I defined SKSpriteNode under SKScene class, how can i change the SKSpriteNode image afterwards, for example:
我在SKScene类下定义了SKSpriteNode,之后如何更改SKSpriteNode图像,例如:
class GameScene: SKScene {
var player = SKSpriteNode(imageNamed: "player")
}
I want to change the image from "player" to "player1" during some action. I do not inherit SKNode class, so i can not use SKTexture method to do it.
我希望在某些动作中将图像从“播放器”更改为“播放器1”。我没有继承SKNode类,所以我不能使用SKTexture方法来做它。
1 个解决方案
#1
21
SKScene
is a subclass of SKNode
so you do in fact inherit it. You can use SKTexture
to change the image like this:
SKScene是SKNode的子类,所以你实际上继承了它。您可以使用SKTexture更改图像,如下所示:
player.texture = SKTexture(imageNamed: "player1")
#1
21
SKScene
is a subclass of SKNode
so you do in fact inherit it. You can use SKTexture
to change the image like this:
SKScene是SKNode的子类,所以你实际上继承了它。您可以使用SKTexture更改图像,如下所示:
player.texture = SKTexture(imageNamed: "player1")