Java实现两人五子棋游戏(三) 画出棋子

时间:2022-12-07 07:34:36

上一篇文章讲的是java实现两人五子棋游戏(二) 画出棋盘,已经画好棋盘,接下来要实现控制功能,主要功能:

1)选择棋子

2)画棋子

3)判断胜负

4)交换行棋方

先实现画棋子part

-------------画棋子代码示例如下--------------

Java实现两人五子棋游戏(三) 画出棋子

首先,定义一个棋子类,这个类有两个属性,棋子颜色(0-表示黑色,1-表示白色),是否落子(我计划用一个二维数组才存储棋子的落子信息)
chessman.java

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package xchen.test.simplegobang;
 
public class chessman {
 private int color;//1-white,0-black
 private boolean placed = false;
 
 public chessman(int color,boolean placed){
 this.color=color;
 this.placed=placed;
 }
 
 public boolean getplaced() {
 return placed;
 }
 
 public void setplaced(boolean placed) {
 this.placed = placed;
 }
 
 public int getcolor() {
 return color;
 }
 
 public void setcolor(int color) {
 this.color = color;
 }
}

接着我们上一部分的画好棋盘的代码部分,新增画棋子的代码,我用两个棋子(一白一黑,分别位于棋盘的【8,8】,【7,7】)来检验画棋子的代码
drawchessboard.java

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package xchen.test.simplegobang;
 
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.radialgradientpaint;
import java.awt.image;
import java.awt.toolkit;
import java.awt.color;
import javax.swing.jpanel;
 
public class drawchessboard extends jpanel{
 final static int black=0;
 final static int white=1;
 public int chesscolor = black;
 
 public image boardimg;
 final private int rows = 19;
 chessman[][] chessstatus=new chessman[rows][rows];
 
 public drawchessboard() {
 boardimg = toolkit.getdefaulttoolkit().getimage("res/drawable/chessboard2.png");
 if(boardimg == null)
 system.err.println("png do not exist");
 
 //test draw chessman part simple
 chessman chessman=new chessman(0, true);
 chessstatus[7][7]=chessman;
 chessman chessman2 = new chessman(1, true);
 chessstatus[8][8]=chessman2;
 //test draw chessman part simple
 }
 @override
 protected void paintcomponent(graphics g) {
 // todo auto-generated method stub
 super.paintcomponent(g);
 
 int imgwidth = boardimg.getheight(this);
 int imgheight = boardimg.getwidth(this);
 int fwidth = getwidth();
 int fheight= getheight();
 
 int x=(fwidth-imgwidth)/2;
 int y=(fheight-imgheight)/2;
 g.drawimage(boardimg, x, y, null);
 
 int margin = x;
 int span_x=imgwidth/rows;
 int span_y=imgheight/rows;
 //画横线
 for(int i=0;i<rows;i++)
 {
 g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
 }
 //画竖线
 for(int i=0;i<rows;i++)
 {
 g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
 }
 
 //画棋子
 for(int i=0;i<rows;i++)
 {
 for(int j=0;j<rows;j++)
 {
 if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
 {
 system.out.println("draw chessman "+i+" "+j);
 int pos_x=x+i*span_x;
 int pos_y=y+j*span_y;
 int chessman_width=20;
 float radius_b=20;
 float radius_w=50;
 float[] fractions = new float[]{0f,1f};
 java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
 color[] colors_w = new color[]{color.white,color.black};
 radialgradientpaint paint;
 if(chessstatus[i][j].getcolor()==1)
 {
 system.out.println("draw white chess");
 paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);
 }else{
 system.out.println("draw black chess");
 paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);
 }
 ((graphics2d)g).setpaint(paint);
 
 ((graphics2d)g).filloval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);
 }
 }
 }
 }
}

主模块代码不变
main.java

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package xchen.test.simplegobang;
 
import java.awt.container;
import javax.swing.jframe;
 
import xchen.test.simplegobang.drawchessboard;
 
public class main extends jframe{
 private drawchessboard drawchessboard;
 public main() {
 drawchessboard = new drawchessboard();
 
 //frame标题
 settitle("单机五子棋");
 
 container containerpane =getcontentpane();
 containerpane.add(drawchessboard);
 }
 public static void main(string[] args) {
 main m = new main();
 m.setsize(800, 800);
 m.setvisible(true);
 }
}

运行一下!

Java实现两人五子棋游戏(三) 画出棋子

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原文链接:https://blog.csdn.net/v_xchen_v/article/details/53431670