeasureSpec.getSize(msSpec); if (mode == MeasureSpec.EXACTLY) { result = size; } else { result = PxUtils.dpToPx(200, mContext); } //Log.d("xsf", "startMeasure " + result); return result; }
onMeasure之后决定了大小,重头戏在onDraw,直接看onraw方法
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); float percent = mPercent / 100f; //最外面线条 drawOutAcr(canvas); //绘制刻度 drawerNum(canvas); //绘制粗圆弧 drawInArc(canvas, percent); //绘制中间小圆和圆环 drawInPoint(canvas); //绘制指针 drawerPointer(canvas, percent); //绘制矩形和文字 drawerRecAndText(canvas, percent); }
这样写是不是显得逻辑非常清楚,不要把细节都放在ondraw方法中,用一个个函数封装是最好不过的了
首先 drawOutAcr(canvas)
画最外面的弧
private void drawOutAcr(Canvas canvas) { //最外面线条 rectF1 = new RectF(mArcWidth, mArcWidth, getWidth() - mArcWidth, getHeight() - mArcWidth); canvas.drawArc(rectF1, START_ARC, DURING_ARC, false, paintOuter_Arc); }
主要使用到canvas.drawArc方法,没啥好说的
执行完你会看到一个弧
然后是画刻度drawerNum(canvas);
这个函数开始画刻度和数字
private void drawerNum(Canvas canvas) { canvas.save(); //记录画布状态 canvas.rotate(-(180 - START_ARC + 90), getWidth() / 2, getHeight() / 2); float rAngle = DURING_ARC / mTikeCount; for (int i = 0; i < mTikeCount + 1; i++) { canvas.save(); //记录画布状态 canvas.rotate(rAngle * i, getWidth() / 2, getHeight() / 2); canvas.drawLine(getWidth() / 2, mArcWidth, getWidth() / 2, 20, paintOuter_Arc);//画刻度线 canvas.drawText("" + i * 10, getWidth() / 2 - mArcWidth * 2, 40, paintouter_Num);//画刻度 canvas.restore(); } canvas.restore(); }
要点:canvas.save 和canvas.restore来记录和恢复画布的状态
结合canvas.ratate旋转画布,画布旋转固定角度,画笔此时不需要变化,大大方便,这个技巧需要掌握
此时画出
然后执行drawInArc(canvas, percent);画粗圆弧
private void drawInArc(Canvas canvas, float percent) { rectF2 = new RectF(mArcWidth + OFFSET, mArcWidth + OFFSET, getWidth() - mArcWidth - OFFSET, getHeight() - mArcWidth - OFFSET); canvas.drawArc(rectF2, START_ARC, DURING_ARC, false, paintInerArc); rectF3 = new RectF(mArcWidth + OFFSET, mArcWidth + OFFSET, getWidth() - mArcWidth - OFFSET, getHeight() - mArcWidth - OFFSET); shader = new LinearGradient(mArcWidth + OFFSET, mArcWidth + OFFSET, getWidth() - mArcWidth - OFFSET, getHeight() - mArcWidth - OFFSET, acrStartColor, acrEndColor, Shader.TileMode.REPEAT); paintInerArc_tranform.setShader(shader); canvas.drawArc(rectF3, START_ARC, <span style="color:#000099;">percent * DURING_ARC</span>, false, paintInerArc_tranform); }
这个涉及到了粗圆弧颜色状态的变化,首先画一个白色的圆弧,画笔设置粗一点,为白色
然后使用shader来变色,在相同的圆弧上根据百分比再覆盖一层颜色,我们画弧是从150度(START_ARC)为开始位置,持续了240度(DURING_ARC)
此时状态为
然后开始画圆环和圆点这个比较简单,注意下圆环使用空心画笔,圆点使用实心画笔即可
private void drawInPoint(Canvas canvas) { canvas.drawCircle(getWidth() / 2, getHeight() / 2, mMinRingRadius, paintOuter_Arc);//中心小圆环 canvas.drawCircle(getWidth() / 2, getHeight() / 2, mMinCircleRadius, paint_centerPoint_Pointer);//中心圆点 }
圆弧颜色变化解决了,下面来解决指针跟随百分比变化
percent在0-1之间,实现-120- +120变化(DURING_ARC=240),那么转化成数学关系就是,变化角度angle = DURING_ARC*(percent-0.5),ok表达式搞定就好搞了
private void drawerPointer(Canvas canvas, float percent) { canvas.save(); float angel = DURING_ARC * (percent - 0.5f); canvas.rotate(angel, getWidth() / 2, getHeight() / 2);//指针与外弧边缘持平 paint_centerPoint_Pointer.setStrokeWidth(mArcWidth); canvas.drawLine(getWidth() / 2, getHeight() / 2, getWidth() / 2, getHeight() / 2 - mArcWidth * 2 - OFFSET - mScendArcWidth, paint_centerPoint_Pointer); canvas.restore(); }
根据百分比变化位置的指针也画出来了
最后画画文字和单位
private void drawerRecAndText(Canvas canvas, float percent) { float length = 0; paint_text.setTextSize(mTextSize); length = paint_text.measureText(mText); canvas.drawText(mText, getWidth() / 2 - length / 2, (float) (getHeight() / 2 * (1 + Math.sqrt(2) / 3)), paint_text); paint_text.setTextSize(mTextSize * 1.5f); speed = StringUtil.floatFormat(120 * percent) +<span style="color:#336666;"> unit</span>; length = paint_text.measureText(speed); canvas.drawText(speed, getWidth() / 2 - length / 2, (float) (getHeight() / 2 * (1 + Math.sqrt(2) / 2)), paint_text); }
为了使文字画在中间需要使用path里面的measureText的方法,然后为了文字和速度字体有层次感,这里设置为文字的1.5倍大小
ok很简答吧!